[France][Custom] ArchlightOnline - New Season July 19th & The Council of Marius Expansion

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Sir Knighter

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Guild System Revamped
We have made many revamps to the Guild System on Archlight to not only improve its depth & value but also create more competition within guilds themselves.
Guilds will now hit a "soft cap" of members at 15 members. After which, they can purchase up to 5 tiers of +2 members for their guild, to hit a hard cap maximum of 25 members.

To make up for a possibly lower guild member count for some guilds, we have reworked the guild experience formula, to being slightly more required experience at low levels, but drastically lower at high levels - level 29 > 30 will now require 60% less experience to obtain than before - making all the tiers of the new guildhall islands much more accessible for all guilds.

Guildhall Profession Islands
Previously, guildhalls had multiple different portals throughout them giving access to different maps with mining, fishing and farming. Now, guildhalls will have a single portal to an island, which has mining caves, a large fishing boat, farmland, and a new woodcutting forest, as well as all guild NPC's on it.
Parts of this island are still restricted based on your guild level. Because of this change, guildhalls have been drastically revamped, removing all the portal rooms, replacing them with meeting rooms and hangout locations. Lastly, when you are apart of a guild that owns a guildhall, you will receive the ability to travel straight to said guildhall using !travel. You will also receive the ability to travel to a house you own as well.

New Guildhall System
Guildhalls are no longer standard houses in which guilds bid to obtain them and continue to own said guildhall as long as they pay weekly rent. Now, guildhalls will be possessed by the most dominant guilds each week. Sunday at midnight server time each week, guilds will be ranked based on their experience contributed to their guild that week.

Based on their rank, the top 7 guilds will receive access to one of 7 guildhalls. They will receive access for free, and will pay no rent, however they will only remain in possession of said guildhall as long as they maintain their guild rank the next week.
 
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Profession & Daily Profession Quest Changes
Experienced Earned from Mining Ores has been increased by 20%

Experienced Earned from Skinning Leather has been increased by 20%

Experienced Earned from Woodcutting Trees has been increased by 20%


New Daily Prof Quests
The previous daily profession quest system was very one dimensional and meh. We have completely stripped down and rebuilt this system. Now, all daily profession NPC's will offer you a daily quest based on your current skill level in that profession, scaling not only the ingredients but also the experience.

Additionally, instead of having to complete a grocery list of ingredients to turn in and give to that NPC, you will now instead of rewarded simply for gathering/crafting said items.
Not only will this allow the quester to keep what they gather/create, but it will also stimulate the economy with some items that may not be commonly crafted/gathered. Instead of receiving experience on completion/turnin, players will receive an additional +500% experience on anything they gather or create that is required for their daily profession quest!​
 
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Removal of Several P2W Features from Archlight Store
Profession crates completely removed from the Archlight Store (We may use these as some form of profession quest rewards in the future perhaps).

Elixirs have been removed from the store.

Skill Potions have been removed from the store.

Decoration Tab has been removed, these items can now be bought from the furniture NPC.

We have removed the ability to buy Poke Candies from the Archlight Store. Now all Shiny's obtained will be purely from playing.


MMORPG Article about new Season

We are extremely hyped about our new European Season & Council of Marius Content Expansion, so is MMORPG.org.pl! They have reached out to us and will be writing a featured article on our new expansion coming on July 19th. The oldschool players here remember what a massive breakthrough that was for our game & community, bringing in a massive flood of new players & permanently growing our community to a next level. We cant wait to see that happen again :) When the article is published, we will be sure to share it with you all as well!​
 
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Content Balances & Changes

Otherworld Changes

Otherworlds Frontline Creatures (goldencrafted pieces task area) have been nerfed by 15%

Cooking Up A Storm Changes
The Boss Room on Cooking Up A Storm has been increased in size, doorway now is unable to be used to single file the boss.

Misty Mountains Changes
Misty Mountains quest has had 3 new boss fights added to it, and the other boss fights enhanced to be more of a boss challenge oriented quest.

Ashen Content Changed

The stat bonus on Ashen Weapons has been changed to +10 per weapon (previously +20)
Ashen Weapons will now be able to be used onto other weapons or grips to give them the stat bonus from the Ashen Weapon. Once applied, they can be removed/reapplied with a mimic scroll.

Progression Slowed Down
We have slightly lowered experience from all forms in Archlight, this is more noticable once awakened and at higher awakening levels and less impactful during levels 1-1500. Additionally we have slightly lowered the scaling of awakening turn-in items.
To keep power balance with these experience changes, the effectiveness of all stats and gems other than haste stats/gems have been lowered by 17%.

Monday we will be teasing a new system with you all - Archlight Battlegrounds ;)
 
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Archlight Battlegrounds
Archlight Battlegrounds are a new system coming to Archlight that will allow guilds to challenge eachother on a completely level playing field. Guild Leaders and Vice Leaders can simply pull up a UI window, input the opposing guilds name, and then fully configure the exact balance you want the battle to entail. Once you have fully customized the battle parameters, the invitation will be sent to the opposing guild, if/when they accept, a 15 countdown will start, at which time those guilds can enter the battleground and start preparing for battle.

You can set anything from a wager (comes from the guild banks), equipment skills/resistances, gems, rune upgrades, respawn time and more!​

To save time if you dont have specific preferences for the battleground, you can simply use the presets available - Novice, Adept, Expert, Master - To have all the custom presets filled out based on roughly that stage of the game.
To start, we will have one battleground map, but we will be adding several more in the near future.

We will also be using this same platform to make a 3v3 Arena System (using a smaller arena style map) where players will be scaled based on a pre-set balance, this system will indeed have a ranking system and leaderboard ranks to show the highest skilled 3v3 players.

Additionally; tomorrow at 12:00pm PT (3:00pm ET, 19:00 GMT) Drumbomb will be livestreaming a short gameplay teaser of Tamer & Gunslinger on his twitch channel
- We will broadcast it 1 hour before he goes live tomorrow. I will also be on to answer questions about the two vocations.​
 
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New Classes - Gunslinger & Tamer
On release of our new season & expansion, 2 new classes will be available on EU & NA. The first of the two, is..

The Tamer


The Tamer is a long ranged variable class that wields bows, while letting their pet of choice do their work. The Tamer can have one pet out at a time, choosing between a Wolf, Bear, Gorilla and Boar. Each pet has a different strength, the wolf being single target damage, the bear with the ability to taunt & toughen itself against opponents, the Gorilla with area of effect damage, slamming the ground around itself, and the Boar for hemoraging and charging the Tamer's opponents to stun them and slow them down. While having less abilities than most vocations, the Tamer is unique in which each of it's abilities will command their pet to use an ability of the same type.

Tamer's have 4 type's to their abilities, attack, defensive, support and rage. Pet abilities have no cooldowns, but are reliant on The Tamer's ability usage. The Tamer decides what their pet's do and when based on what they choose to do.

The Gunslinger

The Gunslinger is a mid-range dps class that wields dual pistols, while manipulating the battlefield with illusions. While the Gunslinger is able to create illusions of itself to assist in their damage, mimicing the Gunslingers attacks and skew the numbers in their favor, they also have incredibly fast attack capabilities and disengage abilities.
Here is a VOD where you can watch some game play of both classes by Drumbomb, as well as Me & Him talking about all the class abilities and more in depth about how each work!
 
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I see 100 characters have already been made for EU but character name reservation is now OFFICIALLY OPEN for our upcoming European Season on July 19th! Our advertising goes live in a few days, MMORPG is publishing their article on us in 5 days, and streamers will be announced (and telling their communities) around then as well, so if you

Want your name? Get it FAST! Today's teaser will be coming out later this afternoon (PT)



Misc Changes & PvP Base Damage

Misc Changes
Necromancer

Healing Ritual heaven artifact bonus now heals 3 times instead of 2.

Gems
Runes (including soul runes such as berserker or sorcerer) no longer scale off of Inferno Gems and the Arcane Stat. They were never intended to originally.

Doubled Loot Values
Lorial and Guild Lorial prices for items have been doubled (which means player earn twice the gold for items obtained from killing creatures).

Gem Changes for More Build Variety
To promote a wider variety of build viabilities, we have reworked the diminishing returns from gems to apply to 11+ of the same rather than 16+ of the same. Additionally, we have increased the diminishing return values by 5% each tier.

Achievements Changes
The Amounts Required for each tier of the following achievements have been lowered by 50%
Lord Rituals
PvP Honor
Gambling

PvP Base Damage - Balancing PvP For the Masses
Currently the pvp system is very lackluster, unsatisfying, and extremely lopsided. To the point that 20+ average players sometimes cant take down a single player. While this may feel fun to that single player for awhile, eventually it gets dull and unsatisfying. While they may not immediately notice, it will eventually cause a lack of interest when there is virtually no threat. And obviously, to the average player this is very unfun. It ends up with an unhappy majority, and eventually a bored and dissatisfied minority. Being virtually invincible is only fun for a short time, being strong & skillful is fun for a long time.

Unlike many other mmo's (Tibia, Runescape, Maplestory), on Archlight, healing continues to scale and there is very few "fixed" amounts of healing in the game (like potions, or food in tibia/runescape). Majority of your healing comes from hard scaling, which we like, for PvE. For PvP, this can make PvP get wildly out of control where a single player can take on 20, 30, heck even 40 at times players and simply shred through them. While we do not want to devalue past donors, or those who actively support Archlight (without all of you, we wouldn't be standing here in the first place), we do want to improve PvP for everyone as it will only make things more fun for everyone.

PvP Base Damage Change
We have changed all damage spells on Archlight to deal In addition to their normal damage a base % health/mana damage (if mana shield is on) in PvP only. Essentially spells will scale based on their already scaling damage. Stronger spells have a higher base % damage. The base damage ranges from 0.2% > 2% based on the spell. Still a minor amount, however, the intent behind this is to give the average player some relevancy in PvP, creating a much more engaging PvP experience on Archlight, where small groups, average players, non-donors can also be relevant in all PvP. This means for example, a spell while doing its normal damage, would also deal a base % amount that would make anyone engaged in pvp somewhat relevant, while stronger players would steal deal more damage and have more survivability. Additionally this would not disturb any PvE balance and still give players their progressive the edge in PvE. We will likely further fine tune this in the future, but this is how it will be for launch.

Cosmetics Cost Reduction
We have lowered the price of many cosmetic token items by 33% > 75%. Because of this drastic lowering in cosmetic pricing, we have also lowered the accessory bonus of all cosmetics lowered by 25-35%. Ultimately, they are far cheaper than their passive benefit lowered, but this will allow those who currently have most the cosmetics, the ability to instead sell/trade off some of their cosmetic tokens, and those who have none, an easier time trading for them.
Everblazing Companion - 3 CT > 2 CT
Sharpwings Companion - 2 CT > 1 CT
Sheep Bed Kit - 3 CT > 2 CT
Paladin Outfit Token Outfit - 2 CT > 1 CT
Diamond Mount Diamond - 4 CT > 1 CT
Inferno Outfit Token - 8 CT > 3 CT
Inferno Mount Inferno - 6 CT > 3 CT
Immortal Outfit - 4 CT > 1 CT
Forsaken Hunter Token - 4 CT > 1 CT
Diamond Outfit - 4 CT > 1 CT​
 
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The Council of Marius Content
4 New Largescale Quests, 5 New Boss Fights each with their own mechanics, Over half a dozen missions, 4 new sets of equipment, house furnitures and more. The Council of Marius Content is following a very similar design philosophy that we put into Shadows of the Ashen and we cannot wait to share it with you!
The Council of Marius Content will be placed as a successor to Shadows of the Ashen content, and will have 4 new sets of equipment for players to access. Additionally, through missions and quests, players will be able to obtain special furnitures for their house, that not only boast pure royalty to the house itself, but also can be used to temporarily increase the owners stats. We have placed it directly after The Shadows of the Ashen content in quest progression as we want virtually everyone to be able to experience this content and what it has to offer!
Because of how early on the content is available, it will be available on the launch of EU, but will require completion of the last Ashen Quest. Once the content is reached on the EU Server, it will be opened on the NA Server as well!


New Town Revamp
The town has received a significant revamp to it's one-dimensional feel. The North East and South West parts of Archlight have been revampped on hillside, dont worry, you will still be able to fish in these areas and from the hilltop :)
 
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Also; we're live on Twitch (https://twitch.tv/sirknighter) - Come ask me any questions you want regarding any of the patch notes, the new season, things to come in the new season after launch or just say hi! Will be giving away 10 codes for 750 coins for launch throughout the stream (one every 10 minutes, then the rest at the end)



Bounty Hunt System

We have added a new system that will be familiar to you who have played Tibia in recent years. While similar in many ways to Tibia's Prey System, we are releasing a slightly different version called Bounty Hunts. The new Bounty Hunt System will allow players to gain a boost to hunt a specific random creature, either damage, experience, loot, or monster essence find. Everyday all players will get a free Bounty Hunt Roll for each Bounty Hunt Slot they own. The Bounty Hunt System varies from the commonly known Prey System in that you will receive 9 creatures to choose from based on your power tier, rather than simply 9 creatures at complete random.

While Bounty Cards can be purchased from our store, you can also obtain them in-game from the daily rewards calendar, and various events on Archlight. Additionally, Bounty Cards can be traded from player to player to allow easier access for those who do not wish to purchase them. All purchases are returned to players in future seasons as Points, Promotion Tokens & Cosmetic Tokens as well.

Content Creators Playing Archlight Europe!
This european season, we looked to make longer term deals with a smaller selection of large streamers, rather than small deals with several small streamers. So you guys can look forward to alot of content from not only these streamers, but also 2 different youtube channels to be announced on launch as well :)

We're very excited to have the current largest English Speaking European streamer playing Archlight Europe - Twitch (https://twitch.tv/tibiaLee_) !

As well as a new up and coming (but quickly growing and one of the larger english streamers now) !

Unfortunately Zolzastream had to back out last moment this week due to family reasons and wont be streaming during this time, but we're already in talks for her to come stream when she returns! 2~ more streamers will likely be added to this list before launch, but you know how most streamers are, they hate commitments until the day before.
We are talking with Bubba on the 18th ;)


Oh... and layzall is streaming too..


Further Class Changes
Berserker

Berserker Spinning Blade type spells will now follow the berserker as they move and no longer remain in the place they were casted.

Sorcerer
Soul Rune damage has been increased by 15%

Druid
Soul Rune damage has been increased by 10%

Monk
Base Attack Damage increased by 10%

New Daily Upgrade Stone Tasks

We have added a new Test of Skill NPC that will allow players to do a daily task similar to Test of Strength that will give them a currency to spend and purchase soulbound upgrade stones for their equipment, healing emblems & soul runes. Higher tier upgraders will cost more - these prices have not yet been set, but an example for you guys to see.

Tamer Class Spells List
Soulrune:
Enrages your pet, increasing their damage and attack speed for 8s
Bears - Tank - Taunt
Attack Ability (Low CD): Swipes the three tiles infront of the bear
Utility Ability (Medium CD): Taunts all targets around the bear
Rage Ability (High CD): Regens health by 10% per second for 5 seconds.

Gorillas - DPS - AOE Slams
Attack Ability: Smashes ground around ape dealing moderate damage
Utility Ability: Shouts buffing all team members defense for 3s
Rage Ability: Smashes the ground dealing AOE damage every second for 5 seconds

Wolves - DPS - Single Target DPS
Attack Ability: Scratches the opponent 5 times over 1 second
Utility Ability: Howl - Buffs all team members attack damage for 3s
Rage Ability: Increases Wolves Auto Attack Damage for 5 seconds.

Boars - Off-tank - Charge/Stun
Attack Ability: Rend - Deals damage over 3s
Utility Ability: Charges at the target stunning them for 1s
Rage Ability: Break Leg - Slows the opponent for 10s

Attack
Tamer's Shot (Attack)
Hunting Spear (Attack) - Throws a spear for very large damage
Distracting Shot (Attack) - Lowers the enemies rage
Crossfire (Rage) - Line of arrows hit making a target dropping 3 times

Support Spells
Spirit of the Snake (Utility) - Makes your hits deal a DOT for 5s
Spirit of the Tortoise (Utility) - Increases your resistance for 5s
Spirit of the Cheetah (Utility) - Increases your movement speed for 5s

Specializations
Beastmaster - Solo Oriented

Tamer's Call - Increases your pets attack speed by 10% for 10 minutes
Tamer's Bond - Increases your pets resistance by 10% for 10 minutes
Tamer's Mend - Heal your pet to full health instantly

Tracker - Utility/Team
Acute Sense - Increases the damage of your party by 5%
Nature's Touch - Heals everyone in your party for a % like a weak bard spell
Spirit of the Eagle - Increases the attack speed of your party by 10%

Legendary Spell
Unending Bond - Increases the damage of you and your pet for 30s

Artifacts
Hell - Crossfire will now increase your pet's damage for 5 seconds
Heaven - Tamer's Big Heal will now also heal you and your pet with a DOT every 1 second for 3 seconds.

Tamer Awakening Spells
Hunting Spear: Now also slows target
Crossfire: Hits 5 times instead of the 3 times.
Healing Petal: Restores additional health after a brief delay.
Tamer's Mend: Heals your pet an additional 5% of it's life every second for 5 seconds.
Spirit of the Eagle: Attack Speed gained increased

Gunslinger Class Spells List
Soul Rune:
Shoots an empowered bullet in a straight line from the gunslinger piercing threw all targets, dealing damage to anything hit.

Attack
Combo Shot: Fires 2 shots at once at the target
Concussive Shot: Hits a target for damage and slows them
Unload the Chamber: The gunslinger holds their ground, firing faster than usual, however once they move the spell is broken.
Phantom Apparition: Makes a second copy of self, that shoots at 25% damage done.

Support Spells
3 Ammo Type Spells that changes what type of shots you're making with 10s cooldown between switching.
Explosive Rounds - Bullets now explode on impact dealing an AOE
Splitter Rounds - Attacks apply a DOT to the target
Piercing Rounds - Attacks deal higher overall damage
One With The Gun - Increases Attack Speed for 5s

Specializations
Trickster

Disengage - Hits opponent slowing them and increasing the tricksters movement speed for 2s.
Phantom Expertise - Creates 2 copies of self that shoot the target for 25% the damage of the Gunslinger.
Clear Shot - Increases the damage of teammates

Outlaw
Explosive Rounds AOE size increased
Splitting Rounds DOT now also slow targets
Piercing Rounds Damage amplified

Legendary Spell
Creates 5 copies of self that shoot target for 25% the damage of the gunslinger for 5s.

Artifacts
Hell Artifact - when you use unload the chamber, you will also slow the target while the spell is in effect.
Heaven Artififact - when you use Phantom Apparition you will also gain increased attack speed for 3 seconds.

Gunslinger Awakening Spells
Concussive Shot: Now also applies a DOT that deals damage over 2.5 seconds
Phantom Apparition: When a clone disapears from this spell only, increases the Gunslingers attack damage for 5 seconds.
Shadows Blessing: Restores some additional health after a brief delay.
Clear Shot: Damage gained increased by an additional 4%
Outlaw Ammo: Increases the effectiveness of all ammo type passive benefits (that you get from having outlaw spec - not their normal passive from the ammo) by 5%

Also; we're live on Twitch (https://twitch.tv/sirknighter) - Come ask me any questions you want regarding any of the patch notes, the new season, things to come in the new season after launch or just say hi! Will be giving away 10 codes for 750 coins for launch throughout the stream (one every 10 minutes, then the rest at the end)
 
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As mentioned in the livestream, we do not plan to do doorbusters anymore, this may change, but we prefer allowing people all season the oppertunity to buy the exclusive cosmetics we introduce for that season. It's common practice by many game developers to have super limited time purchases, but to be honest, I dont like this practice. On launch of EU, players will have access to 2 new limited edition exclusive cross-server outfits. This means these outfits are automatically returned to you at the start of any new season, as well as if you purchase it on EU, you will have it on your NA account. To be clear; these will only be available on our European Server, same as the Aura's were on the North American Server.

We're very excited to share with you all the two new outfits below and even more excited to see them ingame!

These outfits we're an exceptional amount of work for our team. Created and designed by our lead artist, with 8 movement frames making the animation exceptionally smoothe, as well as being animated individually on different layers to make every movement frame look much more natural and smooth than cipsoft outfits (and any outfit we've done in the past as well!).

We have lowered our prices by 25%, meaning usually these would be priced equivalent to 10+ Living Tokens each, however they will have different price tiers based on the amount of work put into them.


The Gunslinger outfit will be 8 Living Tokens, and be a tier 3 skill outfit.


The Reaper outfit will be 12 Living Tokens, and be a rare tier 4 skill outfit.

These will be available on launch, however will remain available for the duration of the season.
 
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Catch-Up Exp is disabled on launch. As we have lowered the tiers and amount of experience earned from it, it will be introduced earlier than the usual 2 weeks in.

Oblation Amulets and Reaping Amulets are not available in the LAT shop.

To clarify some things about the Bounty System;
You do indeed receive 1 free bounty per day per bounty slot you have unlocked.
Anytime a bonus % is re-rolled, it will always yield a higher result than the first one.
You can lock in a bonus for your next bounty roll for up to 12 hours from your last bounty, however it will cost 5 additional cards to keep your bonus.
We will be adding in cards to calendar rewards & also several other ways from in-game content come the second patch in (likely in 2 weeks).

I will add to this list any frequent questions I see asked over the next couple hours & the livestream Q&A

We are LIVE on Twitch (https://twitch.tv/sirknighter) - Please feel free to come and ask me any questions you have before the launch or just hangout! I might even give away some coins... we will see 😉 Twitch (https://twitch.tv/tibialee_) will be doing a pre-launch countdown party so I will be hosting him after my stream ends about 30~ mins before launch! we've officially tripled character creation of every EU season pre-launch! And passed NA's record pre-launch as well!! This is gunna be a big one.. Hang on tight.


 
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Post from last night!

Hey guys. Today was a crazy day again. Because of this, bug reports/fixes, and things such as missing exclusives etc have been delayed. Our focus of priority currently is 1. Fixing all the high priority bugs that are restricting gameplay heavily 2. Getting out all missing exclusives 3. Re-add all missing house items from the NA server (We will use a DB backup to reinstate these so you wont have lost anything <3) 4. All minor/low priority bugs. Please have patience with us, as we didn't expect to have our team working 16+ hours each day working on database security. Our goal is to today get all high priority bugs fixed & implemented in a patch (likely around 12-13 hours from now) and all cosmetic tokens out. Our goal is to get all missing exclusives and missing house items out on Monday, around the same time (36 hours from now).

Handling all minor bugs for Tuesday and anything else major that comes up. If we can, we will get to both tomorrow, but that's the timeline we currently feel confident we can meet. Thanks again so much for everyones patience, support, and just overall this explosion to our community. You guys are amazing. Thanks for pushing through our growing pains with us into something bigger and better.

Wait wait wait... we've hit 715 concurrent today already!? Holy Shit!! You guys are amazing! Last EU Season we hit 330, we've OVER doubled that! Let's break 1000.
 
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