I already had that code. Solved it, was missing the getheight not hasheight in tile.cpp, thanksIs this maybe what you're looking for?
https://github.com/TwistedScorpio/OTHire/blob/master/source/tile.cpp#L97
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I already had that code. Solved it, was missing the getheight not hasheight in tile.cpp, thanksIs this maybe what you're looking for?
https://github.com/TwistedScorpio/OTHire/blob/master/source/tile.cpp#L97
You should definitely add in custom content. It will provide a thrill to run across things you didn't know were there.I just wondering, is there any sense to make real map again? I think the mixture of rl places + custom places would be better.
We know rl map as our own pocket so there will be no magic in exploring
Uhmm, I was sitting and thinking, you said you were doing the original rook map, so you should create areas based around getting "accidentally" past a gate of sorts. Set up the server around rook, with the deeper parts prohibited by "low level players, who are sent to main, and must train to become strong and come back." Unfortunately, a gate has failed and things are starting to come up from below, and the players on the server, who are limited to rook must take them on!Yeah as first players long time ago
https://mega.co.nz/#!JZ1VjQiR!S_WTuxvYXqitT_8vm0s9eAfX8rrFWVGRjsf9_0X3X6oTwo mappers stole my data and map, such a cruel world.
Due to my absorbing daily job i have not much time to work with that one so maybe i will finish map in next year
kek xDDDDDDNah i have sprite unpacker for Tibia 1.0 - 6.4