whitevo
Feeling good, thats what I do.
Currently im using this:
doSetCreatureDropLoot
problem with this: it only has True or False values.
Bolded text is the things I don't know, how to do.
How can i make it so if player dies then:
Script checks the container:
Script removes following items:
RestorePotion
Script drops following items to player corpse:
Food
CollectingQuestItems
Projectiles
Script runs trough all the equipment items in his bag:
and drop all of them in bag, but with 20% chance that it is removed from game instead of drop.
Script goes trough his equipped gear and:
For all the items adds description [soulbound]
Lowers upgrade values by 0-2(%)
doSetCreatureDropLoot
problem with this: it only has True or False values.
Bolded text is the things I don't know, how to do.
How can i make it so if player dies then:
Script checks the container:
Script removes following items:
RestorePotion
Script drops following items to player corpse:
Food
CollectingQuestItems
Projectiles
Script runs trough all the equipment items in his bag:
and drop all of them in bag, but with 20% chance that it is removed from game instead of drop.
Script goes trough his equipped gear and:
For all the items adds description [soulbound]
Lowers upgrade values by 0-2(%)