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MANARUNE TFS 1.3 8.0 NEKIRO

Hbraveq

Active Member
Joined
Nov 11, 2012
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Hello, I'm looking for a working manarune with % mana by lvl/mlvl
To tfs 1.3
downgrade nekiro 8.0
 
Last edited by a moderator:
Solution

or my code:

Lua:
local function getGainValue(player)
    local level, magicLevel = player:getLevel(), player:getMagicLevel()
    local min = (level * 2) + (magicLevel * 4.6)
    local max = (level * 3) + (magicLevel * 5)
    return math.random(min, max)
end

function onCastSpell(creature, variant)
    if not creature:isPlayer() then
        return false
    end

    local target = Player(variant:getNumber())
    if not target then
        return false
    end

    target:addMana(getGainValue(creature))
    target:getPosition()(CONST_ME_LOSEENERGY)
    return true
end

or my code:

Lua:
local function getGainValue(player)
    local level, magicLevel = player:getLevel(), player:getMagicLevel()
    local min = (level * 2) + (magicLevel * 4.6)
    local max = (level * 3) + (magicLevel * 5)
    return math.random(min, max)
end

function onCastSpell(creature, variant)
    if not creature:isPlayer() then
        return false
    end

    local target = Player(variant:getNumber())
    if not target then
        return false
    end

    target:addMana(getGainValue(creature))
    target:getPosition()(CONST_ME_LOSEENERGY)
    return true
end
 
Last edited:
Solution
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