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[League of Legends] General Discussion

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Dyrus was BSing. this build sucks lol, but I had to test it :D
 
Elise_Teaser_thumb.jpg


This patch, we’ll welcome a champion with a lot of history into the League of Legends lineup: Elise, the Spider Queen. Originally concepted over three years ago, Elise proved to be a challenging champion to fully realize. Finally coming together as a transform champion, Elise has the ability to assume the form of either a regal mage or a deadly spider assassin.

Abilities (Human form):
  • Spider Swarm (Passive): Elise’s Human Form spells will ready a spiderling when cast on an enemy.
  • Neurotoxin: Elise damages a target based on its current Health.
  • Volatile Spiderling: Elise releases a venom-gorged spiderling that explodes when it nears a target.
  • Cocoon: Elise fires a skillshot that stuns the first enemy struck.
  • Spider Form: Elise transforms into a menacing spider with new abilities. While in Spider Form, Elise deals magic bonus damage on attack and has increased Movement Speed, Armor, and Magic Resistance. Each level of her ultimate allows Elise to summon an additional spiderling.

Abilities (Spider Form):
  • Spider Swarm (Passive): Elise summons her spiderlings to fight by her side. Spiderlings deal physical damage and take reduced damage from multi-target abilities.
  • Venomous Bite: Elise lunges forward and bites her target, slowing them and dealing bonus damage based on how low its Health is.
  • Skittering Frenzy: Elise and her spiderlings gain Attack Speed and heal her on each attack.
  • Rappel:
    • On enemy cast: Elise and her spiderlings ascend high into the air and descend upon an enemy target.
    • On ground cast: Elise and her spiderlings ascend high into the air, becoming untargetable for two seconds. Casting Rappel on a nearby enemy during this time will descend upon your target.
  • Human Form: Elise transforms into a human form with new abilities. Each level of her ultimate allows Elise to summon an additional spiderling.

Like all transform champions, successfully playing Elise involves balancing two distinct kits. More than any of her counterparts, however, the Spider Queen’s two forms embody distinct, but complimentary roles. Unlike Jayce, whose kit emphasizes flowing smoothly between ranged and melee skillsets, or Nidalee, who uses her cougar mobility to split push and create distance for her long ranged attacks, Elise’s two ability sets separate definitively into mage and assassin roles.

In her human mage form, Elise specializes in keeping her distance using low-cooldown nukes and crowd control abilities. Her spells emphasize wearing down high-health targets in preparation for a brutal finish in spider form. At the heart of this gameplay is Neurotoxin which deals damage based on the opponent’s current health. While in this form, she also generates a spiderling each time she casts a spell. Upon transformation into a spider, she summons these spiderlings to fight alongside her. Investing the time to build up your minion count is essential to performing a perfect assassination.

Once she’s switched to her spider assassin form, Elise’s kit takes on an entirely different theme. She gains a number of bonuses to her melee capabilities, and her spiderlings become active to help rapidly damage an opponent. Using Rappel, she can ascend above the battlefield, vanishing from sight and becoming untargetable for a short duration. Once she’s suspended, she can lower herself upon a nearby target, surrounding them with spiderlings. Boosting her minions’ Attack Speed with Skittering Frenzy can quickly burst down a surrounded enemy, leaving them vulnerable to execution with ¬Venomous Bite.

Using both spider and human form effectively is the key to making the most out of the Spider Queen. Having the good judgment to stay safe in your mage form while you fight to create the opportunity for a clean spider kill will make or break your success on the Fields of Justice.

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Lore:

Vicious and elegant, Elise's charismatic grace lures the innocent and greedy alike into her web of deceit. While her victims may discover her true intentions, no one has ever lived to reveal what dark secrets lie behind her enigmatic guise.

In dark halls, hidden from society, Elise preached the word of a mythical spider god. Her desperate followers hungered for the god's favor, believing its blessings to be the source of Elise's vibrance and power. When Elise proclaimed that she would lead a pilgrimage to the spider god's shrine, she selected only her most devout disciples to join her. Ecstatic, the chosen few followed her blindly as she led them on a perilous journey across the sea. When they came ashore at their final destination, the mysterious Shadow Isles, Elise led them to a cavern shrouded in webs. Expecting a shrine, the group looked to their priestess in confusion. She turned to the crowd and raised her arms in triumph, revealing strange, spiderlike legs that grew out of her back. Seeing her terrifying true form for the first time, Elise's followers turned to flee, but she conjured magical webs to trap them. With her victims ensnared, she turned to face the cave and uttered a screeching cry. An enormous undead spider-beast emerged from the darkness, dragging its hideous bulk on thick, pointed legs. Elise's followers could only scream as the monstrous spider ate them alive. She approached the sated creature, extracted its venom, and drank the strange substance. An immediate sense of rejuvenation flowed through her veins. With mortality delayed once again, Elise left to rejoin her congregation. They were overjoyed to hear that their fellows had chosen to remain at the spider god's sacred home. Elise reassured her disciples that she would lead another pilgrimage in due time. The spider god would be waiting.

"The truly faithful need not fear the spider's embrace." – Elise
Yay!
 
Am I the only one hating on Riot for making 123098129312738912639871269763 new champions?
 
Why the put time into remaking that map? In 1 month nobody will play it anyways...

you what, people still play tt

@Edit:
Just tested the new TT on PBE:

Shop on spawn:
http://nazifur.diath.net/img/20121018100504288.png

Turret and env:
http://nazifur.diath.net/img/20121018100614108.png

DFG (periodic):
http://nazifur.diath.net/img/20121018100817883.png

Consumables on TT (elixirs/wards are disabled now):
http://nazifur.diath.net/img/20121018101042421.png

Rabadon (periodic):
http://nazifur.diath.net/img/2012101810113403.png

Eww, spiders :(:
http://nazifur.diath.net/img/20121018101231451.png
 
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@1211 good style one ranked game per day :D like 10win in row :O
Ye dont pick counters orianna was against mid and i picked ahri didnt play so good didnt feed but played kinda bad.. WIN

[video=youtube;G2_m_nFmoH4]http://www.youtube.com/watch?feature=player_embedded&v=G2_m_nFmoH4#![/video]
 
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Ward skins are coming :)
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Deadfall Ward – 200 IP
Haunting Ward – 800 IP
Tomb Angel Ward – 25 RP
Widow Ward – 75 RP
Bat-O-Lantern Ward – 165 RP

1 purchase adds the ward to ur inv for 1 week. Max amount u can buy is 52 weeks
These particular ward skins will be releasing with the Shadow Isles patch and will be available until November 13, so buy a few extra weeks if you want to frighten friends and foes alike all year round.
 
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