run this query after selecting the database;
Lua Code:
UPDATE `players` SET posx = 1025, posy = 1028, posz = 7
db.executeQuery
db.query
rev?It is 0.4 build but i figure there has to be a way around it
use this:Hey I have a problem with this script. Everything in CTF event work, but when I try to kill someone of my server outside the event area, the players wont die. The player is is given damage but when they come close to dying the damage given takes no effect. I manage to figure out that this script was causing the players not to die by crating a copy of the server and removing the CTF event then killing a player. Help will be appreciated, Thank you .Rep++ for helping people
exp. 1.) 100 hp <- SD (200hp-) no effect on player
2.) 100hp <- Wand (30hp-) 70Hp left on victim
read the shit between <description> </description>How it work'?
Help please!
My map is rook war... How i can setup in it?'
fromPos top left position of? MAP? TEMPLE?'
toPos buttom right position of? MAP? TEMPLE?'
red team position (where they get teleported when they die) == temple?'
blue team position (/// same) == temple?'
temple position == for waiting?
Help? XD
EDIT:
Why have waitingroom?
</description>
<config name="ctf_config"><![CDATA[
waitingRoom = {
fromPos = {x = 343, y = 75, z = 7},
toPos = {x = 356, y = 80, z = 7}
}
redPlayers = 1200
bluePlayers = 2200
redGoal = 3200
blueGoal = 4200
redFlag = 5200
blueFlag = 5520
ctf = {
redPos = {x = 325, y = 105, z = 7},
bluePos = {x = 374, y = 105, z = 7}
}
temple = {x = 999, y = 999, z = 7}
]]></config>
no uIt's shitty coded, but it has brought me an idea... I'll implement ctf to next release of The War Server![]()