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With today's patch, the following things have been added into the game:
Two new bosses have been introduced into the game: Bracelius, a mighty sorcerer that has settled down in the cathedral; and Shard, an ice demigod that has awakened below the surface of eastern Frisiga.
Players that have reached the cap level will now still gain experience (with a reduced rate). However, when advancing a level, instead of gaining the usual stats (health, mana, capacity, speed...), they will gain a permanent 1% damage increase. This effect will stack, allowing players to indefinatelly increase their damage. This damage increase will also appear in the character description when looking at it.
Players of level 300 now lose soul points while training like normal players. This feature was only meant to be a temporary fix.
Sorcerers have received a passive buff that becomes active when they are promoted. It increases the magic damage they deal by a percentage minus a flat amount, which depend on the level and the magic level of the sorcerer. Approximatelly, this means that at level 50 sorcerers will deal about 3% more magic damage than druids (when casting the same spell), and up to 8% more magic damage at level 300.
Heavy magic missile runes and stalagmite runes have been reworked to have the same damage, mana cost, charges and price as fireball and icicle runes.
Thunderstorm and stone shower runes have been reworked to have the same damage, mana cost, charges and price as great fireball and avalanche runes.
Reworked the stats of the following items: Great ruby necklace, thunder greaves, ornate crossbow, (legendary) vissage of the endless twilight, necklace of the archmage, medical backpack and shadowdancer boots.
Added a new mechanic to one of the phases of Borboros. Also slightly adjusted the numbers of his abilities.
Increased the range of Conflagration and Overload to 5.
The Ruthless Seven have had their health greatly reduced. Their damage and abilities have also been tweaked.
Increased the experience rewards of the NPC tasks of the starting area of Frisiga. Also slightly increased the experience of troll shamans, acidic swamp oozes and crab spiders.
Some new houses have been added in Tindra. The amount of beds of some existing houses has been altered.
Reduced the maximum summons of deepsea portals to 3.
We randomly discovered the Fireball runes were not buyable at magic shop NPCs. They should be buyable now.
Renegade Pha'iuns now sell stalagmite and stone shower runes instead of thunderstorm runes.
Arcane robe no longer grants speed, but now grants 15% manadrain protection and 1 magic level.
Abyssus now grats 65% protection against chaos damage, and has a level requirement of 150.
The level requirement of the hell crusader helmet has been reduced to 220. It also grants 200 maximum mana now.
Sniper plate now increases your distance fighting by 2 instead of 3.
Decreased the ice protection of the signet ring from 4% to 3%.
Greyskull boots now decrease your speed by 15 instead of 20.
Increased the health and the speed of the remains of Sindri.
Increased the duration of the light, great light and ultimate light spells.