- Joined
- Nov 17, 2010
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Glad to see players and developer both excited while moving forward.2nd rebirth being the ultimate goal was fun only because it's enjoyable to see people achieve something truly difficult. I would compare it to the "spike sword quest" on real tibia if it was real. A quest so difficult and hidden that only a couple people have ever managed to complete it is appealing because it adds mystery and awe.
When you played and achieved 2nd rebirth, the other players had that sense of "wow look they did it" and that was fantastic but it has since then been completed a grand total of 0 times. There are a few ways for Deathzot to move forward from the stuck state that it's in and I think it is time that having 3 vocations because a somewhat realistic goal for the server. It adds so much more to Deathzot other than just simply adding another island with random monsters slapped around for people to kill. It adds so much more than another random vocation or a new boss somewhere in the world.
I have thought about this a lot. Like I have stated previously, we were going to close Deathzot because we feel like it has ran its course but I was talked into starting a new Era instead. After I started working on stuff I realized that it would be really sad if Deathzot had ended without anyone really experiencing what the server could be like if you were actually able to combine 3 vocations. I also think that this was in the back of my mind for a very long time, maybe even (subconsciously) the reason why I found it difficult to make content for players who do manage to get that far. What is the point in investing so much time into making content that only a handful of people will ever experience?
So yes, you could say I am making it "easier". But was that achievement being locked behind thousands of hours of botting really "hard" in the first place? Lets be completely honest here, Father Time wasn't unkillable for all these years because he is just that difficult of a fight. Don't get me wrong, it is and will remain a hard boss fight, in fact, I don't have any plans to change the boss encounter at all. But the real reason he has never been killed since your team did it originally is because the road to getting there was long and boring so people never even got the chance to try him in the first place.
Hope everything goes well.