Sizaro
Advanced OT User
I'm thrilled to introduce something that has been years in the making: Ironcore - The True Ironman Experience.
This journey began as a passion project, aimed at creating a game I'd love to play myself. Over the years, it has evolved through various protocols, complete world overhauls, system updates, client tweaks, and website redesigns.
After dedicating over a thousand hours to its development, I can now proudly present Ironcore to you all.
The game is currently free—no shop, no donations, and no locked content. We are fueled by passion, and that's how it will stay. We guarantee that we will never offer paid advantages in the game. Should the project's direction ever risk changing that commitment, I promise to maintain at least 51% ownership and shut it down without hesitation.
Ironcore is crafted for the solo player. It offers a mysterious world where the gameplay itself is the main attraction. Our core principle is that fun comes first, always.
Key Points
- The world is built with nostalgia in mind. Things that break the nostalgic feel are added carefully.
- Combat is fluid and fun, it is where you'll spend hundreds of hours. It should be the main focus when creating a fun game. You won't be luring 20 monsters and using area spells to kill them. If you're looking for that kind of experience, then there are hundreds of copies of that you can play all over the open tibia community.
- As the game is stripped of many bloated features, it remains relatively bug-free. And the smoothness of the game is kept in mind at all times when adding new features.
- You will be challenged, the world is designed to be tough, and that's the point. If you need help, ask other players.
- The goal is to create a solid foundation for future development.
- In Ironcore, you can become whatever you want. Your vocation will always be Warrior. The Warrior is versatile and can do anything.
- You are gender-neutral and can switch between any outfit you desire.
- Forget what you know about food—bring your fishing rod to survive.
- Most light sources in the game are permanent. You can grab a lamp from the sewers or live in darkness; it's your choice.
- Starting off naked, collecting items is one of the main focuses of the game. It feels rewarding to find new items, even low-level ones. There are no free handouts or hand-holding.
- The respawn rate of all monsters is pseudo-dynamic. In most cases, you'll need to explore to gain experience since you can't farm the same monster repeatedly unless the path to it is extensive.
- Monsters have been rebalanced to fit the solo gameplay loop. In theory, you should be able to solo most content unless it's specifically not designed for solo play, like a very hard quest.
- The most valuable items drop from rare, named monsters that usually provide increased challenges and spawn in specific areas.
- A new item type, the trinket, often provides you with some kind of bonus and sometimes enhances your auto-attacks in specific ways.
- If you die, the penalty is minimal. You'll respawn in the temple with 10 HP, losing a bit of experience and skill, but no magic or items. Dying is okay, but you will see if you or someone else has died. Are you hardcore enough to never die?
- Storage is not limitless; you can't hoard everything. Your most important items will be carried on your person, leaving no room for duplicates.
- Gold is extremely scarce. You can't sell items to shops, saving you from the headache of making loot bags.
- Houses offer limitless storage but are expensive. They represent the epitome of prestige and can be decorated and shared with friends. This feature is currently not available but will be added in the future.
- PVP is restricted to a specific area, similar to the Wilderness in RuneScape. All other areas are non-PVP. You'll be strongly incentivized to go to this region, although it's not available yet.
- Ironcore is designed with the ironman mindset from the ground up. However, we don't impose any mandatory rules on you. You're free to play the game as you see fit, choosing your own playstyle—or opting to play solo without receiving help from anyone. While you can play with friends without any restrictions, you won't be able to share the experience points from the monsters you defeat with them.
- Since Ironcore is a free game, we reserve the right to ban or remove any player for any reason. We have just one primary rule that players must agree to before creating an account: Don't be a disruptive individual whose enjoyment relies on ruining the experience for others.
Other generic server information
- Exp: 1x
- Magic: 1x
- Skill: 1x
- Loot: 1x
- Client Protocol: Customized based 8.0, you will feel like you're playing 7.1.
- PVP: Not yet (future plans to have specific area where PVP is activated and hunting is encouraged, think Runescape wilderness).
- Death penalty: Small amounts of exp and skill, you spawn in temple, you lose all food in your belly and your HP is set to 10
- Respawn: Psuedo-dynamic
- Houses: Soon
- Guilds: Not yet
- Spells: Soon
- Runes: Never
- Developers: Breadward and Siz
- Host: For free, by https://otshosting.pl server located in France
- Discord
- Breadward Twitch
- Website
- Client
Ironcore is set to launch on November 4th, 2023. At 20:00 CET (Central European Time).
Countdown timer
Screenshot from the final moments of the test server that concluded on the 28th of October.
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