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Corpseowner

Shiko Erye

LUA - Scripter
Joined
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When last player who hit a monster, then he get a loot
ex: player X attack a dragon 95% hp, player Y attack 5% hp but player Y is last hit then player Y get a loot

how i can fix to player X can get a loot?

plx help
 
I guess you will need some source-editing here. Like:

[cpp]if(newDuration > 0 && (!pit.stopTime || !hasIntegerAttribute("duration")))[/cpp]

Also I think that this can be configured on monster.cpp, all depends on which server version you're using
 
i use source code download from:
Code:
http://otland.net/subversion.php?svn=public&file=dl.php&repname=forgottenserver&path=%2Ftags%2F0.3.6pl1%2F&rev=83&peg=83&isdir=1

can you read it and help me solve this problem plx
 
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