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How to make your server client 8.61 Tutorial

@up
If you need fix witch create rune, i'm work on it ;) //50 % sukcess ;p

but if you told about use/move runes-bug then:

In spells.cpp go to
Code:
bool RuneSpell::executeUse(Player* player, Item* item, const PositionEx& posFrom,

and replace:
Code:
g_game.transformItem(item, item->getID(), std::max((int32_t)0, ((int32_t)item->getCharges()) - 1));

with this:

Code:
g_game.transformItem(item, item->getID(), std::max((int32_t)0, ((int32_t)item->getItemCount()) - 1));
and...
Code:
	<item id="2261"  name="destroy field rune">
		<attribute key="runeSpellName" value="adito grav" />
		<attribute key="weight" value="120" />
 [B]delete-> [/B] [COLOR="Red"]<attribute key="charges" value="1" />[/COLOR]
	</item>
 
cyko, i use ur 0.3.6 compiled one.. and it says cannot load outfits.xml :S
 
fixed,... But it does crash everytime.. never gets online ?!?!?! random places..
 
If you're noblish in compiling don't do that... -.-

Crashes? when... i never get crash...
 
So, has anyone found the packet that cancels attack/follow in client? 0xA3 debugs it :p
 
chev.. i cant compile my computer doesnt support it -.- So stfu.
 
can u relase updated source ? please,
and tell me what i have to change in scripts becous here is mess :p

or please write tutorial here step by step how update my distro and others
becous when i'm reading post here i finally i don't know if i have to do this or not and if its good or bugged ;p
 
Last edited:
Check pages in this thread... You can find tutorial...
 
please write tutorial here step by step how update my distro and others
becous when i'm reading post here finally i don't know if i have to do this or not
and if its good or bugged

i have write it again becous i don't know if u check my post for edits
 
Last edited:
Now how would I do this in 0.4? Rev 3684 doesn't have resources.h ;) Where do I find client version? I wanna change it xD
 
Go to resources.h and scroll all the way to the bottom and replace your code with this.

Code:
#define CLIENT_VERSION_MIN 854
#define CLIENT_VERSION_MAX 860
#define CLIENT_VERSION_STRING "Only clients with protocol 8.54 to 8.60 are allowed!"

#define STATUS_SERVER_NAME "TheForgottenServer"
#define STATUS_SERVER_VERSION "0.3.5"
#define STATUS_SERVER_CODENAME "Crying Damson"
#define STATUS_SERVER_PROTOCOL "8.60"

Then goto itemloader.h and search for this
CLIENT_VERSION_854 = 16,

When you have found that line replace it with
Code:
	CLIENT_VERSION_854 = 16,
	CLIENT_VERSION_855 = 17,
	CLIENT_VERSION_856 = 18,
	CLIENT_VERSION_857 = 19,
	CLIENT_VERSION_860 = 20

items.cpp
Code:
	else if(Items::dwMinorVersion != [B][COLOR="Red"]19[/COLOR][/B])
	{
		std::cout << "[Error - Items::loadFromOtb] Another (client) version of items.otb is required." << std::endl;
		return ERROR_INVALID_FORMAT;
	}
protocolgame.cpp
Code:
void ProtocolGame::parseAttack(NetworkMessage& msg)
{
	uint32_t creatureId = msg.GetU32();
[B][COLOR="Red"]	msg.GetU32();
	msg.GetU32();[/COLOR][/B]
	addGameTask(&Game::playerSetAttackedCreature, player->getID(), creatureId);
}
Code:
void ProtocolGame::sendCancelTarget()
{
	NetworkMessage_ptr msg = getOutputBuffer();
	if(msg)
	{
		TRACK_MESSAGE(msg);
		[B][COLOR="Red"]//[/COLOR][/B]msg->AddByte(0xA3);
	}
}

In spells.cpp go to
Code:
bool RuneSpell::executeUse(Player* player, Item* item, const PositionEx& posFrom,

and replace:
Code:
g_game.transformItem(item, item->getID(), std::max((int32_t)0, ((int32_t)item->getCharges()) - 1));

with this:

Code:
g_game.transformItem(item, item->getID(), std::max((int32_t)0, ((int32_t)item->getItemCount()) - 1));

Code:
	<item id="2261"  name="destroy field rune">
		<attribute key="runeSpellName" value="adito grav" />
		<attribute key="weight" value="120" />
 [B]delete-> [/B] [COLOR="Red"]<attribute key="charges" value="1" />[/COLOR]
	</item>

outfit.xml

Lua:
<?xml version="1.0"?>
<outfits>
	<outfit id="1">
		<list gender="0" lookType="136" name="Citizen"/>
		<list gender="1" lookType="128" name="Citizen"/>
	</outfit>

	<outfit id="2">
		<list gender="0" lookType="137" name="Hunter"/>
		<list gender="1" lookType="129" name="Hunter"/>
	</outfit>

	<outfit id="3">
		<list gender="0" lookType="138" name="Mage"/>
		<list gender="1" lookType="130" name="Mage"/>
	</outfit>

	<outfit id="4">
		<list gender="0" lookType="139" name="Knight"/>
		<list gender="1" lookType="131" name="Knight"/>
	</outfit>

	<outfit id="5" premium="yes">
		<list gender="0" lookType="140" name="Noblewoman"/>
		<list gender="1" lookType="132" name="Nobleman"/>
	</outfit>

	<outfit id="6" premium="yes">
		<list gender="0" lookType="141" name="Summoner"/>
		<list gender="1" lookType="133" name="Summoner"/>
	</outfit>

	<outfit id="7" premium="yes">
		<list gender="0" lookType="142" name="Warrior"/>
		<list gender="1" lookType="134" name="Warrior"/>
	</outfit>

	<outfit id="8" premium="yes">
		<list gender="0" lookType="147" name="Barbarian"/>
		<list gender="1" lookType="143" name="Barbarian"/>
	</outfit>

	<outfit id="9" premium="yes">
		<list gender="0" lookType="148" name="Druid"/>
		<list gender="1" lookType="144" name="Druid"/>
	</outfit>

	<outfit id="10" premium="yes">
		<list gender="0" lookType="149" name="Wizard"/>
		<list gender="1" lookType="145" name="Wizard"/>
	</outfit>

	<outfit id="11" premium="yes">
		<list gender="0" lookType="150" name="Oriental"/>
		<list gender="1" lookType="146" name="Oriental"/>
	</outfit>

	<outfit id="12" premium="yes">
		<list gender="0" lookType="155" name="Pirate"/>
		<list gender="1" lookType="151" name="Pirate"/>
	</outfit>

	<outfit id="13" premium="yes">
		<list gender="0" lookType="156" name="Assassin"/>
		<list gender="1" lookType="152" name="Assassin"/>
	</outfit>

	<outfit id="14" premium="yes">
		<list gender="0" lookType="157" name="Beggar"/>
		<list gender="1" lookType="153" name="Beggar"/>
	</outfit>

	<outfit id="15" premium="yes">
		<list gender="0" lookType="158" name="Shaman"/>
		<list gender="1" lookType="154" name="Shaman"/>
	</outfit>

	<outfit id="16" premium="yes">
		<list gender="0" lookType="252" name="Norsewoman"/>
		<list gender="1" lookType="251" name="Norseman"/>
	</outfit>

	<outfit id="17" premium="yes">
		<list gender="0" lookType="269" name="Nightmare"/>
		<list gender="1" lookType="268" name="Nightmare"/>
	</outfit>

	<outfit id="18" premium="yes">
		<list gender="0" lookType="270" name="Jester"/>
		<list gender="1" lookType="273" name="Jester"/>
	</outfit>

	<outfit id="19" premium="yes">
		<list gender="0" lookType="279" name="Brotherhood"/>
		<list gender="1" lookType="278" name="Brotherhood"/>
	</outfit>

	<outfit id="20" premium="yes">
		<list gender="0" lookType="288" name="Demonhunter"/>
		<list gender="1" lookType="289" name="Demonhunter"/>
	</outfit>

	<outfit id="21" premium="yes">
		<list gender="0" lookType="324" name="Yalaharian"/>
		<list gender="1" lookType="325" name="Yalaharian"/>
	</outfit>

	<outfit id="22" premium="yes">
		<list gender="0" lookType="336" name="Warmaster"/>
		<list gender="1" lookType="335" name="Warmaster"/>
	</outfit>

	<outfit id="23" default="0">
		<list gender="0" lookType="329" name="Wife"/>
		<list gender="1" lookType="328" name="Husband"/>
	</outfit>

	<outfit id="24" premium="yes">
		<list gender="0" lookType="366" name="Wayfarer"/>
		<list gender="1" lookType="367" name="Wayfarer"/>
	</outfit>
</outfits>

New effects:
tools.cpp
Code:
.../
find->	{"insects",		MAGIC_EFFECT_INSECTS},
add->	{"dragonhead",		MAGIC_EFFECT_DRAGONHEAD}
};
const.h
Code:
.../
find->	 MAGIC_EFFECT_INSECTS		= 0x44, //68
add->	 MAGIC_EFFECT_DRAGONHEAD		= 0x45, //69
change-> MAGIC_EFFECT_LAST		= MAGIC_EFFECT_DRAGONHEAD,

@Use this Item.otb and Download the Itemx XML Below (It's attached)
  • items.otb: items.rar
    It has all the new items, and attribtes fixed for the old items (potions, runes and empty potions). This items.otb is kind of useless without RME, though. But you can still summon the new items with /i command.

Compile 1x, after doing so rebuild all.. :eek:

rep+ if you want too :p

NOTE! Although your client will be 8.6, I cannot guarantee you that it is going to be bugfree.
Here you are -.-
 
No, it's post to Venn...
Rev 3684 <- name version?
 
huh so you must edit more source... i don't have time to help you ;/ sry
 
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