Can we keep this discussion on topic at all? It's an interesting topic regarding map design, but disappointingly this thread has been immensely tainted with negativity.
No need to throw any blame around, no need to even mention it again - it no longer matters. Let's try and stay on topic from here on.
One of the issues with creating floor level variance across a map in order to create more interesting landscapes is the resulting impacts on PVP.
Stair hoppers make me cry, and most people don't enjoy stairhop PVP. So if stairs (ramps, ladders, holes etc.) are too readily available, PVP will be worse for it.
Now, keeping in mind that issue, if you were to script all ramps, ladders, holes etc. to reject players if they have PZ-lock, you could overcome this issue however this would need to be considered right from the start of the mapping process to ensure players couldn't find themselves trapped in a very small arena where noob characters could constantly harass them.
I also find it interesting that most mappers create archipelago/island based maps. Usually a main continent and several smaller islands that still play major roles - just like real tibia. This is in contrast with many other RPG games where the vast majority of the 'story' resides on the main continent and the 'islands' form only very minor roles. e.g. LOTR's Middle Earth.
When mapping in Tibia, it is difficult to naturally 'wall off' areas of a continent without using vast mountains or water. I'd suggest people facing this issue take a closer look at Cipsoft's Edron map, where trees etc. form a border too.
Perhaps possible to put a 0.5 sec delay on floorchange? Hmm.. that would be something. That'd really be awesome(I think this will be a weak-spot on my map as I have many floor-changes out in the landscapes).
I think the archipelagos are a direct result of 2 things, in order:
1, as you say, you'd have to close off the map with water/mountains that perhaps doesn't look very aestethic on a bigger scale/map.
2, as far as i've seen not many custom maps are made by 1 person(I actually believe my map is one of the biggest ever made by a single person, impossible to know ofcourse but from what i've seen of current active servers/maps it's in the top at least) but instead it's made by a team of developers.
But, you could easily slice a pizza in 2-8 pieces and then put it back together again, but for some reason most teams chose to create their own island and very few "glue" their work together with the other teammembers. Unfortunately.
Yeah most MMORPGs/Fantasy-worlds have 1-2 large continents and then just a few small islands. If you look on our earth though, it's actually more archipelago than what I(and Tolkien for example
) am looking to create. Perhaps the rl earth is badly mapped and we're correct though
Cutting off with trees, yes! I just started doing more actively and with more intention just 2 days ago and.. wow. People need to do this more. The results look absolutely stunning(to have dense forests and more realistic woods) compared to the standard scatter of trees(Tibia mainland).
And thank you
@mdwilliams , let's keep this on track now it's an interesting subject for sure! I'll post some screens here from my map to show how I solved cutting off with both mountains and smaller areas with trees in a few days(polishing atm, not quite happy with it yet
).