potinho
Advanced OT User
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1708461945399.png54.2 KB · Views: 4 · VirusTotal
i'm searching, but not found a solution, i appreciate if you can share the link with usThis has been fixed before you are using a Soo old otx version search in Google block items in walls
"just google"? are you madThis has been fixed before you are using a Soo old otx version search in Google block items in walls
No, I said that because is not the first time Ive seen this error, I'm at.phone is not easy to do a research from here"just google"? are you mad
I assume this is the project he is referring to Releases · ottools/ItemEditor (https://github.com/ottools/ItemEditor/releases)
Using the latest (v0.5.1) I can see the "full ground" flag is set on the 1098 files I have:
View attachment 82372
it seems there are multiple dirt walls:
View attachment 82373
i have looked on official repo, but i've found nothing like this, at least in topic namesNo, I said that because is not the first time Ive seen this error, I'm at.phone is not easy to do a research from here
Post automatically merged:
Here I found a posible solution, I remember there were an script on where it was easier to do this, also this was corrected in c++ but since I quit using otx2 long ago can't remember the solution or where it was
They deleted the 7.x repo that's the reason :/i have looked on official repo, but i've found nothing like this, at least in topic names
tried to change, but seems to not be realted with walls, dont happen with city walls or mountain walls, and have the same attribute"just google"? are you mad
I assume this is the project he is referring to Releases · ottools/ItemEditor (https://github.com/ottools/ItemEditor/releases)
Using the latest (v0.5.1) I can see the "full ground" flag is set on the 1098 files I have:
View attachment 82372
it seems there are multiple dirt walls:
View attachment 82373
<event type="moveitem" name="CaveThings" event="script" value="caveThings.lua"/>
local items = {101, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382}
function onMoveItem(moveItem, frompos, position, cid)
local item = getTileThingByPos(position)
if (item.itemid > 0 and isInArray(items, item.itemid)) then
return doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) and false
end
return true
end
The post above yours bump.did.not.work?
I hadn't seen it, the user who posted it is blocked by me. Anyway, the script prevents players from throwing items, not monsters from kicking.The post above yours bump.did.not.work?
CoolI guess i solved, i removedground
attribute from item and have set up stack as bottom (like regular walls), now seems to be ok.
View attachment 82564