Thanks for the detailed answer.
Yes, 100% cipsoft equations do lower the damage from mages a lot compared to 'otservers', but also usually lowers the damage of ek/rp coz of their super low attack in general on 7.4/7.7 with lots of misses, and the fact that monsters have high defense (need 80/80 to hunt dguards with profit due to their insane armor, etc). 7.4 mana system def makes mages harder as you cannot spam 'exori vis' + wand with 100% profit. On the other hand, 7.4 mana system makes mages stronger on high lvl (ue 800 mana f.e). Realots had many buffs for paladins and knights to make them better at higher levels, have you considered implementing these or similar ones? (F.e enchant, light bolts, assassin stars).
Nerfing GFB/UE's AOE damage in PvP sounds like a good enough fix though.
Yes, 100% cipsoft equations do lower the damage from mages a lot compared to 'otservers', but also usually lowers the damage of ek/rp coz of their super low attack in general on 7.4/7.7 with lots of misses, and the fact that monsters have high defense (need 80/80 to hunt dguards with profit due to their insane armor, etc). 7.4 mana system def makes mages harder as you cannot spam 'exori vis' + wand with 100% profit. On the other hand, 7.4 mana system makes mages stronger on high lvl (ue 800 mana f.e). Realots had many buffs for paladins and knights to make them better at higher levels, have you considered implementing these or similar ones? (F.e enchant, light bolts, assassin stars).
Nerfing GFB/UE's AOE damage in PvP sounds like a good enough fix though.
Last edited: