local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
local condition = createConditionObject(CONDITION_DRUNK)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end