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Heroland RPG - Information and Discussion

Pfft with the time we waiting the age system will have already made us 10000 years old -.-

jk :>

Probably the only project that will get me playing open tibia properly idk.. Most ots i play i stay for a couple of days n leave xD
But this has so much content that i'll probably stay longer :>.

Glad development on this has recontinued, it really is a decent project unlike 95% of the ots out there.

GL
 
We are trying our best to meet the expectations of the people, that's probably the biggest case why the project overall is taking that long.
If I have a bad habbit then it's defenitely that I want to do stuff perfect (no flaws etc.) this requires ofc a lot of testing.
That's also the reasoning behind it releasing the server once it's in the final stage.
 
@EvilHero
that's not a bad habit i wish i was like that; always to try to be flawless but well.

@Topic
Guys this is a discussion topic, help me keep this on the first page, make request questions, give us ideas, ETC. I will try to make Evilhero update the first post with some news and stuff. but for now if you didn't notice I used to be the main developer of another project Agathor(Discussion, Mapping), sadly I couldn't keep working alone and saw that Evil~ needed some mappers so I applied, and here I am.
 
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We are trying our best to meet the expectations of the people, that's probably the biggest case why the project overall is taking that long.
If I have a bad habbit then it's defenitely that I want to do stuff perfect (no flaws etc.) this requires ofc a lot of testing.
That's also the reasoning behind it releasing the server once it's in the final stage.

Less playing Poppy and more coding!! haha <3
 
2.png


The Spell System is quite quick explained but also giving some more variations on what spells your class can use like.

On Heroland we divide the spells into 5 categories.

Main Class Spells.
Sub Class Spells.
Ulimative Spells.
Elite Spells.
Support Spells.

Let me get a bit into details why there is a differentiation anyway.

Main Class Spells:
Those spells can only be used if your main class is the requirement to use this spell.
example:
You are a knight, the spell we want to cast is "Whirlwind Shield" it is just for the main class so unless you have Knight as main class you cannot cast it.

Sub Class Spells:
Those spells can be casted if either your main class or your sub class equal true.
example:
You are a sorcerer, you want to cast the spell "Flame Strike" which is a sub class spell, then it applies true if you are either (Sorcerer/x or x/Sorcerer)

Ultimative Spells:
Same rules as on main class spells apply, however they have a really high cooldown so you got to use them carefully ;)

Elite Spells:
Those spells can only be casted if you have a specificated combination of main/sub class, each combination has it's own spells.
example:
You are an Assassin/Sorcerer, so you are able to cast "Flame Dagger".

Support Spells:
Those spells can be casted by every class doesn't matter what sub class they have.



We also changed the entire exhaust system, instead of spells sharing exhaustion with eachother, each spell has it's own cooldown.
So while one spell has cooldown you still can cast another (so you'll have to rotate your spells in order to deal a good ammount of damage)
cooldown.png


That was it so far for the Spell System, hope you enjoyed :)



Kind Regards, Heroland Developers.
 
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Damn, that's quite a reading :p

why no comments!
 
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Sorcerer
sorcerer.png

Info:
a lightly equipped magician who has been taught to master the destructive power to use elements on his own wish.
He's weak at fighting his foes hand on, so his emplacement is in the background concentrating himself to bring down large groups,
of those who attack his comrades or himself.


Passive Abilities:
-Can Wield Wands (Sub Class)
-Can Wield (one handed) Club Weapons (Sub Class)
-Can Equip Cloth Armors (Main Class)


Pro's:
-Deals different types of elemental damage, to ensure that the target is getting moderate damage.
-Is specialised in handling big groups (cc and damage wise)

Con's:
-Has weak armor, so he's vulnerable and should not stand in the front lines.
-Needs alot of mana for his spells, so you have to be careful when to cast what.



Druid
druid.png

Info:
He who's protecting Mother Nature from causing harm, is bound with the natural energy to heal and purify living creatures,
strengthening his surroundings and weakening his foes is just a tiny part of his capabilities.


Abilities:
-Can Wield Rods (Sub Class)
-Can Wield (one handed) Club Weapons (Sub Class)
-Can Cast Healing Spells (Sub Class)
-Can Equip Cloth Armors (Main Class)

Pro's:
-Is a strong single target healer, through his ticking hots (hots=healing over time)
-Can enhance his parties strength with different buffs.
-Is a must have in boss fight parties, to enhance the survival of the party.

Con's:
-Has a hard time to heal big parties, as he has not much area healings.
-Has weak armor, so he's vulnerable to attacks.
-Has few offensive spells, so for big hunts he needs to party



Scout
scout.png

Info:
He who hunts down his enemy from far distant places, is known for his precision of shooting with ranged weapons.
He enjoys nothing more then to get his pray by attacking the weak points, to give them the final blow.


Passive Abilities:
-Can Wield Ranged Weapons (Sub Class)
-Can Wield (one handed) Club Weapons (Sub Class)
-Can Wield (one handed) Sword Weapons (Main Class)
-Can Equip Cloth Armors (Main Class)
-Can Equip Leather Armors (Main Class)


Pro's:
-Is a ranged physical attacker, so he can keep his distance to deal damage.
-Is very strong at single target damage.
-Can deal damage while moving away from chasing targets.

Con's:
-If the enemy has a lot of cc and can close the gap, your range wont count as an advantage.
-Has a hard time dealing with a large group of enemies or with enemies with high physical defense.
-Needs ammunition for his ranged weapons, so you have to check that always.
-Has a chance to miss his ranged attacks.



Knight
knight.png

Info:
a Guardian who mastered to enlarge his defense to it's fullest potential.
He dares to fight his foes head on to gain their attention, with his heavy armor and his strong shield he's able to withstand attacks no one else could.


Passive Abilities:
-Can Wield Shields (Sub Class)
-Can Wield (one handed) Club Weapons (Sub Class)
-Can Wield (two handed) Club Weapons (Main Class)
-Can Wield (one handed) Sword Weapons (Sub Class)
-Can Wield (two handed) Sword Weapons (Main Class)
-Can Equip Cloth Armors (Main Class)
-Can Equip Leather Armors (Main Class)
-Can Equip Chain Armors (Main Class)
-Can Equip Plate Armors (Main Class)


Pro's:
-He's a Melee Tank.
-He's very resistant to physical damage.
-Has a large health pool.

Con's:
-Doesn't deal much damage.
-Due to his heavy armor he has a hard time chasing enemies.
-Is weak against elemental damage.



Warrior
warrior.png

Info:
a weapon master of it's own kind, he leaves everything to dust once he's ridden by rage.
due to his physique he handles weapons his own size with ease.


Passive Abilities:
-Can Wield (one handed) Axe Weapons (Sub Class)
-Can Wield (two handed) Axe Weapons (Main Class)
-Can Wield (one handed) Club Weapons (Sub Class)
-Can Wield (two handed) Club Weapons (Main Class)
-Can Wield (one handed) Sword Weapons (Sub Class)
-Can Wield (two handed) Sword Weapons (Main Class)
-Can Equip Cloth Armors (Main Class)
-Can Equip Leather Armors (Main Class)
-Can Equip Chain Armors (Main Class)


Pro's:
-He's a very good multi target damage dealer.
-He's a semi tank.
-He's able to wear allmost all type of physical weapons.

Con's:
-Is not as strong at single target dmg as other physical damage dealer.
-cc has quite some cooldown.
-Needs to be directly on the target to deal damage.



Assassin
assassin.png

Info:
a true master of flight and quick attacks with his double handed daggers.
his speciality is to appear behind enemies and stab them into their back, this way he inflicts fatal damage.


Passive Abilities:
-Can Dual Wield Weapons (Sub Class)
-Can Wield Dagger Weapons (Sub Class)
-Can Equip Cloth Armors (Main Class)
-Can Equip Leather Armors (Main Class)


Pro's:
-He's deadly at single target damage through his dots (dots=damage over time).
-He has good chasing / escape abilites.

Con's:
-Has high cooldown on area spells.
-Once he's cornered he's a frail victim.
-Needs to be directly on the target to deal damage.



Priest
priest.png

Info:
on behalf of God he uses his holy powers to heal the weakened and protect them from further damage.
while saying his prayers he gains for his comrades or himself more life sustain and enhances their abilities.


Passive Abilities:
-Can Wield Rods (Sub Class)
-Can Wield (one handed) Club Weapons (Sub Class)
-Can Cast Healing Spells (Sub Class)
-Can Equip Cloth Armors (Main Class)


Pro's:
-He's very strong at performing healing on several party members at once.
-He can Buff up life points of his party members or himself.
-Is a must have in boss fight parties, to enhance the survival of the party.

Con's:
-Is not as strong as the druid at single target healing.
-Has weak armor, so he's vulnerable to attacks.
-Has few offensive spells, so for big hunts he needs to party.



4.png


As you may noticed, we do not use a standard vocation system where you can get a promotion later on.
We've given our Class System some indepth mind forging.
Once your character hits lvl 25 he can gain his sub class through "little" *cough* *cough* tasks.
Let's go for some questions and answers shall we?

Q: How does it look ingame if I have a Sub Class?
A: Like this:
warriordruid.png

assassinscout.png


Q: What benefits do I have from a Sub Class?
A: You gain the Passive Abilities / Sub Class Spells from your Sub Class (ofcourse only those who are restricted to Sub Class)

Q: Mind giving us an example of how the info of combined Classes would look like?
A: Sure why not...

Assassin/Scout
assassinscout.png

Passive Abilities:

-Can Wield Ranged Weapons (Sub Class) (Inherited from the Sub Class)
-Can Wield (one handed) Club Weapons (Sub Class) (Inherited from the Sub Class)
-Can Cast the Sub Class Spells of the Scout Class. (Inherited from the Sub Class)
-Can Dual Wield Weapons (Sub Class)
-Can Wield Dagger Weapons (Sub Class)
-Can Equip Cloth Armors (Main Class)
-Can Equip Leather Armors (Main Class)


Q: So basicly you can combine each class with another?
A: Yes that's exactly the case, that makes it 49 different combinations of classes


That was it so far for this Teaser if you have further questions feel free to ask in here or leave us atleast a comment on it :)



Kind Regards, Heroland Developers.
 
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@up
you shouldn't now i'm too old to keep on going ;( -JK :p
 
@up
you shouldn't now i'm too old to keep on going ;( -JK :p

I'm sorry grandpa if you cannot keep up with the modern ways and modern generation. It may suck now but look, you get to sit in your chair watching all those 1950s tv shows you like... For... The... Rest... Of.... Your.... Life! Muahaha
 
My apologies little brat, but I'm about 200 Yo, try again, i don't even know what a TV show is ;)
 
My apologies little brat, but I'm about 200 Yo, try again, i don't even know what a TV show is ;)

Let me update you. Vision in a box :eek: dark magic/witchcraft in your living room an now u can no longer wield your brain :/ ages 8-100 :/ sucks
 
Those classes look awesome!! just wait till you see these things in game guys!!!! wooow
 
I've updated the Main/Sub Class System Teaser with additional info.
I'm also going to rework the entry post soon to add even more additional info on when there is going to be BETA's and stuff like that, so stay tuned ;)


Kind Regards, Heroland Developers.
 
Nice to see you guys get hands in this project again.
But this age system seems litte wierd for me, just set a minimal age like 13-16 idk why but this way is more logical :D
 
Nice to see you guys get hands in this project again.
But this age system seems litte wierd for me, just set a minimal age like 13-16 idk why but this way is more logical :D

Might be weird now but it works like this, There is an amount of time to be set that you are logged in and after that amount of time logged in (does not have to be in 1 time you can log out and back in and it will start counting again) it will advance a year for your character.

It is a nice addition to the game and will make sense once you start playing =P.

Stay tuned! this is seriously a well thought out server!
 
The only downside is this server will never get the player support or attention it deserves.. It effectively is a new era in tibia, a different game to some respect, but the market isn't there anymore and that's a shame. In the past I could see 300-400 players as a sole player base, now; more like a medium of 50 after a few weeks. I hope it proves me wrong but this is why good projects die,

My advice: get the marketing way before full release, advertise on Facebook, gaming forums, join several high number pages on Facebook and post the link/info, spam the fuck out of social networking sites and get the knowledge of the server out there. Don't rely on word of mouth and standard ot advertising because it won't be enough. This server if marketed well, would get well over 300 regular players.

Don't get me wrong I'm looking positively for this project and I really hope it does well, and maybe I'll help publicise it a bit but the market on rpg servers is low within the tibia community. But who says your sole market is tibia? If you market properly, people who have never heard/played tibia will check your server out.

And since you're using otclient and tfs(?) cipsoft have no grounds in copyright as they will not persue an infringement on sprites. It would open them up to a law suit from ultima online(?) or w,e it was called.
--- so there should be no concern on publicising this server too much
:)
 
Nice to see you guys get hands in this project again.
But this age system seems litte wierd for me, just set a minimal age like 13-16 idk why but this way is more logical :D
Well considering it to be more realistic you are ofcourse right but as we have a different usage in mind starting at 0 makes sense.
So people can easily see (even if the player you look at is lvl 8) that he is not a new player or w/e

The only downside is this server will never get the player support or attention it deserves.. It effectively is a new era in tibia, a different game to some respect, but the market isn't there anymore and that's a shame. In the past I could see 300-400 players as a sole player base, now; more like a medium of 50 after a few weeks. I hope it proves me wrong but this is why good projects die,

My advice: get the marketing way before full release, advertise on Facebook, gaming forums, join several high number pages on Facebook and post the link/info, spam the fuck out of social networking sites and get the knowledge of the server out there. Don't rely on word of mouth and standard ot advertising because it won't be enough. This server if marketed well, would get well over 300 regular players.

Don't get me wrong I'm looking positively for this project and I really hope it does well, and maybe I'll help publicise it a bit but the market on rpg servers is low within the tibia community. But who says your sole market is tibia? If you market properly, people who have never heard/played tibia will check your server out.

And since you're using otclient and tfs(?) cipsoft have no grounds in copyright as they will not persue an infringement on sprites. It would open them up to a law suit from ultima online(?) or w,e it was called.
--- so there should be no concern on publicising this server too much
:)
Well ofcourse we hope that you are wrong on your assumption, however I agree that the ammount of interested people decreased a lot past years.
However even if it's only 50 people who enjoy this game then it was fully worth it already :p
I really like your idea about doing it a bit more advertisment wise on different websites, however I lack the time and the different languages to do that, as I'm already to much time consumed by my rl job and the time ammount I spend on planning / programming / scripting the server.
I'll try to get a few Community Manager for different languages to manage the advertisment, thanks for pointing that out you've got my gratitude.


Kind Regards, Evil Hero.
 
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