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Discussion about Two worlds in Unreal 2D. Unreality and Reality.

Refresh, go on top! I waiting for each comment. Really all needed.

Searching scripters and mappers. PRV ME.
 
Well the story-line and the concept of this server looks great! But even if the sprites and the map are in Alpha stage it really doesn't look good...
But i'm looking forward to see how this turns out!
Good luck!
Regards Anteyz.
 
Hi Anteyz! I'll take to heart your advices and I think until 20-May we hope go to work on double; mapping, scripting, pixelarting. If you go further few months, We will be ready to start alpha version for new server, which have promoted around the world. Thanks and still waiting for further informations.

And I waiting for other's comments.
 
GO ON TOP! AND WAITING FOR COMMENTS!

Trailer 8 will recorded soon in May 2013. It will have different style. We will present more map and graphics and systems than other shit.
 
@up Sry, I need first mappers and scripters, even I start this server, I must add a lot of scripts. It will be in December 2012, but It go some wrong, and it has gone along. Maybe in this November we will start.

It's good, Somebody wants play in that server. I think, it hasn't got big promotion. Firstly it's only announcement, it will be start further, and go further ... We want to start test server firstly.

Regards, Unix

Stand still and watch all us trailers, unreal is comming soon, :)
 
GO ON TOP! Any comments? Also searching mappers and scripters.

Changes:
#weapon system as "removecount"
#balanced weapon systems
#added small part of details for map (desert, fileds, caves itp.)
#adding in work: tunnels, trench secret area.

Very large number of events to add, but my people works on this ots very good. In May we presented new trailer.
 
Nice idea of server! Can i tell a bit critics? yeah? Well, textures (trees and monsters) need a bit improve in detalization. Map - looks nice, but dont make a spawns or locations looks like a squares. You have a great concept idea, and try to make it in good quality!
About development(little advice from me): Dont spend you time to make trailers or similar "community fan-service", better - use it for more important priorities. (You always can do that, when you project in beta+ stage) Goodluck! Nice to see you project in dev. Finish that awesome idea! ;)
 
Thanks, of course I get this critics to heart, awesome to see someone interested in subject. I try to make map more wavy, but in map some localizations need heavy detalization, for graphics, i don't use no longer other graphics in alpha version, I still waiting for beta release. I make trailers for this, people like news about something new, and got it.


All: you must give critics because I have considered this in next few days and repair that fastest, don't take it hard, i take it easy and do good for my server (game).
Need your comment there. Thanks.
 
Thanks, of course I get this critics to heart, awesome to see someone interested in subject. I try to make map more wavy, but in map some localizations need heavy detalization, for graphics, i don't use no longer other graphics in alpha version, I still waiting for beta release. I make trailers for this, people like news about something new, and got it.


All: you must give critics because I have considered this in next few days and repair that fastest, don't take it hard, i take it easy and do good for my server (game).
Need your comment there. Thanks.

Baldly: textures are awfull, they hurt eyes, map is too squary, the gui looks not professional (just reversed colors). The idea is cool, and there are some nice features, but overaly it doesn't look good. Keep doing what you're doing and maybe sometime you'll fix this things.
 
@teckman,Thanks for your critics, I won't change textures until beta version, in map too square localizations exist, yes. Great to see realy nice mapper.
I cannot change textures now, I can change the map, and in map too many locatins are bad.

OK, I change some details in map, add all and give screens for all.

Changes:
# Now ended TSA and tunnels

All: for other, any comments?
 
Refresh, waiting for each comment who isn't responding yet.

Changes:
#Added some details for map,
#adding new city in work (WITH TELEPORTS!)!!! and trainers!
 
Refresh, any comments there? Waiting for comments, who isn't responding in this thread.

Changes:
#Added some details in map.
#Added new city: "Base", now our map is working with teleports on all map.
#Added trainers, casino, and event hall.
#We will make some new systems soon.
 
@up I know this, but I cannot change it in version alpha, in beta I want to change some sprites. Thanks for your idea.


WHO AGREE WITH THIS: "all of the custom sprites are horrible"? Sand Dragon, Sky Horse, Black Dragon, Big Sandclawler, Skaarj with good perspective: 96x96? Your opinion...

Now will be voting.

VOTE:
Now 2 people only talk: "all textures are awful"

I think is good perspective in this photo:
1o0f4i.jpg


Now in this picture some vectors of perspective are wrong, because in this photo (monsters) are leaning
208bk76.jpg


Now in this picture all it's OK. (I think)
41bat.jpg


All these photos are recorded in last 3 months, now layout is golden. Sry for adding old photos. Don't Respect my insubordination again. :)

Now I show you few random screens, but you choose what I should change in this game. Now all graphics on screens is good, because if you take option: "it is leaning". I think, but you can give your opinion. Thanks.
 
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Map looks like something Peroxide made when he was two years old.
Client looks 100 times worse then the original one.
Monstersprites look like, well I dont even know. At least they look nothing like monsters.


Im sure you can improve it, question is if you have the time and will to do so. You should do it properly from the beginning, and dont speed things up so much. Take time and learn one area of server development at a time, or start work with a team. You shouldn't jump into coding, mapping and spriting at the same time, because the outcome will just be poor. You should start with one area, for example spriting, and make sure the outcome of your sprite are decent enough to actually look at before you jump on to the next part.

The key is to make all the pieces fit together. In this project I only see a big shattered puzzle, where nothing fits. If you want to finish this project and have a good server as an outcome, I recommend you to stop developing for a moment, look for someone else who's interested in helping you, think the whole thing through, and then, if you want to keep your custom sprites, you really should start with learning more about spriting and re-do it.

Hopefully you dont take it to personal, Im just giving you my opinion. You seem to have spent alot of time on it, surely you´ve learnt alot, and im not saying that everything is bad, but in this shape, I just dont see it ever succeed.
 
I take for heart your advices and i thinking about repair few sprites, like: sky, water or something else, but I'm working alone now, and in this project nobody working here, this is longer so much.
I hope I change map so pretty in next few weeks and get looks like normal appearance.

The looktype of client is:
msob3p.png


Old looktype never have been used.
 
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