Thats a custom rme, right?Remere's Map Editor has nearly everything their internal tool does. For everything else, the cost of developing new widgets outweighs the benefits (unless you're willing to develop it anyway and you don't value your time).
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Fuck, I hate wxWidgets lacking dark mode support so bad.Remere's Map Editor has nearly everything their internal tool does. For everything else, the cost of developing new widgets outweighs the benefits (unless you're willing to develop it anyway and you don't value your time).
It's my private project. The point is that the minimap, item list, browse field, and item properties, so almost everything they have on that screenshot - are all available on public repositories (there are at least four that developed their features independently). The codebase is ugly and adding small things requires changing over 10 files at a time, but the mapeditor itself gets the job done. Hence why, it wasn't replaced by anything yet.Thats a custom rme, right?
There was one discussed in the 7.7 files thread, but as far as I'm aware, it was only available as a compiled executable.Sorry, I dont even know if this is the right place or exactly the subject we are discussing here, but, is there any remere distribution that can read, edit and save .sec files? @zbizu
It's my private project. The point is that the minimap, item list, browse field, and item properties, so almost everything they have on that screenshot - are all available on public repositories (there are at least four that developed their features independently). The codebase is ugly and adding small things requires changing over 10 files at a time, but the mapeditor itself gets the job done. Hence why, it wasn't replaced by anything yet.
There was one discussed in the 7.7 files thread, but as far as I'm aware, it was only available as a compiled executable.
It`s interesting.Remere's Map Editor has nearly everything their internal tool does. For everything else, the cost of developing new widgets outweighs the benefits (unless you're willing to develop it anyway and you don't value your time).
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I have been using one of the newer map editors and its pretty much already on par with cipsofts you can load your data folder
and
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open any script related to an object on map if it has a script attached to it. same for npcs monsters and what not.
Interesting thoughtsI didn't manage to read all the posts because there is a lot of pushing regarding mapper knightmare and others and this is not the main topic.
The pictures look old yet I am not surprised by the performance of this program.
CIP has implemented a lot of possibilities in one editor.
One man making a map , without knowledge of programming can create a plot NPCs to a given corner of the map, invasions and much more.
This gives CIP an advantage.
They do not need : mapper, scripter, etc.
One man will do the whole thing.
Our community could use such a program that works on many levels.
Even in the creation of NPCs.
You choose the NPC option.
Then a vendor.
Then items and quotas.
The program creates map and npc files in a folder.
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The Best anyway!I am so passionate about their tool that I literally created my own for Tibiara, it is literally a 1 to 1 copy of Creator, you don't ever have to leave the app to make any changes to the game-engine unless source related.
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I bet their Creator tool behaves like a client. They can probably walk around and interact with the environment to make sure things work as expected while they’re mapping.At the very center of everything they have a CM character facing north
This is exactly how my NexMapper works! Started out as a very VERY heavy edited RME but ended up changing so much now there isnt much left of RME but the layout/style lolI am so passionate about their tool that I literally created my own for Tibiara, it is literally a 1 to 1 copy of Creator, you don't ever have to leave the app to make any changes to the game-engine unless source related.
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The island shown in the image on the right is the Cobra Bastion, released in 2019 with the 12.20 update. However, I don’t recall the existence of the island on the left (the one with the wooden chest) in the current game. It could be an undiscovered part of the Cobra Bastion itself, since there is a “change” (announced by the Community Managers) that occurs when a world sacrifices a certain number of Cobra Amulets, thing that no world has managed to achieve to this day.Hold up! I just went back to page 1 of this thread and checked the older pictures. The island he was building on the demo does not exist. Is it just a demo, or an actual island in the game? Timestamped end of 2010. "Smart Thinking" achievement was added in December 2010.
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Hello!! Using the post gunk.. I'm developing a feature to integrate Claude to the map editor, and I'm able to ask the agent to create a house and it can creates, but with some small errors.. it is due the items that are poor described.. Is there any place where a can find a database with all items with their id and description ? Like: id: 999, description a wall corner
tks!