Ezzz
Developer of Nostalrius and The Violet Project
The reasons are rather simple:
- The original 7.7 engine has a bug which causes it to periodically "crash" (hogging 100% CPU, forcing a reset to server save)
- Any custom feature that didn't involve NPCs required countless of hours research, reverse engineering just to make a simple modification
- Extending the map was a tedious effort, converting from OTBM to CIP .sec format often caused critical quests to be corrupted
- Moving from closed-source (read: no-source) to open source may not produce the desired perfection in the beginning but in the long run the server will be damn near perfect. The benefit of the flexibility we will have far outweigh the benefit of having a perfect server from the start.
So instead of going the easy way and just run the original server that's virtually static we've chosen the hard way and backport all the functionality to OTServ. We'll end up with a better server that's ready for the future instead of being stuck in the past.
Have to add: In the long run, an expandable server is always a better choice. We want the ability to add experience sharing, ability to perform any change we like on the game server balance (Yes, don't forget RealOTS is unbalanced when it comes about vocations, leaving a bunch of complaint threads about sorcerers being too op and knights too weak), we don't want things like this to happen again.
Only the first point there actually matters, since the custom stuff is already done. I doubt people need more custom stuff.
So you decided to open a new server that's total shit because the real deal "has a bug". OK TY
server was up years before and ppl loved it and it DID NOT CRASH so dont say "ppl need new stuff" coz that is bullshit
I don't understand what is your problem, everyone that has been playing the test server and giving great feedback, every bug we received, bug we have fixed (note I haven't addressed the thing with some houses in Ankrahmun, that may apply to all houses that don't use static walls).
You keep putting this lie into your head "so many bugs" - "bugs" when that's really not true, not since Patch 6, we know we had a rough start with some issues not working affordaly, and not to mention our only bug that was causing crashes (summon part of monsters in the script wasn't being set, hencewhere always being 0, resulting in a divide by zero), this was fixed as well in Patch 1.
So instead of being acting inmaturely, see the proportional possibilities of a server that we assure you is 1/1 on every aspect.