Flatlander
Species Developer
Hi Guys,
I am working with Raisa (because she is a good mapper, and has a creative mind that helps with thinking up great ideas) on a new server. We have been messing around with ideas for a long time now, making map pieces, testing out different styles of combat, and writing a lot of great ideas down.
What we know so far:
This will be a post apocalypse server. (Which means, the apocalypse already happened).
There is one town left where everyone survived due to technology, but it requires some sort of power to keep running. (one of many reasons you will be sent out of the town into danger over and over again will be to get that power)
Missions:
To be allowed to live in the town and get money for food and supplies you will have to do missions. Good news, there are going to be tons of them, every day.
Vocations:
It's the end of the world, no one cares if you are a knight, or archer, or sorcerer. We need Physicians, Excavators, Blacksmiths, so these will be the types of vocations you can choose from, and 50% of your abilities and skill will be determined by what Vocation you choose.
Combat:
This is still being remade over and over and over again, so things will change until my testers and me are addicted to the new combat. What we do know is: you will be able to use any weapon with any vocation. And we are thinking of making it so the more you use a weapon, you will gain experience with it, and with this experience you will be able to change how you wield your weapon (attack speed, splash damage, chance to paralyze, etc), or even unlock new spells.
Survival:
To survive, you will have to keep BOTH your health and stamina above 0. Stamina will no longer be to stop botters. It is now to show when your character is Exhausted. If you get down to 100 stamina your character will become incapacitated, and you will need someone to come revive you. To keep your stamina high, you will have to keep well fed, healthy, and well rested. You will be able to make campsites outside of town to rest, and cook food. Inside town you will be able to sleep at Inns, and rest in Taverns and Restaurants.
So why is this server so amazing?
First, I am COMPLETELY customizing TFS so that this server will not have the same "rules" as tibia has. Right now monsters can track you from up to 50 sqm away. They have the ability to "think" (some monsters more than others).
Monster AI Examples:
Wolves attempt to run in packs. If you outnumber them, they will leave you alone and avoid you until you corner them, if you are alone, they will hunt you down.
Dworcs want to eat you (damn cannibals), they will group up, ambush you, and kidnap you. If you are in a group, they will grab one of you, then the rest will fight while a group carries your friend away to be cooked and eaten. (you can rescue your friend if you make it in time)
Dragons are smart and ruthless. If there is just one of you, the dragon will attack you until you are incapacitated, if it is hungry it will eat you right there, otherwise it will take you back to it's cave where it's baby dragons are. If there are many of you, it will use swooping attacks (hit and run) attacks, using it's Fire to AoE your team down. If you injure it, it will be pissed off and change it's behavior to attack more, if you almost kill it, it will retreat back to it's cave and try to rest up and heal.
Would you play an RPG server that is nothing like tibia?
I am working with Raisa (because she is a good mapper, and has a creative mind that helps with thinking up great ideas) on a new server. We have been messing around with ideas for a long time now, making map pieces, testing out different styles of combat, and writing a lot of great ideas down.
What we know so far:
This will be a post apocalypse server. (Which means, the apocalypse already happened).
There is one town left where everyone survived due to technology, but it requires some sort of power to keep running. (one of many reasons you will be sent out of the town into danger over and over again will be to get that power)
Missions:
To be allowed to live in the town and get money for food and supplies you will have to do missions. Good news, there are going to be tons of them, every day.
Vocations:
It's the end of the world, no one cares if you are a knight, or archer, or sorcerer. We need Physicians, Excavators, Blacksmiths, so these will be the types of vocations you can choose from, and 50% of your abilities and skill will be determined by what Vocation you choose.
Combat:
This is still being remade over and over and over again, so things will change until my testers and me are addicted to the new combat. What we do know is: you will be able to use any weapon with any vocation. And we are thinking of making it so the more you use a weapon, you will gain experience with it, and with this experience you will be able to change how you wield your weapon (attack speed, splash damage, chance to paralyze, etc), or even unlock new spells.
Survival:
To survive, you will have to keep BOTH your health and stamina above 0. Stamina will no longer be to stop botters. It is now to show when your character is Exhausted. If you get down to 100 stamina your character will become incapacitated, and you will need someone to come revive you. To keep your stamina high, you will have to keep well fed, healthy, and well rested. You will be able to make campsites outside of town to rest, and cook food. Inside town you will be able to sleep at Inns, and rest in Taverns and Restaurants.
So why is this server so amazing?
First, I am COMPLETELY customizing TFS so that this server will not have the same "rules" as tibia has. Right now monsters can track you from up to 50 sqm away. They have the ability to "think" (some monsters more than others).
Monster AI Examples:
Wolves attempt to run in packs. If you outnumber them, they will leave you alone and avoid you until you corner them, if you are alone, they will hunt you down.
Dworcs want to eat you (damn cannibals), they will group up, ambush you, and kidnap you. If you are in a group, they will grab one of you, then the rest will fight while a group carries your friend away to be cooked and eaten. (you can rescue your friend if you make it in time)
Dragons are smart and ruthless. If there is just one of you, the dragon will attack you until you are incapacitated, if it is hungry it will eat you right there, otherwise it will take you back to it's cave where it's baby dragons are. If there are many of you, it will use swooping attacks (hit and run) attacks, using it's Fire to AoE your team down. If you injure it, it will be pissed off and change it's behavior to attack more, if you almost kill it, it will retreat back to it's cave and try to rest up and heal.
Would you play an RPG server that is nothing like tibia?