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Celestia 7.4 (Project) - Official Discussion Thread

Testserver will be opened sometime soon. Just stay tuned if you wish to try it.
 
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Added task system today, will probably be able to allow the public to test out the server very soon

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It's looking nice. I'm still not sure about investing time playing x2 rates on classic Tibia ratio, but the rest sounds good. Looking forward to it.
 
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It's looking nice. I'm still not sure about investing time playing x2 rates, but the rest sounds good. Looking forward to it.

Depends on what the purpose you're playing for. This is an RPG-server, these is a reason for it to have lower rates and that I'd guess is to not let people be 200 in let's say a month of playing, and extremely high levels are a in some cases negative to older -protocol-based servers, especially if the damage rates mimic the old formulas from tibia from that era.

Of course if there is enough people there will be war as well and not only mindless hunting in caves day in and day out. But there most likely will not be constant wars like on a real map with high rates. It's also a plus if you like to explore new areas and face customized creatures.

So if you want to play for the RPG, and eventually war of course, it shouldn't matter that the rates are low as long as the server provides everything you a custom made RPG-server should. And I hope it will.
 
Depends on what the purpose you're playing for. This is an RPG-server, these is a reason for it to have lower rates and that I'd guess is to not let people be 200 in let's say a month of playing, and extremely high levels are a in some cases negative to older -protocol-based servers, especially if the damage rates mimic the old formulas from tibia from that era.

Of course if there is enough people there will be war as well and not only mindless hunting in caves day in and day out. But there most likely will not be constant wars like on a real map with high rates. It's also a plus if you like to explore new areas and face customized creatures.

So if you want to play for the RPG, and eventually war of course, it shouldn't matter that the rates are low as long as the server provides everything you a custom made RPG-server should. And I hope it will.

If its so simple then why any of those cool RPG-servers ever succeed? Years of experience and observation shown that people just can't create such servers and sooner or later gameplay for most players ends up on - as you said - mindless hunting in caves. In x2 rate it's impossible according to lvl/exp ratio in RL Tibia to not push players into the monotony coming back to same places again and again (especially on mid/high lvls). Tibia is just very bad balanced game and in its raw form the mechanics is not prepared for RPG gameplay. From the very beginning Tibia was more like hack'n'slash type of game more than real RPG. Double exp rate is not enough to change it. You have to find solution elsewhere or you will just put next boring low-rate RPG server - original as it is due to custom 7.4 map - but not encouraging enough to attract lot of people afraid of wasting their time playing it.
 
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If its so simple then why any of those cool RPG-servers ever succeed? Years of experience and observation shown that people just can't create such servers and sooner or later gameplay for most players ends up on - as you said - mindless hunting in caves. In x2 rate it's impossible according to lvl/exp stages in Tibia to not push players into the monotony coming back to same places again and again (especially on mid/high lvls). Tibia is just very bad balanced game and in its raw form the mechanics is not prepared for RPG gameplay. From the very beginning Tibia was more like hack'n'slash type of game more than real RPG. Double exp rate is not enough to change it. You have to find solution elsewhere or you will just put next boring low-rate RPG server - original as it is due to custom 7.4 map - but not encouraging enough to attract lot of people afraid of wasting their time playing it.

To be honest I just think people prefer to have war and they don't want to have to build up a stable economy that can handle war; they just want to level up quick and then start killing each other.
 
To be honest I just think people prefer to have war and they don't want to have to build up a stable economy that can handle war; they just want to level up quick and then start killing each other.

That's why I said x2 rates might be too low. High rates are acceptable to me as long as there would be an cap letting control whole economy and let people freely focus on RPG as well as on wars.
 
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But people tend to get bored once they've reached an "ok" level and had their war. Some might enjoy exploring the map but I'd guess most people are too comfortable knowing the map, where to hunt, where to buy and sell each item etc and that is one explanation to why real map-servers are soo popular.

It's better to focus on what to do instead of why it is. Since it is as it is, currently, there might be paths to take to get a respectable player amount, of that I am sure. But the question is how.

You suggest higher experience-rate. At a level I can agree with what you're saying, but to put a stage on it and allow people to get high levels in short time (high as in seen from an old-tibia perspective) in order make it possible to war fast, I see as a negative solution. I'd vote firstly for a static experience rate and secondly for a customized level formula, sort of how the old classictibia had it. Same level formula as cip though, but after level 60, IIRC, you would need more experience in order to gain a level. If something like this was done, it wouldn't be a steep switch like it would be with a staged experience rate. The experience from monster would be the same from level 0 to unlimited.
 
But people tend to get bored once they've reached an "ok" level and had their war. Some might enjoy exploring the map but I'd guess most people are too comfortable knowing the map, where to hunt, where to buy and sell each item etc and that is one explanation to why real map-servers are soo popular.

It's better to focus on what to do instead of why it is. Since it is as it is, currently, there might be paths to take to get a respectable player amount, of that I am sure. But the question is how.

You suggest higher experience-rate. At a level I can agree with what you're saying, but to put a stage on it and allow people to get high levels in short time (high as in seen from an old-tibia perspective) in order make it possible to war fast, I see as a negative solution. I'd vote firstly for a static experience rate and secondly for a customized level formula, sort of how the old classictibia had it. Same level formula as cip though, but after level 60, IIRC, you would need more experience in order to gain a level. If something like this was done, it wouldn't be a steep switch like it would be with a staged experience rate. The experience from monster would be the same from level 0 to unlimited.
I agree with this man
 
You suggest higher experience-rate.

I didn't suggested anything. Especially higher experience rate.

I'd vote firstly for a static experience rate and secondly for a customized level formula, sort of how the old classictibia had it.

Please read with understanding. You didn't agree with me and a while later you write same thoughts but using other words. Customized level formula is all what I meant because as I already said Tibia has very poor balance and x2 rate in classic lvl/exp ratio would be just too time consuming to attract attention of sceptic players. Still don't know where am I not enough clear.
 
I didn't suggested anything. Especially higher experience rate.



Please read with understanding. You didn't agree with me and a while later you write same thoughts but using other words. Customized level formula is all what I meant because as I already said Tibia has very poor balance and x2 rate in classic lvl/exp ratio would be just too time consuming to attract attention of sceptic players. Still don't know where am I not enough clear.
I hear what you say but also you must consider that a higher experience rate makes a lot of places spawns completely useless since they get obsolete once you become stronger too quick. Also isn't the point to play and have fun, does the levels really matter that much to you? I think we are seeing the game from two different worlds. To me the game could be even slower it wouldn't matter as the concept of Tibia remains. You hunt to get experience, loot and to become stronger. If that means 2 levels on one day instead of 20 you still get stronger. Also death penalty is one of the main reasons that makes Tibia all interesting. If you can gain all your experience and items very easy the whole thing about dying and losing items/exp/skills loses it's charm. At least that's how I see it. Being that I played Tibia when it was in 6.x era I remember how hard it was but that was also the main charm about the game to me at least. I spent days hunting single GS spawn right outside of venore (this was before monsters could sidestep). That was a thrill and I really enjoyed it. But if it would be much higher experience I would stop doing that a lot earlier and also the fear of death would become less since I would be able to regain that experience super quick. I am just expressing my feelings towards Tibia and how I perceive it.
Just consider this:
The server has faster respawns than what real Tibia had at 7.1
The experience you need for leveling is reduced to 50%
You can complete tasks for experience (this didn't exist until 8.x Tibia, or well at least I think it was sometime during 8.x)
You get faster mana regen which means you can make runes quicker for hunting and spend less time just making runes this results in faster experience gains
You get DOUBLE charged runes which also means you will be able to level quicker
Knights and paladins both skill faster and their damage is increased which means they deal more damage which you know exactly what I will write now... Results in faster levels.
Magic level rate is increased too, so you both get FASTER mana and FASTER magic level (BALANCED???????)

I just think people in this day and age want stuff to happen right now and want instant gratification and has no patience for things to happen.
One could say that perhaps the server should adjust to the crowd then? I agree partially.

Hence the reason why the server is the way it is instead of slower.


All in all to me RPG = lower rates WARSERVER = higher rates


I do not mean to offend anyone with my message, stay safe my bros!


PEACE!
 
I feel offended because you come up with and assign to me things I didn't say. Come on dude! I just presented my opinion that x2 rate in classic Tibia ratio is just too low for me.
 
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what about faster hitting for knights/paladins since the mana regen is also faster (just a suggestion).
 
Let's be clear to dispel doubts. I'm RPG kind of player, but low-rates as well as high-rates are double edged swords. Solution isn't laying on properly chosen rates to map or planned gameplay but to change whole unbalanced classic Tibias formula. The things you plan to add to your server are something more than raw x2 experience so indeed it make things completely different.
 
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The things I listed are added :)
And please don't be offended I had no intentions towards you. It was me talking more in general, even if it seemed to be towards you. I am sorry that I offended you though.
 
I didn't suggested anything. Especially higher experience rate.

Fair enough. I interpreted that you did suggest a higher experience rate as you was unsure of its efficiency to attract players.

Please read with understanding. You didn't agree with me and a while later you write same thoughts but using other words. Customized level formula is all what I meant because as I already said Tibia has very poor balance and x2 rate in classic lvl/exp ratio would be just too time consuming to attract attention of sceptic players. Still don't know where am I not enough clear.

As I said above, I thought you meant that you'd want to have a higher experience rate.
 
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