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[Germany] [7.4] Alzeria | Custom Oldschool | HIGH RATE | START 24/7

Server Website/AAC
https://alzeria.org
Server Address
alzeria.org
Server Port
7171
Client Protocol
7.4

Drinny

Member
Joined
Nov 19, 2011
Messages
111
Reaction score
21

Welcome to Alzeria!
7.4 gameplay (mana costs, 7.4 runes, real map with custom spawns) on a custom OTClientV8 client, with a set of systems I've put a lot of hours into. Alzeria is live and open to everyone — make a character and jump in.​

Rates & setup1785069843196.webp
Status: START - 24/7-2026
[*]Status: Live — up 24/7
[*]Hosted in: Germany (dedicated server)
[*]Experience: Stages — early levels go fast, slower the higher you climb
[*]Skills: 5x
[*]Magic level: 1x
[*]Loot: custom rate
[*]Gameplay: 7.4 mechanics (mana costs, 7.4 runes), real map with custom spawns
[*]Client: custom OTClientV8, free download on the website
[/LIST]
Quality-of-life is built in: tasks tracked in the client, a cast system for a bit of extra exp, global depots and a bank so you're not hauling gold around, guild wars, instant travel, and a few oldschool touches like UH traps and no PZ on boats.

Infernal & Corrupted monsters
Any creature you hunt can rise again as a stronger version. Corrupted is the common one — 1785069991540.giftougher than normal but manageable. Infernal is the rare one, and it's genuinely dangerous: bigger hits, nastier spells, its own loot table, and every now and then it drops something you really don't expect. A single Infernal can send a prepared hunter straight back to temple, so they're not free loot. Killing either version also counts toward your task for the base monster.

Depending on the creature, a variant can be anywhere from 1× to 10× stronger than its base form — more health, more damage per turn, and spells the original never had. They also grant greatly boosted experience, making them some of the fastest ways to level in Alzeria — if you can bring one down.

Rarity & items 1785069901303.gif
Gear can drop with a rarity already on it — common, rare, epic and up — each rolling its own bonuses based on the item type. On top of that you can loot unidentified items: mystery pieces you reveal with a Scroll of ID to see what they turned into. And you're not stuck with what you get — you can reroll the bonuses, push the rarity tier higher, upgrade the raw stats, and socket gems. Two of the same sword can end up completely different, and chasing a good roll is half the game.

Boss dungeons
1785070153581.gif
Four dungeons, split by difficulty and level:
  • Ra-Akar — Easy, level 60+
  • Arthas — Medium, level 80+
  • Zeka — Semi-Hard, level 100+
  • Milica — Hard, level 120+

These are timed team runs, not a quick solo boss. You pay a coin to enter, the door locks behind you, and from there it's a race: clear the required monsters and drop the boss before the timer runs out. Fail it, or run out of time, and you get sent back to temple with nothing — there's no cancelling once you're in.

Clear it in time and you're teleported to a reward room: a big chunk of experience plus reward chests, each one rolling a couple of random rewards (crystal coins, exp scrolls and more). After a run there's a cooldown before you can run that dungeon again, so it's a proper event rather than something you farm on repeat.

The client1785070340683.gif
It runs on a custom OTClientV8 with a bunch of built-in modules to make life easier: auto loot, item tooltips on hover, a task tracker, loot and exp analyzers, boss cooldown timers, and options you can toggle to fit how you like to play. Small quality-of-life stuff so you spend less time fiddling with menus and more time actually playing.
View attachment 102006

Alzeria is live and open right now — come make a character and jump in. Feedback and ideas are always welcome; I read everything and keep building the server around the people playing it.

See you in there.
Alzeria — alzeria.org
 
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