Syiko
Scripter/Developer
- Joined
- Aug 28, 2017
- Messages
- 474
- Solutions
- 3
- Reaction score
- 108
I'm trying hard to make a fair & balanced server :-
So i'm thinking in a new idea{system} ,I need from U to try hard with me and try to understand what I write carefully because my english is sucks..
What is my idea?
My idea is make the priority for the most online people in my server :
How ?
I will make Weekly Coefficients Of the experience Explain more?
there will be a limit for leveling experience from monster example level 500
After level 500 u can't pass 1 level more from the monster but u still need to hunt in monster >?!
note:there anti bot from level 350 will start .
if i don't get exp from monster why i still need to farm some??
because this the idea there will be a ball of cursed experience {Extra }
after level 500 every 1 exp u will take from any monster in the server will store in a ball or somewhere in the server u can use this extra experience only with that ball which u will get from a quest or a mission
this ball if it has like 1 million experience unit and u lose 1 level for example u are now 499 and u press it it will give u the required experience that back you to level 500
it won't give u experience more than level 500
note: Only the people who got 500 and back in levels who can use it not anyone in this server
There will be every friday coefficients experiences like 10 millions = 10 levels for example u should store in the ball 10 million of exp to pay them to the npc of the cofficients Before you got jail with reason that u retard to pay and we will take in this case the experience from you level or double extra experience such as 20million exp extra or 10 million from u level.
So the people who didn't play the server contineous they will lose them experiences gradually but if u play even 1 hour a day u can collect 10 million exp easily ..
So i'm thinking in a new idea{system} ,I need from U to try hard with me and try to understand what I write carefully because my english is sucks..
What is my idea?
My idea is make the priority for the most online people in my server :
How ?
I will make Weekly Coefficients Of the experience Explain more?
there will be a limit for leveling experience from monster example level 500
After level 500 u can't pass 1 level more from the monster but u still need to hunt in monster >?!
note:there anti bot from level 350 will start .
if i don't get exp from monster why i still need to farm some??
because this the idea there will be a ball of cursed experience {Extra }
after level 500 every 1 exp u will take from any monster in the server will store in a ball or somewhere in the server u can use this extra experience only with that ball which u will get from a quest or a mission
this ball if it has like 1 million experience unit and u lose 1 level for example u are now 499 and u press it it will give u the required experience that back you to level 500
it won't give u experience more than level 500
note: Only the people who got 500 and back in levels who can use it not anyone in this server
There will be every friday coefficients experiences like 10 millions = 10 levels for example u should store in the ball 10 million of exp to pay them to the npc of the cofficients Before you got jail with reason that u retard to pay and we will take in this case the experience from you level or double extra experience such as 20million exp extra or 10 million from u level.
So the people who didn't play the server contineous they will lose them experiences gradually but if u play even 1 hour a day u can collect 10 million exp easily ..