This is way to big. Sprites should be small since it "justify" lack of details, proper textures and "3D effect". "Forehead" of that helmet is a good example of texturing, because there should be smooth transition between light and dark colours. And almost all parts seem flat, especially armor and legs. You should stick to 32x32 or work on some details.Deathbreath set:
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Image doesn't work.new grass
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You mean "wollah" right?zeg walla
still doesn't work?Image doesn't work.
Open the image in a new window and it works.Image doesn't work.