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Lagging OTBR

ZeroSkyer

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Hello friends, since yesterday someone is attacking my server, I use a version of OTBR, does anyone know what it could be?


Captura de pantalla (448).pngtf
 
Looks like someone has made a giant depot/inbox with a huge of amount of items and keeps stepping on the depot tile, which triggers Container:getItemHoldingCount
 
I added to see how many items are in depot, could it be? Thanks for answering
Code:
local inboxItems = player:getInbox():getItemHoldingCount()
player:sendTextMessage(MESSAGE_STATUS_DEFAULT, "Your depot contains " .. depotItems .. " item" .. (depotItems > 1 and "s" or "") .. "\
and your inbox contains "..inboxItems.." item" .. (inboxItems > 1 and "s." or "."))
 
I added to see how many items are in depot, could it be? Thanks for answering
Code:
local inboxItems = player:getInbox():getItemHoldingCount()
player:sendTextMessage(MESSAGE_STATUS_DEFAULT, "Your depot contains " .. depotItems .. " item" .. (depotItems > 1 and "s" or "") .. "\
and your inbox contains "..inboxItems.." item" .. (inboxItems > 1 and "s." or "."))
Possibly, I can only make an educated guess based on experience + the information shown in your screenshot
 
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