In reverse order, paladins and knights both have systems that grants them more scaling viability in higher levels. Systems that other servers have failed to implement, such as distance fighting gaining MINIMUM damage from levels which means that at higher levels you will hit more consistent.Ah, good. Yes, vocations are balanced at around level 50 according to PvP-servers usually using level 50's, etc. I'm on about higher levels. People will reach level 50 in what 6 hours or something?
1) How is rp/ek strong PvE lategame?
2) What scaling system are you refering too?
The server works almost entirely exactly like real tibia did, including empty vials. I would suggest that you play similarly to a low rate server. This is in the end, a very serious lowrate server that's been given higher rates. Everything in-game will behave like on a real tibia server of this version.will there be empty vials ? Zzzz , u shud tell us what exp places there is and so on
Sorry for our clumsy advertisement. We're developers whom are competent at making servers, not a professional advertisement team.aha 30 players created and servers starts in a few hours
fking dead ot where is your advertisement?
nobody will play this shits
Thank you for your confidence, we appreciate it and hope so too. At least we're certain that the server will grow with time, few developers are interested or capable of making servers like ours.alot of people will play karchii want and see
RealOTs does, Medivia does not have it neither does ClassicTibia because OTs don't inherently have a function for minimum damage nor does it have separate functions for melee and distance fighting. Which is why these servers not only skipped the minimum damage, but they run the weaker Melee formula for both types of fighting. There is a significant damage difference, that has been noticeable to all of our test players.Other servers didnt fail to implement this 'scaling' for paladins (not knights, they get nothing) and it's super tiny as shown in the link i gave you. RealOTs, classicTibia, Medivia, etc etc have this and it's a minor buff.
Anyways i wont be playing this is to vanilla and 95% with be sorc and spam & ue while 70% of serv is afk coz runefarm but gl
Spike sword ^.- ? I wish you good luck with false advertisement. Use your words wisely son.Septera Highrate
Grand Opening: March 16, 2018
Septera.org
Septera is a project by a former Medivia staff member and new talented developers.
Our server aims to provide players with the most authentic and balanced old school experience.
The server is endorsed by known war teams such as Opus Dei and Damodreds.
Further the server has perfect conversions of Cipsoft files, guaranteeing that everything works "almost" perfectly with unique features not seen on any other server than Cipsofts.
Perfect 7.72 map with Port Hope closed off
Stages
1-10 :20x
11-20 :12x
21-40 :10x
41-60 :8x
61-80 :6x
81-100 :4x
101+ :3x
Deathloss: 2% with Full Bless + Promotion
Skills: 8x
Magic: 3x
Regen: 4x (7.72 regen)
Loot: 3x based on 100% Accurate Lootrates
No Wands/Rods
7.4 balancing
All Quests and Scripts - Including Paradox Tower, Serpentine and Spike Sword
- Correct damage formulas (Including real minimum values for low and high levels preventing high levels from poofing and hitting low numbers)
This Highrate aims to bring you the most authentic lowrate experience without being slow, to give you a feel of what this server actually offers in terms of mechanics, accuracy and authenticity.
Due to popular suggestion, we've decided to keep spells available for the high rate since player expressed that they felt that this was only a nuisance on these types of servers. However if we do launch a low rate server in the future, the system to buy spells exists and is fully working.What about spells? you've to buy em?
I hope you all have an enjoyable stay and an exciting "adventure" <cough>war<cough> on Septera!Let's have fun
Spike sword ^.- ? I wish you good luck with false advertisement. Use your words wisely son.
Ecsta
RealOTs does, Medivia does not have it neither does ClassicTibia because OTs don't inherently have a function for minimum damage nor does it have separate functions for melee and distance fighting. Which is why these servers not only skipped the minimum damage, but they run the weaker Melee formula for both types of fighting. There is a significant damage difference, that has been noticeable to all of our test players.
Also Knights have a similar feature, that I believe is completely unique for our server. At least Medivia did not have it. But I would rather not spoil it right now, as it would influence players to play in a certain way. It'll be evident once people level up that Knights won't have as many "garbage hits".
It's a shame if you won't try the server, but I hope you find a server that fits your needs more. Maybe you'll be more interested in the future
Spike sword ^.- ? I wish you good luck with false advertisement. Use your words wisely son.
Ecsta
We're using the exact same formulas as Medivia is and only those formulas. Being politically correct, I don't believe Medivia implemented all of their mentioned formulas accurately. Otherwise damage would behave the same on that server as on ours. The hunting bolts however have a similar average damage as normal bolts should have (and does on ours), but on our server the damage is more consistent with a very noticeable scaling increase at higher levels. On Medivia, you were cursed with garbage hits even at very high levels and skills (200+ with 100+ distance).I just linked you medivia's damage formula, which is a replica of cipsoft's damage formula. Listen, all data is public and it's basic mathematics. I don't understand what you're on about.
If you have added a unique buff to knights you should advertise it as such? Since 7.4/7.7 knight damage has nothing to do with level, this is obviously a custom feature you provide (knights get dmg based on lvl on newer tibia clients if u mixing them up).
"I would rather not spoil it right now, as it would influence players to play in a certain way" -> i think people prefer if the information was public, rather than hidden.
We could consider hosting additional servers with these systems in the future. This rendition of Septera mainly aims at building a playerbase, giving players an easier environment to explore what our server offers and experience what Septera could be like in the long run.Delete blessings and put pvp enfo with skulls
It could be really nice, i will play
You mean 65 people who'll get a head start before the rest of the world learns about how good Septera is?! I hope you and others will stream, so I have something entertaining to watch!release in 1 hour and just 65 chars made? also keep in mind then alot of people make new chars due to regretting name...
>_<
Thank you! We're passionate about this and we're trying our best.Seems like proper people on proper place, good luck guys
We're using the exact same formulas as Medivia is and only those formulas. Being politically correct, I don't believe Medivia implemented all of their mentioned formulas accurately. Otherwise damage would behave the same on that server as on ours. The hunting bolts however have a similar average damage as normal bolts should have (and does on ours), but on our server the damage is more consistent with a very noticeable scaling increase at higher levels. On Medivia, you were cursed with garbage hits even at very high levels and skills (200+ with 100+ distance).
I've always been intrigued with community research and would like to give our future community the chance at pursuing their own theories rather than blatantly spoiling exactly how everything works. I made that mistake in my Medivian days with SoV and shielding formula. Which just resulted in every sword knight opting to play without a shield entirely, which really wasn't liked by anyone.
If you want to discuss this further you can message me privately and I can give you more in-depth details. And about sorcerers, they're inherently the strongest vocation on Tibia with the only drawback being they're bad at leveling, which higher exp rates solves. There'll probably be a lot of sorcerers just like on Pendulum.