/*[Inventory]*/
player->inventory[SLOT_HEAD] = new Item(0, 1);
player->inventory[SLOT_ARMOR] = new Item(2651, 1);
player->inventory[SLOT_LEGS] = new Item(0, 1);
player->inventory[SLOT_FEET] = new Item(0, 1);
player->inventory[SLOT_RIGHT] = new Item(2674, 1);
player->inventory[SLOT_BACKPACK] = new Item(3939, 1);
player->inventory[SLOT_LEFT] = new Item(2382, 0);