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Jumping issue in the OTCv8 shader

anthonyx22222

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Looking for Help with the Jumping Issue in OTCv8

Hello everyone,

I came across a topic here that solves the jumping issue in Mehah's OTC, but when it comes to OTCv8, it's a completely different story, especially when you get to MapView. The structure is quite different, and even after searching for related information, it's hard to find anything useful to edit.

If anyone could help with a tutorial or some tips on how to fix this issue in OTCv8, it would be greatly appreciated!

Thanks in advance!

GIF JUMPING:

@Fresh
 
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