So as of lately I have had some spare time to work on an old server I started up a while back, I thought it would be cool to just start a little bit of a discussion about the server, sharing its features, game-play, pvp, etc. I decided I'd rework Maveria about 2 months ago doing major, optimization, stabilizing and adding lots of new content for end game players (high level). The experience of hosting the server the first time has allowed me to sharpen the game-play for end game players which for most servers is where it can be lacking. Players find themselves saying "What do I do now?" or you can get new players wonder what direction to take starting the server. With all this in mind I have been reworking and enhancing Maveria. I am really interested in getting feedback from potential players, what kind of things they would love to see and feedback on Maveria's existing content. Before I go any further I should state up front that Maveria is based on the Cipsoft map, "But Ben, Real map is bad, but Ben real map is copy paste host, but Ben..." I understand that a lot of Real maps out there have taken on a bad name as money makers or lazy hosting, diluting the Open Tibia community crushing its creativity. However I have a different view on this, think about it from my point of view: I am one developer, I have limited time and limited resources, this means I can't map an entire server from scratch "But Ben you could just get a mapper on board" I understand that I could do this, but my past experience and no doubt there will be others out there will the same issue that mappers that you "hire" or "join" the project can be the most unproductive members of the community I have every seen. With excuses like, I don't have inspiration right now <- basically means, I can't be bothered I rather do something else lol. This is just my experience and I'm not saying all mappers are like this, but the majority I have tried to work with have done this. Anyway this is why I have gone with the Cipsoft style map, it means I have the ability to create a fun RPG and PVP experience focusing strictly on the games mechanics and not so much the mapping side. Which is what I am good at.
So! With all that out of the way, what is Maveria?
Maveria is strongly focused on PVP with semi-high experience/skill rates (similar to something like shadowcores rates). I have written all the common main quests, things like POI, Inquisition, demon oak, etc thoroughly testing them and ensuring they are stable. The server is based on 9.83 base content with all the new continents like the Deepling underwater maps, Swarm Hive, Gnomebase (opening after release), etc. Most of the mounts will be available in-game identical to official tibia mechanics:
Widow Queen, Racing Bird, War Bear, Black Sheep, Midnight Panther, Draptor, Titanica, Tin Lizzard, Rapid Boar, Stampor, Undead Cavebear, Donkey, Tiger Slug, Uniwheel, Crystal Wolf, War Horse, Kingly Deer, Tamed Panda, Dromedary, Sandstone Scorpion, Brown Horse, Armoured War Horse, Horse, Ladybug, Manta Ray, Dragonling and Water Buffalo
With some custom mounts that can be rewarded through other events. I decided not to go with so many tacky events like Zombies, poorly scripted capture the flags etc. I decided instead to create a new PVP system that I think has never before been seen (as far as I have seen). The Arena those of you who have played World of Warcraft have probably experienced its Arena System. Which is basically the concept my arena has been based on.
See the next post for detailed information
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