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[League of Legends] General Discussion

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I DONT KNOW but this is maybe his abilities (not confirmed) this is just ideas ;S

A possibility for Jarvan’s Q ability is a single-target nuke where Jarvan dashes towards and through an enemy, straight to the person behind the target, like the Demacian Goku. This would enable Jarvan to dash through tanks so he can get straight to cutting up the fragile DPS or support champions hanging out in the back during teamfights.

Another potential ability would have Jarvan hurling his lance like a giant spear, impaling an enemy champion. The throw is so powerful that the lance would plant in the ground behind them, where it would transform into a flag that buffs allies. Jarvan can pick the lance back up, ala Olaf’s axe throw, but enemy champions have an opportunity to burn the flag before he gets the chance to.

- Epic. Jarvan’s ultimate has him leap into the air and slam down lance-first into an enemy champion within range. Upon impact, an arena springs up from the ground to create a one-on-one duel between Jarvan and his unfortunate nemesis. This sounds like a combination of Pantheon’s and Poppy’s ultimate abilities, although it was undecided if the ultimate will be global or how long the duel would las

Passive- Jarvan’s passive is designed to support his playstyle: initiate fights with the enemy, run into the fray hitting everyone a little bit (rather than single-target DPS), and keep on going ‘til the opposing champions are wiped out. His passive lets him deal extra damage to champions with 70% or more of their maximum health, meaning Jarvan players have the incentive to change targets rapidly in a fight, softening them a bit and then moving on to the next and letting their teammates clean up the rest. The developers were also toying with the idea of giving him an innate slowing debuff on his auto-attacks, to encourage players to tag as many enemy champions as possible to maximize his effectiveness.






Riot has been very steadily delivering new champions to their wide fanbase. It’s clear that the developing team has only gotten better with practice, as very few champions have been released in a completely broken or unbalanced state lately. Even if these champions don’t end up having these exact abilities, it’s enlightening to get a snapshot of how they played during development. What do you think of the two upcoming champions? Do they sound like a day-one purchase, or will you save your IP for bigger and badder?
 
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Why such a fail Malphite on enimies team? Took me less than 2 games to be able to pull of quadra kills on that amazing nuke of a tank. Leme guess, either A) he didn't jungle or B) he didnt go mid?... OR C) HE READ ANOTHER NOOB GUIDE ABOUT SUNFIRE CAPES AND BANSHEE VEILS! -.-...

ffs makes me mad that people play malphite in the most obviously stupid ways.

Why would it make you mad? Gives you a chance to pwn them other noob Malphites doesn't it?
Obviously if you make your own build considering the items enemy team owns = pwnage..I wish I had that skill =/
 
@up

Thats why I play when barely anyone else does ^_^

if you dont like it go to US server, US won't be on during the day at your time..
 
I like your build Lonely but i do agree that sunfire cape is great on malphite man.. it makes it so easy to farm with your E and the health + dmg is great i honestly don't see why u wouldnt want sunfire cape.

Shurelyias health/mana regen with some support regen = enough regen to spam your E with cd boots, frozen heart.

Nuff said mana aint a prob on malphite late game, i generally have 1.8k mana but my spells are spammable.

Plus doing 600 dmg every couple of seconds with E and doing 300 dmg with Q spammable really you have no troubles with "damage burst" or farming. Upgrade W twice early/mid game to farm minions, activate it on a minion wave and your shield will last longer, they will die faster. You can also do DPS malphite ( I did actually try it out ) and i used the same build i use for my DPS mordekaiser, and i would have to say malphite DPS mode is INSANE. Its like Nasus crit after farming kinda insane dmg output with the increased damage from W. Doing 600 dmg a hit aint too bad with 2.5 attacks a second and 40% lifesteal, 20% spellvamp. lol.

I agree though that banshee's veil is a decent item but only late game, not so great mid game because spells mid game generally have a low output. However, Sunfire cape i do not like for the following reasons. It does 40 magic damage, simply get some mag resist which aint hard, also gets turret agro so i would never build these unless i was cho, had 5k hp, maxed warmogs, and FoN.
 
eskhhv.jpg


I was Amunu, my real bro was Blitzkrieg xd It was my 3rd game as Amunu, still testing him, but he's just superb :D If it wasn't for me and my bro, we'd lose this game. Ashe and Garen were total noobs, KArthus was playing 1st time or 2nd time that champion so he didn't know a shyt about it... Amunu tank and I managed to be top killer& top assist xd just hilarious on my team :x

Usually I was stunning the enemies with bandage, later trantrum for damage, my bro pulled him while stunned to himself, doing his 3 skill combo, if it was necessary I did my ulti& my bro and boom, we could even f**k up a 5 man team in no time. God Bless Amunu's Ulti :D

BTW guys, don't u think that LeBlanc is a bit overpowered? I mean in my different game, when she was lvl 13 and I was lvl 11 with amunu, she could kill me in 1 combo shot... 1,5khp in no time... And I am not joking, it really had place, I was simply astonished and we eventually lost the game with like 20 0 15 stats on leblanc :x
 
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I sometimes get most kills/assists as playing malphite, or shen for that matter.

Btw when is the co-op vs AI gonna be working? I thought they said a few days and its been a week?
 
I had over 40 assists on Shen before.. With only like 10 kills, messed up
 
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