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doItemSetAttribute

These are all I think
Code:
-attribute key "aid" = return the action id
-attribute key "armor" = return the item armor
-attribute key "article" = return the item article
-attribute key "attack" = return the item attack
-attribute key "attackspeed" = return the item attackspeed
-attribute key "charges" = return the item charges
-attribute key "date" = return the item data when was written
-attribute key "decaying" = return if the item is decaying
-attribute key "defense" = return the item defense
-attribute key "depotid" = return the item depot id
-attribute key "description" = return the item description
-attribute key "duration" = return the duration of decaying
-attribute key "extraattack" = return the item extra attack
-attribute key "extradefense" = return the item extra defense
-attribute key "fluidtype" = return the item fluid type
-attribute key "hitchance" = return the item hitchance
-attribute key "name" = return the item name
-attribute key "pluralname" = return the item plural name (gold conin -> gold coins)
-attribute key "scriptprotected" = not sure what this means exactly
-attribute key "shootrange" = return the item shoot range
-attribute key "text" = return the item text
-attribute key "uid" = return the unique id
-attribute key "weight" = return the item weight
-attribute key "writer" = return the item writer
 
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