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Dove mode pvp fighting TFS 1.1

No, looking at ProtocolGame in the sources, the parsing of the PVP mode has been commented out.
However, there are alternatives requiring the use of onAreaCombat() and onTargetCombat() player events.

So, you could have them use a command like !pvp to turn on/off the PVP mode.
Then use onAreaCombat() and onTargetCombat() to check the player's mode and return true/false depending on mode.
 
No, looking at ProtocolGame in the sources, the parsing of the PVP mode has been commented out.
However, there are alternatives requiring the use of onAreaCombat() and onTargetCombat() player events.

So, you could have them use a command like !pvp to turn on/off the PVP mode.
Then use onAreaCombat() and onTargetCombat() to check the player's mode and return true/false depending on mode.
That will imply that a person could just turn off the pvp to prevent a kill on him? Or it's just for preventing areacombat spells to damage other players?
 
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