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Chests

Ific

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Joined
Apr 14, 2009
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Hello,

When I go to some quests of my server, when I open a chest, the message is: you have found (ID item), and I want the name of the item, someone can help me?;)
 
PHP:
local specialQuests = {
	[2001] = 30015 --Annihilator
}

local questsExperience = {
	[30015] = 10000
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if(getPlayerCustomFlagValue(cid, PlayerCustomFlag_GamemasterPrivileges) == TRUE) then
		return TRUE
	end

	local storage = specialQuests[item.actionid]
	if(storage == nil) then
		storage = item.uid
		if(storage > 65535) then
			return FALSE
		end
	end

	local result = "It is empty."
	if(getPlayerStorageValue(cid, storage) == -1) then
		local items = {}
		local reward = 0

		local size = isContainer(item.uid) == TRUE and getContainerSize(item.uid) or 0
		if(size == 0) then
			reward = doCopyItem(item, FALSE)
		else
			for i = 0, size do
				local tmp = getContainerItem(item.uid, i)
				if(tmp.itemid > 0) then
					table.insert(items, tmp)
				end
			end
		end

		size = table.maxn(items)
		if(size == 1) then
			reward = doCopyItem(items[1], TRUE)
		end

		if(reward ~= 0) then
			local ret = getItemDescriptions(reward.uid)
			if(reward.type > 0 and isItemRune(reward.itemid) == TRUE) then
				result = reward.type .. " charges " .. ret.name
			elseif(reward.type > 0 and isItemStackable(reward.itemid) == TRUE) then
				result = reward.type .. " " .. ret.plural
			else
				result = ret.article .. " " .. ret.name
			end
		else
			result = ""
			if(size > 20) then
				reward = doCopyItem(item, FALSE)
			elseif(size > 8) then
				reward = getThing(doCreateItemEx(1988, 1))
			else
				reward = getThing(doCreateItemEx(1987, 1))
			end

			for i = 1, size do
				local tmp = doCopyItem(items[i], TRUE)
				if(doAddContainerItemEx(reward.uid, tmp.uid) ~= RETURNVALUE_NOERROR) then
					print("[Warning] QuestSystem:", "Could not add quest reward")
				else
					local ret = ", "
					if(i == 2) then
						ret = " and "
					elseif(i == 1) then
						ret = ""
					end

					result = result .. ret
					ret = getItemDescriptions(tmp.uid)
					if(tmp.type > 0 and isItemRune(tmp.itemid) == TRUE) then
						result = result .. tmp.type .. " charges " .. ret.name
					elseif(tmp.type > 0 and isItemStackable(tmp.itemid) == TRUE) then
						result = result .. tmp.type .. " " .. ret.plural
					else
						result = result .. ret.article .. " " .. ret.name
					end
				end
			end
		end

		if(doPlayerAddItemEx(cid, reward.uid, FALSE) ~= RETURNVALUE_NOERROR) then
			result = "You have found a reward weighing " .. getItemWeight(reward.uid) .. " oz. It is too heavy or you have not enough space."
		else
			result = "You have found " .. result .. "."
			setPlayerStorageValue(cid, storage, 1)
			if(questsExperience[storage] ~= nil) then
				doPlayerAddExp(cid, questsExperience[storage])
				doSendAnimatedText(getCreaturePosition(cid), questsExperience[storage], TEXTCOLOR_WHITE)
			end
		end
	end

	doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, result)
	return TRUE
end






I see this
 
Last edited by a moderator:
Put it in code or php tags next time x.x

To make a quest using that system you need to put the items you want inside the chest(or any container) and set the action id of the chest to 2000. Then set the unique id to any number. The unique id will be used as the storage value though, so don't set it to any existing storage value.

Try that, and if that's what you did to begin with then I have no idea what's wrong.
 
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