What Neon saidWhere the water runs along the wall is that a custom sprite?
What Neon saidWhere the water runs along the wall is that a custom sprite?
Nobody even noticed that the sewers are actually pretty terribly mapped and lack details. We're all just admiring the water haha
I don't think details are a massive part, it's playable thankfully considering it's only 1x a walkway.
Some details wouldn't hurt. Personally I'd change the ground and delete the corner wall -1 of this part (http://i.gyazo.com/29e7f7a4008c35c2d34132945bfe27bd.png)
The Sewers are actually unfinished, I haven't added details to it yetYe, I'd use these and some small rocks n perhaps gravel etc wouldn't hurt.
View attachment 27929
I don't think details are a massive part, it's playable thankfully considering it's only 1x a walkway.
Some details wouldn't hurt. Personally I'd change the ground and delete the corner wall -1 of this part (http://i.gyazo.com/29e7f7a4008c35c2d34132945bfe27bd.png)
The Sewers are actually unfinished, I haven't added details to it yet
About changing ground, I want a contrast between the ground under water and the paths beside it. That's why I've chosen two different tiles. Having the same above and below the water will make it look flat. :/
Players will be able to walk on the water as well, since it's not that deep (so the sewers are fully playable)
If I delete the corner wall it will look fucked up on the lower floor, so won't do that..
Last pic looks so amazing :O[31] - Havenport Castle
[32] - Havenport Prison
[33] - Tower of Magic
[Bonus] - Sandy shore (unfinished ocean floor)
Sincerely,
Mackan™
[33] - Tower of Magic
[Bonus] - Sandy shore (unfinished ocean floor)
Sincerely,
Mackan™
Schhhh! Thinking of editing the original one, shows more power to face the edge towards the person walking past.Its nice but the sprite on the axe, shouldnt it be facing the other way?
Agreed, he should hook the top mappers up with themMan i want those water sprites ffs!
Agreed, he should hook the top mappers up with them
Not keen to release them. Would just make it un-unique.
With the sandy shores, I'd make it a bit shallow for another 3-4 sqm and then drop.
Agreed, he should hook the top mappers up with them
Not keen to release them. Would just make it un-unique.