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OTClient green skull at party otcv8

Jpstafe

Well-Known Member
Joined
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Hello i use otcv8 as main client

the problem is that with the cipsoft client when a player is in party the green skull is displayed in the client

but with otcv8 this is not occurring, so i edited inventory.lua

to this
Lua:
SkullIcons = {}
SkullIcons[SkullYellow] = { tooltip = tr(''), path = '/images/game/states/skull_yellow', id = 'skullIcon' }
SkullIcons[SkullGreen] = { tooltip = tr('You are a member of a party'), path = '/images/game/states/skull_green', id = 'skullIcon' }
SkullIcons[SkullWhite] = { tooltip = tr('You have attacked an unmarked player'), path = '/images/game/states/skull_white', id = 'skullIcon' }
SkullIcons[SkullRed] = { tooltip = tr('You have killed too many unmarked players'), path = '/images/game/states/skull_red', id = 'skullIcon' }

InventorySlotStyles = {

but the skull is not being displayed at all. Could somebody give me the proper fix for this please?
 
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