Personally maps looking like archipelagos like Original Tibia isn't that appealing. Just a bunch of WoW-like instances(the latest 5 years of progress on the world-map at least).
But there's a reason for that isn't it? Most Custom maps looks the same even though some have put a lot of effort into starting with a big continent or re-doing the world-map as their maps have grown.
When does a map become too big? And what stops a server from having 10,000 players instead of 1000, technically?
Anyone got some "World-maps" of their customs they want to show? For me mapping is 50% about landscaping.. i'll post mine later coming week when its borders are drawn..
But there's a reason for that isn't it? Most Custom maps looks the same even though some have put a lot of effort into starting with a big continent or re-doing the world-map as their maps have grown.
When does a map become too big? And what stops a server from having 10,000 players instead of 1000, technically?
Anyone got some "World-maps" of their customs they want to show? For me mapping is 50% about landscaping.. i'll post mine later coming week when its borders are drawn..
Last edited: