Well,
As the title says: my spell isn't working properly.
In the server I downloaded were some custom spells allready. Because I like to be different I made changes into it.
The spell as it was:
to (only changed the area)
I also added this spell. Same as the other but then death damage.
After I added the death spell, the fire spell isn't working properly anymore.
As you see my spells.xml is linking to the right files.
Does anyone know why it does death damage instead of fire damage? since it was working properly before.
As the title says: my spell isn't working properly.
In the server I downloaded were some custom spells allready. Because I like to be different I made changes into it.
The spell as it was:
Code:
local combat = createCombatObject()
arr = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function spellCallback(param)
if param.count > 0 or math.random(0, 1) == 1 then
doSendMagicEffect(param.pos, CONST_ME_HITBYFIRE)
doAreaCombatHealth(param.cid, COMBAT_FIREDAMAGE, param.pos, 0, -100, -100, CONST_ME_EXPLOSIONHIT)
end
if(param.count < 5) then
param.count = param.count + 1
addEvent(spellCallback, math.random(1000, 4000), param)
end
end
function onTargetTile(cid, pos)
local param = {}
param.cid = cid
param.pos = pos
param.count = 0
spellCallback(param)
end
setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
to (only changed the area)
Code:
local combat = createCombatObject()
arr = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function spellCallback(param)
if param.count > 0 or math.random(0, 1) == 1 then
doSendMagicEffect(param.pos, CONST_ME_HITBYFIRE)
doAreaCombatHealth(param.cid, COMBAT_FIREDAMAGE, param.pos, 0, -100, -100, CONST_ME_EXPLOSIONHIT)
end
if(param.count < 5) then
param.count = param.count + 1
addEvent(spellCallback, math.random(1000, 4000), param)
end
end
function onTargetTile(cid, pos)
local param = {}
param.cid = cid
param.pos = pos
param.count = 0
spellCallback(param)
end
setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
I also added this spell. Same as the other but then death damage.
Code:
local combat = createCombatObject()
arr = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function spellCallback(param)
if param.count > 0 or math.random(0, 1) == 1 then
doSendMagicEffect(param.pos, CONST_ME_MORTAREA)
doAreaCombatHealth(param.cid, COMBAT_DEATHDAMAGE, param.pos, 0, -100, -100, CONST_ME_DEATHHIT)
end
if(param.count < 5) then
param.count = param.count + 1
addEvent(spellCallback, math.random(1000, 4000), param)
end
end
function onTargetTile(cid, pos)
local param = {}
param.cid = cid
param.pos = pos
param.count = 0
spellCallback(param)
end
setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
After I added the death spell, the fire spell isn't working properly anymore.
HTML:
<instant name="Fire Apocalypse" words="exevo mas flam" lvl="40" manapercent="60" exhaustion="2000" needlearn="0" event="script" value="customspells/fire apocalypse.lua">
<vocation id="1"/>
<vocation id="5"/>
</instant>
<instant name="death Apocalypse" words="exevo mas mort" lvl="40" manapercent="60" exhaustion="2000" needlearn="0" event="script" value="customspells/death apocalypse.lua">
<vocation id="2"/>
<vocation id="6"/>
</instant>
As you see my spells.xml is linking to the right files.
Does anyone know why it does death damage instead of fire damage? since it was working properly before.