I honestly think the profession system is amazing. A majority of Ruthless was just grind and I feel like this will create a variety of other things you can do.
You said there will be hundreds of recipes in game which is amazing! Here are a few things I'm hoping to see with professions:
- It would be cool if you could get recipes from regular monsters, bosses, quests, secrets, etc.. this way you never know when or where you could find a recipe. (OH AND RAIDS, this could actually make raids useful haha)
- For higher tier recipes create really rare materials that can be dropped by regular monsters (along with other ways) because that way when hunting monsters you never know what you could find and it makes hunting more exciting.
- "To craft these items, you will have to gather the materials around the world with your blacksmithing pick" does that mean you will only get the materials from using your blacksmithing pick (mining)? If so I think that's a bit lame.
- Implement creature products into some of the recipes. It would be cool to see skin-able creature products used in recipes, which would make the obsidian knife and blessed stake more useful!
What I'm really interested in is
"newly introduced custom items that have special effects, never seen before". Items with higher attack or higher defense are pretty bland. Last ERA the closest thing we came to special effects was the healing on knight weapons which wasn't all that. BUT if we see custom items with special effects I will be happy. It would be even more awesome some of the special effects played a role in hidden secrets. For example:
- There could be a recipe to make "Ocean Boots" and then the special effect would be that it allows you to walk on water.
- There could be a recipe to make a "Blaze Staff" and the special effect would be that it can shoot a special flame every 30 mins. This allows you to burn down certain trees which could lead to a secret passage.
I think seeing some special effects such as that could make the server more interesting. You wouldn't make all of the special effects blatantly know, but instead put information in books, scrolls, NPC, etc.. that could give insight on that topic.
Maybe even create some hidden effects to the items. I hope this isn't to overwhelming to read. You asked for feedback so I didn't hold back.
Also I have a question about beta/release. I know that the release of the server has been delayed because the Blacksmithing and Alchemy system are taking a bit longer than expect. (as well as a third profession)
But wouldn't it be better to release beta sooner so that players can start testing whats available right now and while testing is going on you can finish implementing the remaining stuff.
Like previously said the beta server will be in approx 2 weeks followed by the release at the very beginning of August. Doesn't that mean that there will be very little time to test everything?
I would really hate to see the release of the sever pushed even farther back.