A project to recreate RealOTs.
This is a non-commerical project.
WE ARE CURRENTLY HOSTING A PUBLIC TEST SERVER
Create your account at http://www.realots.net/
Report bugs, suggest features and provide us with feedback
~*Ip*~: realots.netCreate your account at http://www.realots.net/
Report bugs, suggest features and provide us with feedback
~*Port*~: 7171
~*Client*~: Tibia 7.72
~*Uptime*~: 24/7
~*Hosted in*~: France, ESXi powerhouse 1GBit/s Internet connection.
~*Website*~: www.realots.net
~*Exp rate*~: variable for testing purposes
~*Map*~: Real map
~*Loot rate*~: variable for testing purposes
~*Server type*~: PvP RPG
~*Skills & Magic rates*~: High
More Features:
~*Replication of 7.7 CIPsoft engine*~
~*DDoS protection*~
~*Stage system*~
~*All quests*~
Being a one on one replica, NPCs, monsters, map, spells, quests, actions and raids. Discarding complete OpenTibia to OpenTibia compatibility making this one of the best unique servers out there.
With the help of reverse engineering and testing, pretty much all RealOTs features was added.Convertion of the map files: all map files were entirely converted into a single OTBM, featuring every single data from the original files (original refreshable tiles, quests, special events and objects).
Usage of the real files: This server uses the original CIP 7.7 files as a basis for game mechanics, while retaining the flexibility of the OTServ stack.
Features
It has been widely known that RealOTs is a good game server engine, made by CipSoft, however being very limited itself without the original sources.- Smarter hostile creatures, no more dumb nor retarded path finding from hostile creatures unlike normal OpenTibia servers, experience an accurate movement for fast leading creatures like a Giant Spider. The role playing feel of a ranged creature being chased down, the role playing feel of monsters having each a different strategy mode.
- Map saving feature; allowing the server to save and refresh the entire map data to keep a live server data and an original server data. No fear of losing your loot bags if it's in a non-refreshable tile.
- Original spells and runes formulas. Thanks to a deep and long-term reverse engineering process, we were able to get the right functioning of all computed formulas in RealOTs to OpenTibia.
- Attack & Defense formulas. After the discovery of RealOts formulas code in the reverse engineering process, we were able to DE-codify the code of projection of creature attacks and defensive formulas, this including distance attack formulas.
- Every single thing you've seen in RealOTS
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