jlskelin
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- Mar 28, 2009
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im getting errors on my ot
line 2 is
Lua:
[Error - LuaScriptInterface::loadFile] data/creaturescripts/scripts/dailycounter.lua:9: '}' expected (to close '{' at line 2) near '{'
[25/02/2017 16:59:22] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/dailycounter.lua)
[25/02/2017 16:59:22] data/creaturescripts/scripts/dailycounter.lua:9: '}' expected (to close '{' at line 2) near '{'
Lua:
local config = {
{["name"] = "Dragon", ["storage"] = 5, ["count"] = 50, ["exp"] = 2000, ["points"] = 5, ["chance"] = 100},
{["name"] = "Demon", ["storage"] = 6, ["count"] = 100, ["exp"] = 3000, ["points"] = 5, ["chance"] = 100},
{["name"] = "Ferumbras", ["storage"] = 7, ["count"] = 125, ["exp"] = 3000, ["points"] =5, ["chance"] = 100},
{["name"] = "Evul Frog", ["storage"] = 10, ["count"] = 150, ["exp"] = 75000, ["points"] = 10, ["chance"] = 100},
{["name"] = "Headcutter", ["storage"] = 11, ["count"] = 175, ["exp"] = 95000, ["points"] = 10, ["chance"] = 100},
{["name"] = "Deadeye Devinous", ["storage"] = 12, ["count"] = 190, ["exp"] = 95000, ["points"] = 10, ["chance"] = 100}
{["name"] = "Betrayed Wraith", ["storage"] = 17, ["count"] = 200, ["exp"] = 350000, ["points"] = 15, ["chance"] = 100},
{["name"] = "Mind Freak",["storage"] = 18, ["count"] = 275, ["exp"] = 350000, ["points"] = 15, ["chance"] = 100},
{["name"] = "Egyptian Mummy", ["storage"] = 19, ["count"] = 300, ["exp"] = 650000, ["points"] = 15, ["chance"] = 100},
{["name"] = "Shorty ", ["storage"] = 22, ["count"] = 350, ["exp"] = 550000, ["points"] = 20, ["chance"] = 100},
{["name"] = "Strong Freak", ["storage"] = 23, ["count"] = 375, ["exp"] = 650000, ["points"] = 20, ["chance"] = 100},
{["name"] = "King Kong", ["storage"] = 24, ["count"] = 400, ["exp"] = 650000, ["points"] = 20, ["chance"] = 100},
{["name"] = "Dark Sorcerer", ["storage"] = 26, ["count"] = 450, ["exp"] = 1100000, ["points"] = 25, ["chance"] = 100},
{["name"] = "Medusa", ["storage"] = 27, ["count"] = 475, ["exp"] = 1500000, ["points"] = 25, ["chance"] = 100},
{["name"] = "Flamingo", ["storage"] = 28, ["count"] = 525, ["exp"] = 1500000, ["points"] = 25, ["chance"] = 100},
{["name"] = "Warwick", ["storage"] = 30, ["count"] = 700, ["exp"] = 2000000, ["points"] = 30, ["chance"] = 100},
{["name"] = "Bat Digga", ["storage"] = 34, ["count"] = 5, ["exp"] = 6000000, ["points"] = 20, ["chance"] = 100},
{["name"] = "Sacred Ratzor", ["storage"] = 35, ["count"] = 5, ["exp"] = 4000000, ["points"] = 20, ["chance"] = 100},
{["name"] = "The Mighty Lord", ["storage"] = 38, ["count"] = 10, ["exp"] = 8000000, ["points"] = 25, ["chance"] = 100},
{["name"] = "Dark Kriminal", ["storage"] = 39, ["count"] = 10, ["exp"] = 7000000, ["points"] = 25, ["chance"] = 100},
{["name"] = "Macruffin", ["storage"] = 61, ["count"] = 15, ["exp"] = 8000000, ["points"] = 30, ["chance"] = 100},
{["name"] = "King Scorpion", ["storage"] = 62, ["count"] = 20, ["exp"] = 8500000, ["points"] = 30, ["chance"] = 100},
{["name"] = "Bones Breaker", ["storage"] = 41, ["count"] = 20, ["exp"] = 9000000, ["points"] = 35, ["chance"] = 100},
{["name"] = "Ghost Rider", ["storage"] = 42, ["count"] = 20, ["exp"] = 11000000, ["points"] = 35, ["chance"] = 100},
{["name"] = "Frozen Druid", ["storage"] = 46, ["count"] = 25, ["exp"] = 13000000, ["points"] = 40, ["chance"] = 100},
{["name"] = "Metallica", ["storage"] = 47, ["count"] = 25, ["exp"] = 15000000, ["points"] = 40, ["chance"] = 100}
--{["name"] = "Elite Samurai", ["storage"] = 26, ["count"] = 50, ["exp"] = 1100000, ["item"] = 2160, ["icount"] = 5, ["chance"] = 100}
}
function onKill(cid, target, lastHit)
if lastHit == true then
if(isPlayer(target) ~= TRUE) then
local master = getCreatureMaster(target)
if(master and master ~= target) then return TRUE end
for i = 1, #config do
if getCreatureName(target):lower() == config[i].name:lower() then
if getPlayerStorageValue(cid, 2423) == config[i].storage then
setPlayerStorageValue(cid, 2425, getPlayerStorageValue(cid, 2425) + 1)
if config[i].name == "Black Fowler" then
if getPlayerStorageValue(cid, 2425) < config[i].count then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Daily Quest: You have killed Fowler [" .. getPlayerStorageValue(cid, 2425) .. " / " .. config[i].count.."]")
elseif getPlayerStorageValue(cid, 2425) == config[i].count then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Daily Quest: You have killed last Fowler, go back to NPC and report.")
end
else
if getPlayerStorageValue(cid, 2425) < config[i].count then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Daily Quest: You have killed " .. config[i].name .. " [" .. getPlayerStorageValue(cid, 2425) .. " / " .. config[i].count.."]")
elseif getPlayerStorageValue(cid, 2425) == config[i].count then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Daily Quest: You have killed last " .. config[i].name .. ", go back to NPC and report.")
end
end
end
end
line 2 is
- local config = { in my script
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