Hi again!
We have officially ended our *2 experience event, from christmas today, 02/01/2025.
~In other news. There's been a very, very big change on the enchantment system. Now every item from the enchantment system, that used to have charges or duration, are now infinite. This mean you can enchant an spike sword, into fiery, terran, icy, or energy and keep it permanently like that.
This is
very important with rainbow shields, which now can be permanently enchanted into element, with the option, of returning it to it's original statement at Isaaru NPC. So... what's the point of enchanting them permanently instead of using the normal decay system (that is duration)? The trick here is that permanently enchanting them and removing duration parameter allow us to add
Grado (a.k.a item level) to the item.
And this is the must fun part!
Every item from the enchantment system has now a minium and a maxium value of Grado to roll automatically when it gets enchanted. This open a lot of variety of items, with different "Grado", that traduces in many combinations of random attributes assigned to them.
And the best comes here... This also applies to
firewalker boots which are now permanent! So as soon you enchant them for the first time
(I adjusted firewalker quest to come "worn" on the chest) it will
automatically set a Grado and an attribute.
I also noticed, that attack wasn't changing when weapons got enchanted (because of our upgrade system). So
everytime you upgrade an elemental weapon, it will give you the same attack as it wasn't enchanted, and also will give you a % elemental protection based on the element. Finally, the
100% of the damage output that doesn't come from spells will have the element of the weapon and they also have a chance to inflict freezing, poisoning, burning, or electrify based on the element.
Thanks for reading.
Regards!