Ruthless Chaos is a custom, low-rate RPG server that has been online since the 6th of February.
The goal of this thread is to discuss improvement points of the server as well as presenting teasers of upcoming updates from our development team.
Redesign of Frisiga
We have received a lot of feedback on the pathing, walking speed and concept of Frisiga. We are working on making the continent more attractive to players by making the map more plain/intuitive and increasing the walking speed on snow tiles.
Profession system
The new profession system, which is being worked on at this moment as a preparation for Season 3, will offer players a large variety of possibilities and gamestyles. More will be revealed soon. Stay tuned!
The Realm of Khur'obaros
A new dungeon designed for players of level 200~, ambiented in an underwater city of the ancient race of the Pha'iun. As in every dungeon, monsters will implement scripted behaviour to make fights challenging and unique.
The Pit of Despair
A new arena in the hellish realm that will be a challenge even for the most prepared team. Like in the other arenas, waves of custom monsters and bosses will swarm you as you fight against the clock to defeat them.
The undead city of Azara
A new undead city in ruins on the northern part of Frisiga. Once inhabited by traders and now under a curse, the city will serve as both a hunting place and a major questline.
We would like to know your opinion about what features you would like to see implemented in a near future in Ruthless Chaos. Since we can't work on everything at once, it's your decision which feature we should prioritize.
Custom Vocations
A lot of people have requested custom vocations to be added to the game. What do you think their concepts should be?
Profession system
It would add a whole new dimension of features. What do you think the impact of professions should be? Do you have any ideas on how we should approach this topic?
Full customization of monsters and sprites
Right now, the game has over 500 custom creatures and 200 custom items. The plan is, that in the future, every monster and item on Ruthless Chaos is unique. Do you think this an important aspect? How would you rate its priority?
New areas
Obviously, we always work to add new content to the game. What level ranges do you feel like need more content? Do you have any ideas for concepts of new areas?
Dynamic World/Events
For this season we have already started working on this matter, with the Blizzards occurring from time to time in Frisiga, unlocking hunting spots, bosses and more. These world interactions offer variety and new challenges. What else would like to see regarding this matter?
We would like to invite everyone to share your thoughts and speak out your suggestions regarding our server, we are happy for every feedback we can get
Website: www.ruthlesschaos.com
The goal of this thread is to discuss improvement points of the server as well as presenting teasers of upcoming updates from our development team.
What we are working on
Redesign of Frisiga
We have received a lot of feedback on the pathing, walking speed and concept of Frisiga. We are working on making the continent more attractive to players by making the map more plain/intuitive and increasing the walking speed on snow tiles.
Profession system
The new profession system, which is being worked on at this moment as a preparation for Season 3, will offer players a large variety of possibilities and gamestyles. More will be revealed soon. Stay tuned!
The Realm of Khur'obaros
A new dungeon designed for players of level 200~, ambiented in an underwater city of the ancient race of the Pha'iun. As in every dungeon, monsters will implement scripted behaviour to make fights challenging and unique.
The Pit of Despair
A new arena in the hellish realm that will be a challenge even for the most prepared team. Like in the other arenas, waves of custom monsters and bosses will swarm you as you fight against the clock to defeat them.
The undead city of Azara
A new undead city in ruins on the northern part of Frisiga. Once inhabited by traders and now under a curse, the city will serve as both a hunting place and a major questline.
Future plans
We would like to know your opinion about what features you would like to see implemented in a near future in Ruthless Chaos. Since we can't work on everything at once, it's your decision which feature we should prioritize.
Custom Vocations
A lot of people have requested custom vocations to be added to the game. What do you think their concepts should be?
Profession system
It would add a whole new dimension of features. What do you think the impact of professions should be? Do you have any ideas on how we should approach this topic?
Full customization of monsters and sprites
Right now, the game has over 500 custom creatures and 200 custom items. The plan is, that in the future, every monster and item on Ruthless Chaos is unique. Do you think this an important aspect? How would you rate its priority?
New areas
Obviously, we always work to add new content to the game. What level ranges do you feel like need more content? Do you have any ideas for concepts of new areas?
Dynamic World/Events
For this season we have already started working on this matter, with the Blizzards occurring from time to time in Frisiga, unlocking hunting spots, bosses and more. These world interactions offer variety and new challenges. What else would like to see regarding this matter?
We would like to invite everyone to share your thoughts and speak out your suggestions regarding our server, we are happy for every feedback we can get
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