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C++ Check if backpack is full

skic

Member
Joined
Aug 15, 2020
Messages
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Hey guys, I'm using this code to auto loot items.
Lua:
uint32_t corpseOwner = container->getCorpseOwner();
        if (corpseOwner != 0 && !player->canOpenCorpse(corpseOwner)) {
            return RETURNVALUE_YOUARENOTTHEOWNER;
        }
        else {
            if (player->autoLootList.size() != 0) {
                if (player->getCapacity() > 100 * 100) { //Minimum of Capacity for autoloot works. (100 CAP)
                    for (Item* item : container->getItemList()) {
                        if (player->getItemFromAutoLoot(item->getID())) {
                            std::ostringstream msgAutoLoot;
                            msgAutoLoot << "You looted a " << item->getItemCount() << "x " << item->getName() << ".";
                            g_game.internalMoveItem(container, player, CONST_SLOT_WHEREEVER, item, item->getItemCount(), nullptr);
                            player->sendTextMessage(MESSAGE_INFO_DESCR, msgAutoLoot.str());
                        }
                    }
                }
                else {
                    player->sendTextMessage(MESSAGE_INFO_DESCR, "Sorry, you don't have enough capacity to use auto loot, so it has been disabled. (100+ capacity is required)");
                }
            }
        }

Can someone explain me how I can check if backpack is full before doing internalMoveItem?
 
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