We are working on sources, we have the big quests done and we want to take a break with map and quests to pay attention on playability.How's this goin?
@Ferchox you are welcome here!Hey man, great initiative. I'd love a mid to low rate server based on CIP files , You might have to change the name later tho!
Since you're giving us input, all say a couple things that I think many players would like to see in this type of servers:
1.- No one wants to fight wars with Aimbotters and see runefarmers everywhere. So Anti-cheating mechanisms. I think this is something you guys would like to test for yourselves before turning to the beta stages. OF course, there will always be a problem with cheaters, but how you respond to it makes the difference; not even cipsoft has eradicated cheating. Good luck with this
2.- Rates! Well, we're all older than we were back in the golden ages. We all have more responsibilities now, jobs, family, friends, studies etc.. so there is not really that much time to enjoy the game.
- Fixed EXP rate: 2x, there could be extra incentives for weekends for example: 3x rates on the weekend, stuff like that would become easier with a fixed exp rate
- Skill & Magic rates: 1.5x (IF possible)
- Loot: 1x
Good luck
do you know how easy it is to bot in a way that is indistinguishable from someone who is just good at pvp?@Ferchox you are welcome here!
We'll need old school players for initial closed beta, so stay tunned.
About your suggestions:
1.- We think that there are no "perfect" anticheat system on tibia (almost any game has one). We are more confident with the Gamemaster figure. We played Real Tibia on GM era, we believe in them to maintain the game free of cheaters.
About this we want to say that we aren't against MC for example (you can play making runes or shit like that and watch Game of Thrones at the same time), we want to fight against any illegal advantage that is not present in the game itself, like aimbot, afk hunting, etc.
You can't trust on a automated script to do that. There are multiple situations where a script can not disguise if a player is cheating or not. Gamemasters are veteran players who have a deep knowledge of the game, and they are the best ones to keep the game clean.
We want to have tutors, another pilar to the server to be a nice place to play. In our server tutors will be some kind of Gamemasters assistans, and will have some privileges.
2.- As we said before, the perfect Tibia experience for us is at 1x rate. But OT players are used to play in "easy mode" or "fun mode". We want the best for you, and our beta stages and the people who want to play here has the right to decide how they want to play. We will adjust rates following their desires.
As far as I know you can bot now on every "great" OT Server out there, so if they are a success I don't see why our server has to be different.do you know how easy it is to bot in a way that is indistinguishable from someone who is just good at pvp?
your server will fail if you don't get a good antibot
every "great" oldschool server out there is unbottable. tibianic, classicus, etc. bottable old school servers don't last long at allAs far as I know you can bot now on every "great" OT Server out there, so if they are a success I don't see why our server has to be different.
Anyway, what we said is that we don't want to have "only" an antibot system. We want Tutors and Gamemaster to keep our server polite.
every "great" oldschool server out there is unbottable. tibianic, classicus, etc. bottable old school servers don't last long at all
you shouldn't rely on gamemasters at all for this issue
As I said, we will not rely "only" on antibot, we want to have Gamemasters tooevery "great" oldschool server out there is unbottable. tibianic, classicus, etc. bottable old school servers don't last long at all
you shouldn't rely on gamemasters at all for this issue
i don't consider macro recorders a bot. the only bots that really matter are those used in pvp and those do not work.Tibianic is not unbottable, you don't actually think people have manual rune farms there do you?
antibot is most important, put more focus on that than gamemastersAs I said, we will not rely "only" on antibot, we want to have Gamemasters too
i don't consider macro recorders a bot. the only bots that really matter are those used in pvp and those do not work.
antibot is most important, put more focus on that than gamemasters
Sorry for the lack of updates, but we are working hard on our private server. We are close to get a "ready" server in a month or so. Due to amount of new servers with 7.6-7.7x versions we are afraid of success on our server if we launch it in the near future.is this going to take more than 1 month before release?
mana regen is set to 1x on the closed beta, it works well with that ratesmana regen x2 ? so then mana regen x2 x 1,5 magic = like it was 3x magic. then making skills 3x would be good idea. or just making magic x1
Nice post.Hey man, great initiative. I'd love a mid to low rate server based on CIP files , You might have to change the name later tho!
Since you're giving us input, all say a couple things that I think many players would like to see in this type of servers:
1.- No one wants to fight wars with Aimbotters and see runefarmers everywhere. So Anti-cheating mechanisms. I think this is something you guys would like to test for yourselves before turning to the beta stages. OF course, there will always be a problem with cheaters, but how you respond to it makes the difference; not even cipsoft has eradicated cheating. Good luck with this
2.- Rates! Well, we're all older than we were back in the golden ages. We all have more responsibilities now, jobs, family, friends, studies etc.. so there is not really that much time to enjoy the game.
- Fixed EXP rate: 2x, there could be extra incentives for weekends for example: 3x rates on the weekend, stuff like that would become easier with a fixed exp rate
- Skill & Magic rates: 1.5x (IF possible)
- Loot: 1x
Good luck