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C++ Monsters, Summons behavior on player exit! XLOG

endziu2222

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So I am working With Canary but this should not make any difference I think. I am looking for code responsible for functions where when player exit tibia monsters stop attacking him and I want to change this to my own settings. Does anyone know where to find this in source code? same with summons when player disconnect my own summons stop attacking target and weirdly enough starting attacking each other.

Just to point it out when player is hunting and xlogs monsters will no only not attack him but he is also immune to any dmg from creatures! this is wrong!
 
not sure but i would thinking with updateTarget from monster.cpp and maybe give a condition something like if creature that is in list to attack by x monster then check IPAddress it should return 0, or 0.0.0.0 etc
 
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