Saints Anathema
Old School Doleran
Weeks ago i had designed some new Non-Donor item sets that people could make by obtaining certain required items on the server.
10 pieces in total
Helmet, Armor, Legs, Boots, Shield for a Mage
Helmet, Armor, Legs, Boots, Shield for a Knights/Pally
i made it so the stats of all the items were balanced evenly, instead of like 50% damage reduced on the helmet, i made each piece 5%,
so the global bonuses from wearing all 5 pieces gave you the intended attributes, i think the bonus to each set would be like
1500 hp regen
+80% max hp
+25% damage reduced
+50 melee skills
+50 shielding
Now for some reason for the knights/pallys set, they cant wear any of it... and some Super knights can, but ive triple checked that a royal paladin/super paladin can wear it in the movements.xml but for some reason just wont let them wear it
<item id="7903" article="the" name="Niolith's Leather Battlegear 4/5">
<attribute key="description" value="4/5 Ultimate Non-Donor Warrior Gear."/>
<attribute key="weight" value="1000"/>
<attribute key="armor" value="11"/>
<attribute key="slotType" value="head"/>
<attribute key="absorbPercentEarth" value="5"/>
<attribute key="absorbPercentFire" value="5"/>
<attribute key="absorbPercentHoly" value="5"/>
<attribute key="absorbPercentIce" value="5"/>
<attribute key="absorbPercentDeath" value="5"/>
<attribute key="absorbPercentEnergy" value="5"/>
<attribute key="absorbPercentPhysical" value="5"/>
<attribute key="maxHitPointsPercent" value="10"/>
<attribute key="skillSword" value="5"/>
<attribute key="skillAxe" value="5"/>
<attribute key="skillClub" value="5"/>
<attribute key="skillShield" value="5"/>
<attribute key="skillDist" value="5"/>
<attribute key="healthGain" value="300"/>
<attribute key="healthTicks" value="300"/>
that is basically what almost every piece has for stats, only changed from melee skills to mag levels, and hp regen to mana regen, and max hp to max mana %.
Could possibly it be to many stats overall?
Main problems
1) Pallys cant wear their set at all
2) Mages can wear about 4 of their pieces, and then it bugs over to 0 mana, now sometimes you can add so much hp/mana that it just adds another bar, but this isnt the case, it makes the mana 0
REP++ to all that give any constructive ideas,
10 pieces in total
Helmet, Armor, Legs, Boots, Shield for a Mage
Helmet, Armor, Legs, Boots, Shield for a Knights/Pally
i made it so the stats of all the items were balanced evenly, instead of like 50% damage reduced on the helmet, i made each piece 5%,
so the global bonuses from wearing all 5 pieces gave you the intended attributes, i think the bonus to each set would be like
1500 hp regen
+80% max hp
+25% damage reduced
+50 melee skills
+50 shielding
Now for some reason for the knights/pallys set, they cant wear any of it... and some Super knights can, but ive triple checked that a royal paladin/super paladin can wear it in the movements.xml but for some reason just wont let them wear it
<item id="7903" article="the" name="Niolith's Leather Battlegear 4/5">
<attribute key="description" value="4/5 Ultimate Non-Donor Warrior Gear."/>
<attribute key="weight" value="1000"/>
<attribute key="armor" value="11"/>
<attribute key="slotType" value="head"/>
<attribute key="absorbPercentEarth" value="5"/>
<attribute key="absorbPercentFire" value="5"/>
<attribute key="absorbPercentHoly" value="5"/>
<attribute key="absorbPercentIce" value="5"/>
<attribute key="absorbPercentDeath" value="5"/>
<attribute key="absorbPercentEnergy" value="5"/>
<attribute key="absorbPercentPhysical" value="5"/>
<attribute key="maxHitPointsPercent" value="10"/>
<attribute key="skillSword" value="5"/>
<attribute key="skillAxe" value="5"/>
<attribute key="skillClub" value="5"/>
<attribute key="skillShield" value="5"/>
<attribute key="skillDist" value="5"/>
<attribute key="healthGain" value="300"/>
<attribute key="healthTicks" value="300"/>
that is basically what almost every piece has for stats, only changed from melee skills to mag levels, and hp regen to mana regen, and max hp to max mana %.
Could possibly it be to many stats overall?
Main problems
1) Pallys cant wear their set at all
2) Mages can wear about 4 of their pieces, and then it bugs over to 0 mana, now sometimes you can add so much hp/mana that it just adds another bar, but this isnt the case, it makes the mana 0
Code:
<movevent event="Equip" itemid="8907" slot="left-hand" level="150" function="onEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
</movevent>
<movevent event="Equip" itemid="8907" slot="right-hand" level="150" function="onEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
</movevent>
<movevent event="DeEquip" itemid="8907" slot="left-hand" level="150" function="onDeEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
</movevent>
<movevent event="DeEquip" itemid="8907" slot="right-hand" level="150" function="onDeEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
</movevent>
<movevent event="Equip" itemid="8909" slot="left-hand" level="150" function="onEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
</movevent>
<movevent event="Equip" itemid="8909" slot="right-hand" level="150" function="onEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
</movevent>
<movevent event="DeEquip" itemid="8909" slot="left-hand" level="150" function="onDeEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
</movevent>
<movevent event="DeEquip" itemid="8909" slot="right-hand" level="150" function="onDeEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
</movevent>
<movevent event="Equip" itemid="7884" slot="body" level="150" function="onEquipItem">
<vocation name="Paladin"/>
<vocation name="Royal Paladin" showInDescription="0"/>
<vocation name="Super Paladin"/>
<vocation name="Knight"/>
<vocation name="Elite Knight" showInDescription="0"/>
<vocation name="Super Knight"/>
</movevent>
<movevent event="DeEquip" itemid="7884" slot="body" level="150" function="onDeEquipItem">
<vocation name="Paladin"/>
<vocation name="Royal Paladin" showInDescription="0"/>
<vocation name="Super Paladin"/>
<vocation name="Knight"/>
<vocation name="Elite Knight" showInDescription="0"/>
<vocation name="Super Knight"/>
</movevent>
<movevent event="Equip" itemid="7885" slot="legs" level="150" function="onEquipItem">
<vocation name="Paladin"/>
<vocation name="Royal Paladin" showInDescription="0"/>
<vocation name="Super Paladin"/>
<vocation name="Knight"/>
<vocation name="Elite Knight" showInDescription="0"/>
<vocation name="Super Knight"/>
</movevent>
<movevent event="DeEquip" itemid="7885" slot="legs" level="150" function="onDeEquipItem">
<vocation name="Paladin"/>
<vocation name="Royal Paladin" showInDescription="0"/>
<vocation name="Super Paladin"/>
<vocation name="Knight"/>
<vocation name="Elite Knight" showInDescription="0"/>
<vocation name="Super Knight"/>
</movevent>
<movevent event="Equip" itemid="7886" slot="feet" level="150" function="onEquipItem">
<vocation name="Paladin"/>
<vocation name="Royal Paladin" showInDescription="0"/>
<vocation name="Super Paladin"/>
<vocation name="Knight"/>
<vocation name="Elite Knight" showInDescription="0"/>
<vocation name="Super Knight"/>
</movevent>
<movevent event="DeEquip" itemid="7886" slot="feet" level="150" function="onDeEquipItem">
<vocation name="Paladin"/>
<vocation name="Royal Paladin" showInDescription="0"/>
<vocation name="Super Paladin"/>
<vocation name="Knight"/>
<vocation name="Elite Knight" showInDescription="0"/>
<vocation name="Super Knight"/>
</movevent>
<movevent event="Equip" itemid="7903" slot="head" level="150" function="onEquipItem">
<vocation name="Royal Paladin"/>
<vocation name="Elite Knight"/>
</movevent>
<movevent event="DeEquip" itemid="7903" slot="head" level="150" function="onDeEquipItem">
<vocation name="Royal Paladin"/>
<vocation name="Elite Knight"/>
</movevent>
<movevent event="Equip" itemid="7897" slot="body" level="150" function="onEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
</movevent>
<movevent event="DeEquip" itemid="7897" slot="body" level="150" function="onDeEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
</movevent>
<movevent event="Equip" itemid="7730" slot="legs" level="150" function="onEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
</movevent>
<movevent event="DeEquip" itemid="7730" slot="legs" level="150" function="onDeEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
</movevent>
<movevent event="Equip" itemid="7892" slot="feet" level="150" function="onEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
</movevent>
<movevent event="DeEquip" itemid="7892" slot="feet" level="150" function="onDeEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
</movevent>
<movevent event="Equip" itemid="7901" slot="head" level="150" function="onEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
</movevent>
<movevent event="DeEquip" itemid="7901" slot="head" level="150" function="onDeEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
<vocation name="Super Druid"/>
<vocation name="Super Sorcerer"/>
REP++ to all that give any constructive ideas,