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magic effects are different than items
you can make magic effects only show to certain players but not items
it's not as simple to do as you might think
Ofc, you can view an item to player and another item to another player ( same idea done in expert PvP magic fields )
I.e someone sees a magic wall in yellow while other sees it in blue!
To do that, you need to create a custom function in NetworkMessage::addItem(Item* item) then replace it.clientId with a function that will return different CID for player x and player y.
Ofc, you can view an item to player and another item to another player ( same idea done in expert pvp magic walls )
I.e someone see a magic wall in yellow while other sees it in blue!
To do that, you need to create a custom function in NetworkMessage::addItem(Item* item) then replace it.clientId with a function that will return different CID for player x and player y.
magic effects are different than items
you can make magic effects only show to certain players but not items
it's not as simple to do as you might think
So, going further with this. Would it be possible in TFS to send different creatures to a different players?
And make them not interfere with eachother?