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delete paralyze from the spell

Drakos

Banned User
Joined
May 27, 2008
Messages
218
Reaction score
1
Location
Poland
PHP:
local acombat1 = createCombatObject()
local acombat2 = createCombatObject()
local acombat3 = createCombatObject()
local acombat4 = createCombatObject()
local acombat5 = createCombatObject()
local acombat6 = createCombatObject()
local acombat7 = createCombatObject()
local acombat8 = createCombatObject()

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 52)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 28)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.4, 0)
 

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 28)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.4, 0)
 

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 52)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 28)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.4, 0)
 

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 52)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 28)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.4, 0)
 
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 41)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.4, 0)
 
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 41)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.4, 0)
 
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 41)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.4, 0)
 
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 41)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat8,  COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.4, 0)

local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
--setConditionParam(condition, CONDITION_PARAM_SPEED, -200)
setConditionFormula(condition, -0.9, 0, -0.9, 0)
setCombatCondition(combat1, condition)
setCombatCondition(combat2, condition)
setCombatCondition(combat3, condition)
setCombatCondition(combat4, condition)
setCombatCondition(combat5, condition)
setCombatCondition(combat6, condition)
setCombatCondition(combat7, condition)
setCombatCondition(combat8, condition)
 


arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr4 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}

arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

arr8 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
 
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
setCombatArea(acombat1, area1)
setCombatArea(acombat2, area2)
setCombatArea(acombat3, area3)
setCombatArea(acombat4, area4)
setCombatArea(acombat5, area5)
setCombatArea(acombat6, area6)
setCombatArea(acombat7, area7)
setCombatArea(acombat8, area8)

function onTargetTile(cid, pos)
	doCombat(cid,combat1,positionToVariant(pos))
end

function onTargetTile2(cid, pos)
	doCombat(cid,combat2,positionToVariant(pos))
end

function onTargetTile3(cid, pos)
	doCombat(cid,combat3,positionToVariant(pos))
end

function onTargetTile4(cid, pos)
	doCombat(cid,combat4,positionToVariant(pos))
end

function onTargetTile5(cid, pos)
	doCombat(cid,combat5,positionToVariant(pos))
end

function onTargetTile6(cid, pos)
	doCombat(cid,combat6,positionToVariant(pos))
end

function onTargetTile7(cid, pos)
	doCombat(cid,combat7,positionToVariant(pos))
end

function onTargetTile8(cid, pos)
	doCombat(cid,combat8,positionToVariant(pos))
end

setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")

setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")


setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")


setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4")


setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5")


setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6")


setCombatCallback(acombat7, CALLBACK_PARAM_TARGETTILE, "onTargetTile7")


setCombatCallback(acombat8, CALLBACK_PARAM_TARGETTILE, "onTargetTile8")


local function onCastSpell1(parameters)
    doCombat(parameters.cid, acombat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    doCombat(parameters.cid, acombat2, parameters.var)
end
 
local function onCastSpell3(parameters)
    doCombat(parameters.cid, acombat3, parameters.var)
end
 
local function onCastSpell4(parameters)
    doCombat(parameters.cid, acombat4, parameters.var)
end
 
local function onCastSpell5(parameters)
    doCombat(parameters.cid, acombat5, parameters.var)
end

local function onCastSpell6(parameters)
    doCombat(parameters.cid, acombat6, parameters.var)
end
 
local function onCastSpell7(parameters)
    doCombat(parameters.cid, acombat7, parameters.var)
end
 
local function onCastSpell8(parameters)
    doCombat(parameters.cid, acombat8, parameters.var)
end




function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 400, parameters)
addEvent(onCastSpell4, 600, parameters)
addEvent(onCastSpell5, 700, parameters)
addEvent(onCastSpell6, 900, parameters)
addEvent(onCastSpell7, 1100, parameters)
addEvent(onCastSpell8, 1300, parameters)

end

how i can delete from this spell paralyze ?
 
if i`m not wrong delete those lines
PHP:
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
--setConditionParam(condition, CONDITION_PARAM_SPEED, -200)
setConditionFormula(condition, -0.9, 0, -0.9, 0)
 
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