Client version 1.2.0 is here!
Head towards
Tekania (https://tekania.online/downloads) to download it right now and read #
-changelog on our discord server to see what changed.
Some of the quality changes were made based on your #
-suggestions (again, on discord).
Thank you for every single of them. Please note that even though this client does not force you to download (you can use the older one); you might like the changes for various reasons. Have a nice time playing!
1. WSAD movement
- Getting rid of chat message history (SHIFT + ArrowUp/ArrowDown) while using WSAD mode. No more missclicks.
- Adjusted tooltip, so it points that SHIFT + W/A/S/D is used as turn keys.
- Enter works on KeyDown now (instead of KeyUp); so it will not cut your first letters if you type fast using WSAD mode.
2. Cam
- You will receive reminder on where cam file was saved.
- Added option "Always record cam" to options menu.
- Fixed bug, where after watching file there were many Character List windows.
- Added file name label while watching recording
- Optimalized watching; gameplay after cam screening should not be affected anymore.
- Added available speed value "slow" (0.5).
3. Screenshots
- Added option "Take screenshot" to hotkeys.
- You will receive reminder on where screenshot file was saved.
- Screenshot folder will now be created automatically (bypassing window's permissions problem).
4. Others
- Added language text reminder for Game-chat
- Window "Violation report" will not send on drag & drop anymore.
- Fixed Ping problem (Note: ICMP is still blocked depending on user settings, but for those who have ICMP unlocked Ping should be displayed correctly now).
- Added message when newer client is available (Note: only available on client version 1.2.0 onwards. It does not affect version 1.1.1 or so)
- Added writing directory label in Options tab.
- ... and other QoL changes.
5. Graphics There is inconsistency on how graphics are drawn in Cipsoft world caused by sprites that are beyond one sqm (i.e. cyclops corpse). This solution is needed to bring player "always on top" in view, but simultaneously is not naturally achieved because of drawing order (from top left corner to bottom right corner). This inconsistency in tandem with previously mentioned medium/big size sprites forces redrawing on some parts of a map. On top of that, it affects client's performance quite heavily - the more 2x2 sprites are in player's sight, the more graphic is loaded (and in some low end PCs even overloaded). We had quite a run analysing drawing algorithms; both performance-wise and gameplay-wise. The result, is also our decision: get rid of redrawing at all. To clarify what is it "before" (left side) and "after (right side), we prepared most common scenarios which were fixed.
Those scenarios are just examples and should be treated as such (all the cases affected by this change make quite a big list). We would love to say that this permanently solves every graphic redrawing problem, but in fact it has one disadvantage shown in this picture:
https://i.imgur.com/ZJms2j0.png