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NPC [Module] Advanced BuyContainer

Last edited by Mokerhamer; 17th August 2008 at 16:34. , you mean that?

No, because you should follow the instructions properly and use the newest NPC System.
 
The last edited was 17 august... that was 1 month ago :O
And it isnt working with the new NPC system.
 
it works allready with tfs..... its addbuyablecontainer i think nto sure xD
 
i kinda got i working with TFS mystic spirit.. in a way..
Change modules and global.. and rune.lua
This will allow you to buy bp of sd, mana fluids..etc. BUT, to buy a single item from the rune npc-you cannot say "10 sd".. you will have to type "offer"
and buy it from the list. And when you type "bp gmp" the npc respond with "Do you want to buy 1 |ITEMNAME| for 1000 gold coinc?"
But what the hell, it works and saves you players alot of work on repositioning all
the fluids..
Modules.lua
PHP:
if(Modules == nil) then
	-- default words for greeting and ungreeting the npc. Should be a table containing all such words.
	FOCUS_GREETWORDS = {'hi', 'hello', 'hey'}
	FOCUS_FAREWELLWORDS = {'bye', 'farewell', 'cya'}

	-- The words for requesting trade window.
	SHOP_TRADEREQUEST = {'offer', 'trade'}

	-- The word for accepting/declining an offer. CAN ONLY CONTAIN ONE FIELD! Should be a teble with a single string value.
	SHOP_YESWORD = {'yes'}
	SHOP_NOWORD = {'no'}

	-- Pattern used to get the amount of an item a player wants to buy/sell.
	PATTERN_COUNT = '%d+'

	-- Constants used to separate buying from selling.
	SHOPMODULE_SELL_ITEM = 1
	SHOPMODULE_BUY_ITEM = 2
	SHOPMODULE_BUY_ITEM_CONTAINER = 3
	SHOPMODULE_BUY_CONTAINER = 4

	-- Constants used for shop mode. Notice: addBuyableItemContainer is working on all modes
	SHOPMODULE_MODE_TALK = 1 -- Old system used before Tibia 8.2: sell/buy item name
	SHOPMODULE_MODE_TRADE = 2 -- Trade window system introduced in Tibia 8.2
	SHOPMODULE_MODE_BOTH = 3 -- Both working at one time

	-- Used shop mode
	SHOPMODULE_MODE = SHOPMODULE_MODE_BOTH

	Modules = {
		parseableModules = {}
	}

	StdModule = {}

	-- These callback function must be called with parameters.npcHandler = npcHandler in the parameters table or they will not work correctly.
	-- Notice: The members of StdModule have not yet been tested. If you find any bugs, please report them to me.
	-- Usage:
		-- keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, text = 'I sell many powerful melee weapons.'})
	function StdModule.say(cid, message, keywords, parameters, node)
		local npcHandler = parameters.npcHandler
		if(npcHandler == nil) then
			error('StdModule.say called without any npcHandler instance.')
		end
		local onlyFocus = (parameters.onlyFocus == nil or parameters.onlyFocus == true)
		if(not npcHandler:isFocused(cid) and onlyFocus) then
			return false
		end
		local parseInfo = {
				[TAG_PLAYERNAME] = getCreatureName(cid),
		}
		msgout = npcHandler:parseMessage(parameters.text or parameters.message, parseInfo)
		npcHandler:say(msgout, cid, parameters.publicize and true)
		if(parameters.reset == true) then
			npcHandler:resetNpc()
		elseif(parameters.moveup ~= nil and type(parameters.moveup) == 'number') then
			npcHandler.keywordHandler:moveUp(parameters.moveup)
		end
		return true
	end

	--Usage:
		-- local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'})
		-- 		node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20}, text = 'Congratulations! You are now promoted.')
		-- 		node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, text = 'Allright then. Come back when you are ready.'}, reset = true)
	function StdModule.promotePlayer(cid, message, keywords, parameters, node)
		local npcHandler = parameters.npcHandler
		if(npcHandler == nil) then
			error('StdModule.promotePlayer called without any npcHandler instance.')
		end
		if(not npcHandler:isFocused(cid)) then
			return false
		end

		if(isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then
			local promotedVoc = getPromotedVocation(getPlayerVocation(cid))
			if(getPlayerStorageValue(cid, 30018) == TRUE) then
				npcHandler:say('You are already promoted!', cid)
			elseif(getPlayerLevel(cid) < parameters.level) then
				npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.', cid)
			elseif(doPlayerRemoveMoney(cid, parameters.cost) ~= TRUE) then
				npcHandler:say('You do not have enough money!', cid)
			else
				doPlayerSetVocation(cid, promotedVoc)
				npcHandler:say(parameters.text, cid)
			end
		else
			npcHandler:say("You need a premium account in order to get promoted", cid)
		end
		npcHandler:resetNpc()
		return true
	end

	function StdModule.learnSpell(cid, message, keywords, parameters, node)
		local npcHandler = parameters.npcHandler
		if(npcHandler == nil) then
			error('StdModule.buySpell called without any npcHandler instance.')
		end
		if(not npcHandler:isFocused(cid)) then
			return false
		end

		if(isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then
			if getPlayerLearnedInstantSpell(cid, parameters.spellName) == TRUE then
				npcHandler:say('You already know this spell.', cid)
			elseif getPlayerLevel(cid) < parameters.level then
				npcHandler:say('You need to obtain a level of ' .. parameters.level .. ' or higher to be able to learn ' .. parameters.spellName .. '.', cid)
			elseif getPlayerVocation(cid) ~= parameters.vocation and getPlayerVocation(cid) ~= parameters.vocation + 4 and vocation ~= 9 then
				npcHandler:say('This spell is not for your vocation', cid)
			elseif doPlayerRemoveMoney(cid, parameters.price) == FALSE then
				npcHandler:say('You do not have enough money, this spell costs ' .. parameters.price .. ' gold.', cid)
			else
				npcHandler:say('You have learned ' .. parameters.spellName .. '.', cid)
				playerLearnInstantSpell(cid, parameters.spellName)
			end
		else
			npcHandler:say('You need a premium account in order to buy ' .. parameters.spellName .. '.', cid)
		end
		npcHandler:resetNpc()
		return true
	end

	function StdModule.bless(cid, message, keywords, parameters, node)
		local npcHandler = parameters.npcHandler
		if(npcHandler == nil) then
			error('StdModule.bless called without any npcHandler instance.')
		end
		if(not npcHandler:isFocused(cid)) then
			return false
		end

		if(isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then
			if getPlayerBlessing(cid, parameters.bless) then
				npcHandler:say("Gods have already blessed you with this blessing!", cid)
			elseif doPlayerRemoveMoney(cid, parameters.cost) == FALSE then
				npcHandler:say("You don't have enough money for blessing.", cid)
			else
				npcHandler:say("You have been blessed by one of the five gods!", cid)
				doPlayerAddBlessing(cid, parameters.bless)
			end
		else
			npcHandler:say('You need a premium account in order to be blessed.', cid)
		end
		npcHandler:resetNpc()
		return true
	end

	function StdModule.travel(cid, message, keywords, parameters, node)
		local npcHandler = parameters.npcHandler
		if(npcHandler == nil) then
			error('StdModule.travel called without any npcHandler instance.')
		end
		if(not npcHandler:isFocused(cid)) then
			return false
		end
		if(isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then
			if(parameters.level ~= nil and getPlayerLevel(cid) < parameters.level) then
				npcHandler:say('You must reach level ' .. parameters.level .. ' before I can let you go there.', cid)
			elseif(doPlayerRemoveMoney(cid, parameters.cost) ~= TRUE) then
				npcHandler:say('You do not have enough money!', cid)
			else
				doTeleportThing(cid, parameters.destination, 0)
				doSendMagicEffect(parameters.destination, 10)
			end
		else
			npcHandler:say('I can only allow premium players to travel with me.', cid)
		end
		npcHandler:resetNpc()
		return true
	end

	FocusModule = {
		npcHandler = nil
	}

	-- Creates a new instance of FocusModule without an associated NpcHandler.
	function FocusModule:new()
		local obj = {}
		setmetatable(obj, self)
		self.__index = self
		return obj
	end

	-- Inits the module and associates handler to it.
	function FocusModule:init(handler)
		self.npcHandler = handler
		for i, word in pairs(FOCUS_GREETWORDS) do
			local obj = {}
			table.insert(obj, word)
			obj.callback = FOCUS_GREETWORDS.callback or FocusModule.messageMatcher
			handler.keywordHandler:addKeyword(obj, FocusModule.onGreet, {module = self})
		end

		for i, word in pairs(FOCUS_FAREWELLWORDS) do
			local obj = {}
			table.insert(obj, word)
			obj.callback = FOCUS_FAREWELLWORDS.callback or FocusModule.messageMatcher
			handler.keywordHandler:addKeyword(obj, FocusModule.onFarewell, {module = self})
		end

		return true
	end

	-- Greeting callback function.
	function FocusModule.onGreet(cid, message, keywords, parameters)
		parameters.module.npcHandler:onGreet(cid)
		return true
	end

	-- UnGreeting callback function.
	function FocusModule.onFarewell(cid, message, keywords, parameters)
		if(parameters.module.npcHandler:isFocused(cid)) then
			parameters.module.npcHandler:onFarewell(cid)
			return true
		else
			return false
		end
	end

	-- Custom message matching callback function for greeting messages.
	function FocusModule.messageMatcher(keywords, message)
		for i, word in pairs(keywords) do
			if(type(word) == 'string') then
				if string.find(message, word) and not string.find(message, '[%w+]' .. word) and not string.find(message, word .. '[%w+]') then
					return true
				end
			end
		end
		return false
	end

	KeywordModule = {
		npcHandler = nil
	}
	-- Add it to the parseable module list.
	Modules.parseableModules['module_keywords'] = KeywordModule

	function KeywordModule:new()
		local obj = {}
		setmetatable(obj, self)
		self.__index = self
		return obj
	end

	function KeywordModule:init(handler)
		self.npcHandler = handler
		return true
	end

	-- Parses all known parameters.
	function KeywordModule:parseParameters()
		local ret = NpcSystem.getParameter('keywords')
		if(ret ~= nil) then
			self:parseKeywords(ret)
		end
	end

	function KeywordModule:parseKeywords(data)
		local n = 1
		for keys in string.gmatch(data, '[^;]+') do
			local i = 1

			local keywords = {}

			for temp in string.gmatch(keys, '[^,]+') do
				table.insert(keywords, temp)
				i = i+1
			end

			if(i ~= 1) then
				local reply = NpcSystem.getParameter('keyword_reply' .. n)
				if(reply ~= nil) then
					self:addKeyword(keywords, reply)
				else
					print('[Warning] NpcSystem:', 'Parameter \'' .. 'keyword_reply' .. n .. '\' missing. Skipping...')
				end
			else
				print('[Warning] NpcSystem:', 'No keywords found for keyword set #' .. n .. '. Skipping...')
			end
			n = n+1
		end
	end

	function KeywordModule:addKeyword(keywords, reply)
		self.npcHandler.keywordHandler:addKeyword(keywords, StdModule.say, {npcHandler = self.npcHandler, onlyFocus = true, text = reply, reset = true})
	end

	TravelModule = {
		npcHandler = nil,
		destinations = nil,
		yesNode = nil,
		noNode = nil,
	}
	-- Add it to the parseable module list.
	Modules.parseableModules['module_travel'] = TravelModule

	function TravelModule:new()
		local obj = {}
		setmetatable(obj, self)
		self.__index = self
		return obj
	end

	function TravelModule:init(handler)
		self.npcHandler = handler
		self.yesNode = KeywordNode:new(SHOP_YESWORD, TravelModule.onConfirm, {module = self})
		self.noNode = KeywordNode:new(SHOP_NOWORD, TravelModule.onDecline, {module = self})
		self.destinations = {}
		return true
	end

	-- Parses all known parameters.
	function TravelModule:parseParameters()
		local ret = NpcSystem.getParameter('travel_destinations')
		if(ret ~= nil) then
			self:parseDestinations(ret)

			self.npcHandler.keywordHandler:addKeyword({'destination'}, TravelModule.listDestinations, {module = self})
			self.npcHandler.keywordHandler:addKeyword({'where'}, TravelModule.listDestinations, {module = self})
			self.npcHandler.keywordHandler:addKeyword({'travel'}, TravelModule.listDestinations, {module = self})
		end
	end

	function TravelModule:parseDestinations(data)
		for destination in string.gmatch(data, '[^;]+') do
			local i = 1

			local name = nil
			local x = nil
			local y = nil
			local z = nil
			local cost = nil
			local premium = false

			for temp in string.gmatch(destination, '[^,]+') do
				if(i == 1) then
					name = temp
				elseif(i == 2) then
					x = tonumber(temp)
				elseif(i == 3) then
					y = tonumber(temp)
				elseif(i == 4) then
					z = tonumber(temp)
				elseif(i == 5) then
					cost = tonumber(temp)
				elseif(i == 6) then
					premium = temp == 'true'
				else
					print('[Warning] NpcSystem:', 'Unknown parameter found in travel destination parameter.', temp, destination)
				end
				i = i+1
			end

			if(name ~= nil and x ~= nil and y ~= nil and z ~= nil and cost ~= nil) then
				self:addDestination(name, {x=x, y=y, z=z}, cost, premium)
			else
				print('[Warning] NpcSystem:', 'Parameter(s) missing for travel destination:', name, x, y, z, cost, premium)
			end
		end
	end

	function TravelModule:addDestination(name, position, price, premium)
		table.insert(self.destinations, name)

		local parameters = {
			cost = price,
			destination = position,
			premium = premium,
			module = self
		}
		local keywords = {}
		table.insert(keywords, name)

		local keywords2 = {}
		table.insert(keywords2, 'bring me to ' .. name)
		local node = self.npcHandler.keywordHandler:addKeyword(keywords, TravelModule.travel, parameters)
		self.npcHandler.keywordHandler:addKeyword(keywords2, TravelModule.bringMeTo, parameters)
		node:addChildKeywordNode(self.yesNode)
		node:addChildKeywordNode(self.noNode)
	end

	function TravelModule.travel(cid, message, keywords, parameters, node)
		local module = parameters.module
		if(not module.npcHandler:isFocused(cid)) then
			return false
		end

		local npcHandler = module.npcHandler

		local cost = parameters.cost
		local destination = parameters.destination
		local premium = parameters.premium

		module.npcHandler:say('Do you want to travel to ' .. keywords[1] .. ' for ' .. cost .. ' gold coins?', cid)
		return true
	end

	function TravelModule.onConfirm(cid, message, keywords, parameters, node)
		local module = parameters.module
		if(not module.npcHandler:isFocused(cid)) then
			return false
		end

		local npcHandler = module.npcHandler

		local parentParameters = node:getParent():getParameters()
		local cost = parentParameters.cost
		local destination = parentParameters.destination
		local premium = parentParameters.premium

		if(isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium ~= true) then
			if(doPlayerRemoveMoney(cid, cost) ~= TRUE) then
				npcHandler:say('You do not have enough money!', cid)
			else
				npcHandler:say('It was a pleasure doing business with you.', cid)
				npcHandler:releaseFocus(cid)
				doTeleportThing(cid, destination, 0)
				doSendMagicEffect(destination, 10)
			end
		else
			npcHandler:say('I can only allow premium players to travel there.', cid)
		end

		npcHandler:resetNpc()
		return true
	end

	-- onDecliune keyword callback function. Generally called when the player sais 'no' after wanting to buy an item. 
	function TravelModule.onDecline(cid, message, keywords, parameters, node)
		local module = parameters.module
		if(not module.npcHandler:isFocused(cid)) then
			return false
		end
		local parentParameters = node:getParent():getParameters()
		local parseInfo = {
			[TAG_PLAYERNAME] = getCreatureName(cid),
		}
		local msg = module.npcHandler:parseMessage(module.npcHandler:getMessage(MESSAGE_DECLINE), parseInfo)
		module.npcHandler:say(msg, cid)
		module.npcHandler:resetNpc()
		return true
	end

	function TravelModule.bringMeTo(cid, message, keywords, parameters, node)
		local module = parameters.module
		if(not module.npcHandler:isFocused(cid)) then
			return false
		end

		local cost = parameters.cost
		local destination = parameters.destination
		local premium = parameters.premium

		if(isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium ~= true) then
			if(doPlayerRemoveMoney(cid, cost) == TRUE) then
				doTeleportThing(cid, destination, 0)
				doSendMagicEffect(destination, 10)
			end
		end
		return true
	end

	function TravelModule.listDestinations(cid, message, keywords, parameters, node)
		local module = parameters.module
		if(not module.npcHandler:isFocused(cid)) then
			return false
		end

		local msg = 'I can bring you to '
		--local i = 1
		local maxn = table.maxn(module.destinations)
		for i, destination in pairs(module.destinations) do
			msg = msg .. destination
			if(i == maxn -1 ) then
				msg = msg .. ' and '
			elseif(i == maxn) then
				msg = msg .. '.'
			else
				msg = msg .. ', '
			end
			i = i + 1
		end

		module.npcHandler:say(msg, cid)
		module.npcHandler:resetNpc()
		return true
	end

	ShopModule = {
		npcHandler = nil,
		yesNode = nil,
		noNode = nil,
		noText = '',
		maxCount = 100,
		amount = 0
	}

	-- Add it to the parseable module list.
	Modules.parseableModules['module_shop'] = ShopModule

	-- Creates a new instance of ShopModule
	function ShopModule:new()
		local obj = {}
		setmetatable(obj, self)
		self.__index = self
		return obj
	end

	-- Parses all known parameters.
	function ShopModule:parseParameters()
		local ret = NpcSystem.getParameter('shop_buyable')
		if(ret ~= nil) then
			self:parseBuyable(ret)
		end

		local ret = NpcSystem.getParameter('shop_sellable')
		if(ret ~= nil) then
			self:parseSellable(ret)
		end

		local ret = NpcSystem.getParameter('shop_buyable_containers')
		if(ret ~= nil) then
			self:parseBuyableContainers(ret)
		end
	end

	-- Parse a string contaning a set of buyable items.
	function ShopModule:parseBuyable(data)
		for item in string.gmatch(data, '[^;]+') do
			local i = 1

			local name = nil
			local itemid = nil
			local cost = nil
			local subType = nil
			local realName = nil

			for temp in string.gmatch(item, '[^,]+') do
				if(i == 1) then
					name = temp
				elseif(i == 2) then
					itemid = tonumber(temp)
				elseif(i == 3) then
					cost = tonumber(temp)
				elseif(i == 4) then
					subType = tonumber(temp)
				elseif(i == 5) then
					realName = temp
				else
					print('[Warning] NpcSystem:', 'Unknown parameter found in buyable items parameter.', temp, item)
				end
				i = i + 1
			end

			if(SHOPMODULE_MODE == SHOPMODULE_MODE_TRADE) then
				if(itemid ~= nil and cost ~= nil) then
					if((isItemRune(itemid) == TRUE or isItemFluidContainer(itemid) == TRUE) and subType == nil) then
						print('[Warning] NpcSystem:', 'SubType missing for parameter item:', item)
					else
						self:addBuyableItem(nil, itemid, cost, subType, realName)
					end
				else
					print('[Warning] NpcSystem:', 'Parameter(s) missing for item:', itemid, cost)
				end
			else
				if(name ~= nil and itemid ~= nil and cost ~= nil) then
					if((isItemRune(itemid) == TRUE or isItemFluidContainer(itemid) == TRUE) and subType == nil) then
						print('[Warning] NpcSystem:', 'SubType missing for parameter item:', item)
					else
						local names = {}
						table.insert(names, name)
						self:addBuyableItem(names, itemid, cost, subType, realName)
					end
				else
					print('[Warning] NpcSystem:', 'Parameter(s) missing for item:', name, itemid, cost)
				end
			end
		end
	end

	-- Parse a string contaning a set of sellable items.
	function ShopModule:parseSellable(data)
		for item in string.gmatch(data, '[^;]+') do
			local i = 1

			local name = nil
			local itemid = nil
			local cost = nil
			local realName = nil

			for temp in string.gmatch(item, '[^,]+') do
				if(i == 1) then
					name = temp
				elseif(i == 2) then
					itemid = tonumber(temp)
				elseif(i == 3) then
					cost = tonumber(temp)
				elseif(i == 4) then
					realName = temp
				else
					print('[Warning] NpcSystem:', 'Unknown parameter found in sellable items parameter.', temp, item)
				end
				i = i + 1
			end

			if(SHOPMODULE_MODE == SHOPMODULE_MODE_TRADE) then
				if(itemid ~= nil and cost ~= nil) then
					self:addSellableItem(nil, itemid, cost, realName)
				else
					print('[Warning] NpcSystem:', 'Parameter(s) missing for item:', itemid, cost)
				end
			else
				if(name ~= nil and itemid ~= nil and cost ~= nil) then
					local names = {}
					table.insert(names, name)
					self:addSellableItem(names, itemid, cost, realName)
				else
					print('[Warning] NpcSystem:', 'Parameter(s) missing for item:', name, itemid, cost)
				end
			end
		end
	end

	-- Parse a string contaning a set of buyable items.
	function ShopModule:parseBuyableContainers(data)
		for item in string.gmatch(data, '[^;]+') do
			local i = 1

			local name = nil
			local container = nil
			local itemid = nil
			local cost = nil
			local subType = nil
			local realName = nil

			for temp in string.gmatch(item, '[^,]+') do
				if(i == 1) then
					name = temp
				elseif(i == 2) then
					itemid = tonumber(temp)
				elseif(i == 3) then
					itemid = tonumber(temp)
				elseif(i == 4) then
					cost = tonumber(temp)
				elseif(i == 5) then
					subType = tonumber(temp)
				elseif(i == 6) then
					realName = temp
				else
					print('[Warning] NpcSystem:', 'Unknown parameter found in buyable items parameter.', temp, item)
				end
				i = i + 1
			end

			if(name ~= nil and container ~= nil and itemid ~= nil and cost ~= nil) then
				if((isItemRune(itemid) == TRUE or isItemFluidContainer(itemid) == TRUE) and subType == nil) then
					print('[Warning] NpcSystem:', 'SubType missing for parameter item:', item)
				else
					local names = {}
					table.insert(names, name)
					self:addBuyableItemContainer(names, container, itemid, cost, subType, realName)
				end
			else
				print('[Warning] NpcSystem:', 'Parameter(s) missing for item:', name, container, itemid, cost)
			end
		end
	end

	-- Initializes the module and associates handler to it.
	function ShopModule:init(handler)
		self.npcHandler = handler
		self.yesNode = KeywordNode:new(SHOP_YESWORD, ShopModule.onConfirm, {module = self})
		self.noNode = KeywordNode:new(SHOP_NOWORD, ShopModule.onDecline, {module = self})
		self.noText = handler:getMessage(MESSAGE_DECLINE)

		if(SHOPMODULE_MODE ~= SHOPMODULE_MODE_TALK) then
			for i, word in pairs(SHOP_TRADEREQUEST) do
				local obj = {}
				table.insert(obj, word)
				obj.callback = SHOP_TRADEREQUEST.callback or ShopModule.messageMatcher
				handler.keywordHandler:addKeyword(obj, ShopModule.requestTrade, {module = self})
			end
		end

		return true
	end

	-- Custom message matching callback function for requesting trade messages.
	function ShopModule.messageMatcher(keywords, message)
		for i, word in pairs(keywords) do
			if(type(word) == 'string') then
				if string.find(message, word) and not string.find(message, '[%w+]' .. word) and not string.find(message, word .. '[%w+]') then
					return true
				end
			end
		end
		return false
	end

	-- Resets the module-specific variables.
	function ShopModule:reset()
		self.amount = 0
	end

	-- Function used to match a number value from a string.
	function ShopModule:getCount(message)
		local ret = 1
		local b, e = string.find(message, PATTERN_COUNT)
		if b ~= nil and e ~= nil then
			ret = tonumber(string.sub(message, b, e))
		end

		if(ret <= 0) then
			ret = 1
		elseif(ret > self.maxCount) then
			ret = self.maxCount
		end

		return ret
	end

	-- Adds a new buyable item.
	--	names = A table containing one or more strings of alternative names to this item. Used only for old buy/sell system.
	--	itemid = The itemid of the buyable item
	--	cost = The price of one single item
	--	subType - The subType of each rune or fluidcontainer item. Can be left out if it is not a rune/fluidcontainer. Default value is 0.
	--	realName - The real, full name for the item. Will be used as ITEMNAME in MESSAGE_ONBUY and MESSAGE_ONSELL if defined. Default value is nil (getItemName will be used)
	function ShopModule:addBuyableItem(names, itemid, cost, subType, realName)
		if(SHOPMODULE_MODE ~= SHOPMODULE_MODE_TALK) then
			if(self.npcHandler.shopItems[itemid] == nil) then
				self.npcHandler.shopItems[itemid] = {buyPrice = 0, sellPrice = 0, subType = 0, realName = realName or getItemName(itemid)}
			end

			self.npcHandler.shopItems[itemid].buyPrice = cost
			self.npcHandler.shopItems[itemid].subType = subType or 0
		end

		if(names ~= nil and SHOPMODULE_MODE ~= SHOPMODULE_MODE_TRADE) then
			for i, name in pairs(names) do
				local parameters = {
						itemid = itemid,
						cost = cost,
						eventType = SHOPMODULE_BUY_ITEM,
						module = self,
						realName = realName or getItemName(itemid),
						subType = subType or 1
					}

				keywords = {}
				table.insert(keywords, 'buy')
				table.insert(keywords, name)
				local node = self.npcHandler.keywordHandler:addKeyword(keywords, ShopModule.tradeItem, parameters)
				node:addChildKeywordNode(self.yesNode)
				node:addChildKeywordNode(self.noNode)
			end
		end
	end

	-- Adds a new buyable item.
	--	names = A table containing one or more strings of alternative names to this item.
	--	container = Backpack, bag or any other itemid of container where bought items will be stored
	--	itemid = The itemid of the buyable item
	--	cost = The price of one single item
	--	subType - The subType of each rune or fluidcontainer item. Can be left out if it is not a rune/fluidcontainer. Default value is 0.
	--	realName - The real, full name for the item. Will be used as ITEMNAME in MESSAGE_ONBUY and MESSAGE_ONSELL if defined. Default value is nil (getItemName will be used)
	function ShopModule:addBuyableItemContainer(names, container, itemid, cost, subType, realName)
		if(names ~= nil) then
			for i, name in pairs(names) do
				local parameters = {
						container = container,
						itemid = itemid,
						cost = cost,
						eventType = SHOPMODULE_BUY_ITEM_CONTAINER,
						module = self,
						realName = realName or getItemName(itemid),
						subType = subType or 1
					}

				keywords = {}
				table.insert(keywords, 'buy')
				table.insert(keywords, name)
				local node = self.npcHandler.keywordHandler:addKeyword(keywords, ShopModule.tradeItem, parameters)
				node:addChildKeywordNode(self.yesNode)
				node:addChildKeywordNode(self.noNode)
			end
		end
	end
	---	fffdfsdfsdfsdfsdfgergwrgrgergiegblgbliwkg
	
	function ShopModule:buyContainer(names, container, itemid, cost, charges, realname)
		for i, name in pairs(names) do
			local parameters = {
			        container = container,
					itemid = itemid,
					cost = cost,
					charges = charges,
					eventType = SHOPMODULE_BUY_CONTAINER,
					module = self
				}
			if(realname ~= nil) then
				parameters.realname = realname
			end
			if(isItemRune(itemid) == TRUE or isItemFluidContainer(itemid) == TRUE) then
				parameters.charges = charges
			end
			keywords = {}
			table.insert(keywords, name)
			local node = self.npcHandler.keywordHandler:addKeyword(keywords, ShopModule.tradeItem, parameters)
			node:addChildKeywordNode(self.yesNode)
			node:addChildKeywordNode(self.noNode)
		end
	end


	-- Adds a new sellable item.
	--	names = A table containing one or more strings of alternative names to this item. Used only by old buy/sell system.
	--	itemid = The itemid of the sellable item
	--	cost = The price of one single item
	--	realName - The real, full name for the item. Will be used as ITEMNAME in MESSAGE_ONBUY and MESSAGE_ONSELL if defined. Default value is nil (getItemName will be used)
	function ShopModule:addSellableItem(names, itemid, cost, realName)
		if(SHOPMODULE_MODE ~= SHOPMODULE_MODE_TALK) then
			if(self.npcHandler.shopItems[itemid] == nil) then
				self.npcHandler.shopItems[itemid] = {buyPrice = 0, sellPrice = 0, subType = 0, realName = realName or getItemName(itemid)}
			end

			self.npcHandler.shopItems[itemid].sellPrice = cost
		end

		if(names ~= nil and SHOPMODULE_MODE ~= SHOPMODULE_MODE_TRADE) then
			for i, name in pairs(names) do
				local parameters = {
						itemid = itemid,
						cost = cost,
						eventType = SHOPMODULE_SELL_ITEM,
						module = self,
						realName = realName or getItemName(itemid)
					}

				keywords = {}
				table.insert(keywords, 'sell')
				table.insert(keywords, name)
				local node = self.npcHandler.keywordHandler:addKeyword(keywords, ShopModule.tradeItem, parameters)
				node:addChildKeywordNode(self.yesNode)
				node:addChildKeywordNode(self.noNode)
			end
		end
	end

	-- onModuleReset callback function. Calls ShopModule:reset()
	function ShopModule:callbackOnModuleReset()
		self:reset()
		return true
	end

	-- doPlayerAddItem function variation. Used specifically for NPCs.
	ShopModule.doPlayerAddItem = function(cid, itemid, amount, subType)
		local amount = amount or 1
		local subType = subType or 0

		if(isItemStackable(itemid) == TRUE) then
			local item = doCreateItemEx(itemid, amount)
			local ret = doPlayerAddItemEx(cid, item)
			if(ret ~= RETURNVALUE_NOERROR) then
				return {}, 0
			end

			return {item}, amount
		end

		local items = {}
		local ret = 0
		local a = 0
		for i = 1, amount do
			items[i] = doCreateItemEx(itemid, subType)
			ret = doPlayerAddItemEx(cid, items[i])
			if(ret ~= RETURNVALUE_NOERROR) then
				break
			end

			a = a + 1
		end

		return items, a
	end

	-- Callback onBuy() function. If you wish, you can change certain Npc to use your onBuy().
	function ShopModule:callbackOnBuy(cid, itemid, subType, amount)
		if(self.npcHandler.shopItems[itemid] == nil) then
			error("[ShopModule.onBuy]", "items[itemid] == nil")
		end

		local parseInfo = {
			[TAG_PLAYERNAME] = getPlayerName(cid),
			[TAG_ITEMCOUNT] = amount,
			[TAG_TOTALCOST] = amount * self.npcHandler.shopItems[itemid].buyPrice,
			[TAG_ITEMNAME] = self.npcHandler.shopItems[itemid].realName
		}

		if(getPlayerMoney(cid) < amount * self.npcHandler.shopItems[itemid].buyPrice) then
			local msg = self.npcHandler:getMessage(MESSAGE_NEEDMOREMONEY)
			msg = self.npcHandler:parseMessage(msg, parseInfo)
			self.npcHandler:say(msg, cid)
			return false
		end

		local boughtItems, i = ShopModule.doPlayerAddItem(cid, itemid, amount, subType)
		if(i < amount) then
			local msgId = MESSAGE_ONBUYNEEDSPACE
			if(i == 0) then
				msgId = MESSAGE_NEEDMORESPACE
			end

			local msg = self.npcHandler:getMessage(msgId)
			parseInfo[TAG_ITEMCOUNT] = i
			msg = self.npcHandler:parseMessage(msg, parseInfo)
			self.npcHandler:say(msg, cid)
			if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then
				self.npcHandler.talkStart[cid] = os.time()
			else
				self.npcHandler.talkStart = os.time()
			end
			if(i > 0) then
				doPlayerRemoveMoney(cid, i * self.npcHandler.shopItems[itemid].buyPrice)
				return true
			end
			return false
		else
			local msg = self.npcHandler:getMessage(MESSAGE_ONBUY)
			msg = self.npcHandler:parseMessage(msg, parseInfo)
			self.npcHandler:say(msg, cid)
			doPlayerRemoveMoney(cid, amount * self.npcHandler.shopItems[itemid].buyPrice)
			if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then
				self.npcHandler.talkStart[cid] = os.time()
			else
				self.npcHandler.talkStart = os.time()
			end
			return true
		end
	end

	-- Callback onSell() function. If you wish, you can change certain Npc to use your onSell().
	function ShopModule:callbackOnSell(cid, itemid, subType, amount)
		if(self.npcHandler.shopItems[itemid] == nil) then
			error("[ShopModule.onSell]", "items[itemid] == nil")
		end

		local parseInfo = {
			[TAG_PLAYERNAME] = getPlayerName(cid),
			[TAG_ITEMCOUNT] = amount,
			[TAG_TOTALCOST] = amount * self.npcHandler.shopItems[itemid].buyPrice,
			[TAG_ITEMNAME] = self.npcHandler.shopItems[itemid].realName
		}

		if(subType < 1) then
			subType = -1
		end
		if(doPlayerRemoveItem(cid, itemid, amount, subType) == TRUE) then
			local msg = self.npcHandler:getMessage(MESSAGE_ONSELL)
			msg = self.npcHandler:parseMessage(msg, parseInfo)
			self.npcHandler:say(msg, cid)
			doPlayerAddMoney(cid, amount * self.npcHandler.shopItems[itemid].sellPrice)
			if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then
				self.npcHandler.talkStart[cid] = os.time()
			else
				self.npcHandler.talkStart = os.time()
			end
			return true
		else
			local msg = self.npcHandler:getMessage(MESSAGE_NOTHAVEITEM)
			msg = self.npcHandler:parseMessage(msg, parseInfo)
			self.npcHandler:say(msg, cid)
			if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then
				self.npcHandler.talkStart[cid] = os.time()
			else
				self.npcHandler.talkStart = os.time()
			end
			return false
		end
	end

	-- Callback for requesting a trade window with the NPC.
	function ShopModule.requestTrade(cid, message, keywords, parameters, node)
		local module = parameters.module
		if(not module.npcHandler:isFocused(cid)) then
			return false
		end

		local itemWindow = {}
		for itemid, attr in pairs(module.npcHandler.shopItems) do
			local item = {id = itemid, buy = attr.buyPrice, sell = attr.sellPrice, subtype = attr.subType}
			table.insert(itemWindow, item)
		end

		if(itemWindow[1] == nil) then
			local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid) }
			local msg = module.npcHandler:parseMessage(module.npcHandler:getMessage(MESSAGE_NOSHOP), parseInfo)
			module.npcHandler:say(msg, cid)
			return true
		end

		local parseInfo = { [TAG_PLAYERNAME] = getPlayerName(cid) }
		local msg = module.npcHandler:parseMessage(module.npcHandler:getMessage(MESSAGE_SENDTRADE), parseInfo)
		openShopWindow(cid, itemWindow,
			function(cid, itemid, subType, amount) module.npcHandler:onBuy(cid, itemid, subType, amount) end,
			function(cid, itemid, subType, amount) module.npcHandler:onSell(cid, itemid, subType, amount) end)
		module.npcHandler:say(msg, cid)
		return true
	end

	-- onConfirm keyword callback function. Sells/buys the actual item.
	function ShopModule.onConfirm(cid, message, keywords, parameters, node)
		local module = parameters.module
		if(not module.npcHandler:isFocused(cid)) then
			return false
		end

		local parentParameters = node:getParent():getParameters()
		local parseInfo = {
			[TAG_PLAYERNAME] = getPlayerName(cid),
			[TAG_ITEMCOUNT] = module.amount,
			[TAG_TOTALCOST] = parentParameters.cost * module.amount,
			[TAG_ITEMNAME] = parentParameters.realName
		}

		if(parentParameters.eventType == SHOPMODULE_SELL_ITEM) then
			local ret = doPlayerSellItem(cid, parentParameters.itemid, module.amount, parentParameters.cost * module.amount)
			if(ret == LUA_NO_ERROR) then
				local msg = module.npcHandler:getMessage(MESSAGE_ONSELL)
				msg = module.npcHandler:parseMessage(msg, parseInfo)
				module.npcHandler:say(msg, cid)
			else
				local msg = module.npcHandler:getMessage(MESSAGE_NOTHAVEITEM)
				msg = module.npcHandler:parseMessage(msg, parseInfo)
				module.npcHandler:say(msg, cid)
			end
		elseif(parentParameters.eventType == SHOPMODULE_BUY_ITEM) then
			local ret = doPlayerBuyItem(cid, parentParameters.itemid, module.amount, parentParameters.cost * module.amount, parentParameters.subType)
			if(ret == LUA_NO_ERROR) then
				if parentParameters.itemid == ITEM_PARCEL then
					doPlayerBuyItem(cid, ITEM_LABEL, module.amount, 0, parentParameters.subType)
				end
				local msg = module.npcHandler:getMessage(MESSAGE_ONBUY)
				msg = module.npcHandler:parseMessage(msg, parseInfo)
				module.npcHandler:say(msg, cid)
			else
				local msg = module.npcHandler:getMessage(MESSAGE_NEEDMOREMONEY)
				msg = module.npcHandler:parseMessage(msg, parseInfo)
				module.npcHandler:say(msg, cid)
			end
		elseif(parentParameters.eventType == SHOPMODULE_BUY_ITEM_CONTAINER) then
			local ret = doPlayerBuyItemContainer(cid, parentParameters.container, parentParameters.itemid, module.amount, parentParameters.cost * module.amount, parentParameters.subType)
			if(ret == LUA_NO_ERROR) then
				local msg = module.npcHandler:getMessage(MESSAGE_ONBUY)
				msg = module.npcHandler:parseMessage(msg, parseInfo)
				module.npcHandler:say(msg, cid)
			else
				local msg = module.npcHandler:getMessage(MESSAGE_NEEDMOREMONEY)
				msg = module.npcHandler:parseMessage(msg, parseInfo)
				module.npcHandler:say(msg, cid)
			end		
		elseif(parentParameters.eventType == SHOPMODULE_BUY_CONTAINER) then
			local ret = doPlayerBuyItemContainer(cid, parentParameters.container, parentParameters.itemid, module.amount, parentParameters.cost * module.amount, parentParameters.subType)
			if(ret == LUA_NO_ERROR) then
				local msg = module.npcHandler:getMessage(MESSAGE_ONBUY)
				msg = module.npcHandler:parseMessage(msg, parseInfo)
				module.npcHandler:say(msg, cid)
			else
				local msg = module.npcHandler:getMessage(MESSAGE_NEEDMOREMONEY)
				msg = module.npcHandler:parseMessage(msg, parseInfo)
				module.npcHandler:say(msg, cid)
			end
		end

		module.npcHandler:resetNpc()
		return true
	end

	-- onDecliune keyword callback function. Generally called when the player sais 'no' after wanting to buy an item.
	function ShopModule.onDecline(cid, message, keywords, parameters, node)
		local module = parameters.module
		if(not module.npcHandler:isFocused(cid)) then
			return false
		end

		local parentParameters = node:getParent():getParameters()
		local parseInfo = {
			[TAG_PLAYERNAME] = getPlayerName(cid),
			[TAG_ITEMCOUNT] = module.amount,
			[TAG_TOTALCOST] = parentParameters.cost * module.amount,
			[TAG_ITEMNAME] = parentParameters.realName
		}

		local msg = module.npcHandler:parseMessage(module.noText, parseInfo)
		module.npcHandler:say(msg, cid)
		module.npcHandler:resetNpc()
		return true
	end

	-- tradeItem callback function. Makes the npc say the message defined by MESSAGE_BUY or MESSAGE_SELL
	function ShopModule.tradeItem(cid, message, keywords, parameters, node)
		local module = parameters.module
		if(not module.npcHandler:isFocused(cid)) then
			return false
		end

		local count = module:getCount(message)
		module.amount = count
		local parseInfo = {
			[TAG_PLAYERNAME] = getPlayerName(cid),
			[TAG_ITEMCOUNT] = module.amount,
			[TAG_TOTALCOST] = parameters.cost * module.amount,
			[TAG_ITEMNAME] = parameters.realName
		}

		if(parameters.eventType == SHOPMODULE_SELL_ITEM) then
			local msg = module.npcHandler:getMessage(MESSAGE_SELL)
			msg = module.npcHandler:parseMessage(msg, parseInfo)
			module.npcHandler:say(msg, cid)
		elseif(parameters.eventType == SHOPMODULE_BUY_ITEM) then
			local msg = module.npcHandler:getMessage(MESSAGE_BUY)
			msg = module.npcHandler:parseMessage(msg, parseInfo)
			module.npcHandler:say(msg, cid)
		elseif(parameters.eventType == SHOPMODULE_BUY_CONTAINER) then
			local msg = module.npcHandler:getMessage(MESSAGE_BUY)
			msg = module.npcHandler:parseMessage(msg, parseInfo)
			module.npcHandler:say(msg, cid)
		end
		return true
	end
end

global.lua
PHP:
TRUE = 1
FALSE = 0

LUA_ERROR = -1
LUA_NO_ERROR = 0

NORTH = 0
EAST = 1
SOUTH = 2
WEST = 3
SOUTHWEST = 4
SOUTHEAST = 5
NORTHWEST = 6
NORTHEAST = 7

COMBAT_FORMULA_UNDEFINED = 0
COMBAT_FORMULA_LEVELMAGIC = 1
COMBAT_FORMULA_SKILL = 2
COMBAT_FORMULA_DAMAGE = 3

CONDITION_PARAM_OWNER = 1
CONDITION_PARAM_TICKS = 2
CONDITION_PARAM_OUTFIT = 3
CONDITION_PARAM_HEALTHGAIN = 4
CONDITION_PARAM_HEALTHTICKS = 5
CONDITION_PARAM_MANAGAIN = 6
CONDITION_PARAM_MANATICKS = 7
CONDITION_PARAM_DELAYED = 8
CONDITION_PARAM_SPEED = 9
CONDITION_PARAM_LIGHT_LEVEL = 10
CONDITION_PARAM_LIGHT_COLOR = 11
CONDITION_PARAM_SOULGAIN = 12
CONDITION_PARAM_SOULTICKS = 13
CONDITION_PARAM_MINVALUE = 14
CONDITION_PARAM_MAXVALUE = 15
CONDITION_PARAM_STARTVALUE = 16
CONDITION_PARAM_TICKINTERVAL = 17
CONDITION_PARAM_FORCEUPDATE = 18
CONDITION_PARAM_SKILL_MELEE = 19
CONDITION_PARAM_SKILL_FIST = 20
CONDITION_PARAM_SKILL_CLUB = 21
CONDITION_PARAM_SKILL_SWORD = 22
CONDITION_PARAM_SKILL_AXE = 23
CONDITION_PARAM_SKILL_DISTANCE = 24
CONDITION_PARAM_SKILL_SHIELD = 25
CONDITION_PARAM_SKILL_FISHING = 26
CONDITION_PARAM_STAT_MAXHITPOINTS = 27
CONDITION_PARAM_STAT_MAXMANAPOINTS = 28
CONDITION_PARAM_STAT_SOULPOINTS = 29
CONDITION_PARAM_STAT_MAGICPOINTS = 30
CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT = 31
CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT = 32
CONDITION_PARAM_STAT_SOULPOINTSPERCENT = 33
CONDITION_PARAM_STAT_MAGICPOINTSPERCENT = 34
CONDITION_PARAM_PERIODICDAMAGE = 35

COMBAT_PARAM_TYPE = 1
COMBAT_PARAM_EFFECT = 2
COMBAT_PARAM_DISTANCEEFFECT = 3
COMBAT_PARAM_BLOCKSHIELD = 4
COMBAT_PARAM_BLOCKARMOR = 5
COMBAT_PARAM_TARGETCASTERORTOPMOST = 6
COMBAT_PARAM_CREATEITEM = 7
COMBAT_PARAM_AGGRESSIVE = 8
COMBAT_PARAM_DISPEL = 9

CALLBACK_PARAM_LEVELMAGICVALUE = 1
CALLBACK_PARAM_SKILLVALUE = 2
CALLBACK_PARAM_TARGETTILE = 3
CALLBACK_PARAM_TARGETCREATURE = 4

COMBAT_NONE = 0
COMBAT_PHYSICALDAMAGE = 1
COMBAT_ENERGYDAMAGE = 2
COMBAT_EARTHDAMAGE = 4
COMBAT_POISONDAMAGE = 4
COMBAT_FIREDAMAGE = 8
COMBAT_UNDEFINEDDAMAGE = 16
COMBAT_LIFEDRAIN = 32
COMBAT_MANADRAIN = 64
COMBAT_HEALING = 128
COMBAT_DROWNDAMAGE = 256
COMBAT_ICEDAMAGE = 512
COMBAT_HOLYDAMAGE = 1024
COMBAT_DEATHDAMAGE = 2048

CONDITION_NONE = 0
CONDITION_POISON = 1
CONDITION_FIRE = 2
CONDITION_ENERGY = 4
CONDITION_LIFEDRAIN = 8
CONDITION_HASTE = 16
CONDITION_PARALYZE = 32
CONDITION_OUTFIT = 64
CONDITION_INVISIBLE = 128
CONDITION_LIGHT = 256
CONDITION_MANASHIELD = 512
CONDITION_INFIGHT = 1024
CONDITION_DRUNK = 2048
CONDITION_EXHAUST_WEAPON = 4096
CONDITION_FOOD = 8192
CONDITION_REGENERATION = 8192
CONDITION_SOUL = 16384
CONDITION_DROWN = 32768
CONDITION_MUTED = 65536
CONDITION_TRADETICKS = 131072
CONDITION_YELLTICKS = 262144
CONDITION_ATTRIBUTES = 524288
CONDITION_FREEZING = 1048576
CONDITION_DAZZLED = 2097152
CONDITION_CURSED = 4194304
CONDITION_EXHAUST_COMBAT = 8388608
CONDITION_EXHAUST_HEAL = 16777216

CONST_SLOT_HEAD = 1
CONST_SLOT_NECKLACE = 2
CONST_SLOT_BACKPACK = 3
CONST_SLOT_ARMOR = 4
CONST_SLOT_RIGHT = 5
CONST_SLOT_LEFT = 6
CONST_SLOT_LEGS = 7
CONST_SLOT_FEET = 8
CONST_SLOT_RING = 9
CONST_SLOT_AMMO = 10

CONST_ME_DRAWBLOOD = 0
CONST_ME_LOSEENERGY = 1
CONST_ME_POFF = 2
CONST_ME_BLOCKHIT = 3
CONST_ME_EXPLOSIONAREA = 4
CONST_ME_EXPLOSIONHIT = 5
CONST_ME_FIREAREA = 6
CONST_ME_YELLOW_RINGS = 7
CONST_ME_GREEN_RINGS = 8
CONST_ME_HITAREA = 9
CONST_ME_TELEPORT = 10
CONST_ME_ENERGYHIT = 11
CONST_ME_MAGIC_BLUE = 12
CONST_ME_MAGIC_RED = 13
CONST_ME_MAGIC_GREEN = 14
CONST_ME_HITBYFIRE = 15
CONST_ME_HITBYPOISON = 16
CONST_ME_MORTAREA = 17
CONST_ME_SOUND_GREEN = 18
CONST_ME_SOUND_RED = 19
CONST_ME_POISONAREA = 20
CONST_ME_SOUND_YELLOW = 21
CONST_ME_SOUND_PURPLE = 22
CONST_ME_SOUND_BLUE = 23
CONST_ME_SOUND_WHITE = 24
CONST_ME_BUBBLES = 25
CONST_ME_CRAPS = 26
CONST_ME_GIFT_WRAPS = 27
CONST_ME_FIREWORK_YELLOW = 28
CONST_ME_FIREWORK_RED = 29
CONST_ME_FIREWORK_BLUE = 30
CONST_ME_STUN = 31
CONST_ME_SLEEP = 32
CONST_ME_WATERCREATURE = 33
CONST_ME_GROUNDSHAKER = 34
CONST_ME_HEARTS = 35
CONST_ME_FIREATTACK = 36
CONST_ME_ENERGYAREA = 37
CONST_ME_SMALLCLOUDS = 38
CONST_ME_HOLYDAMAGE = 39
CONST_ME_BIGCLOUDS = 40
CONST_ME_ICEAREA = 41
CONST_ME_ICETORNADO = 42
CONST_ME_ICEATTACK = 43
CONST_ME_STONES = 44
CONST_ME_SMALLPLANTS = 45
CONST_ME_CARNIPHILA = 46
CONST_ME_PURPLEENERGY = 47
CONST_ME_YELLOWENERGY = 48
CONST_ME_HOLYAREA = 49
CONST_ME_BIGPLANTS = 50
CONST_ME_CAKE = 51
CONST_ME_GIANTICE = 52
CONST_ME_WATERSPLASH = 53
CONST_ME_PLANTATTACK = 54
CONST_ME_TUTORIALARROW = 55
CONST_ME_TUTORIALSQUARE = 56
CONST_ME_NONE = 255

CONST_ANI_SPEAR = 0
CONST_ANI_BOLT = 1
CONST_ANI_ARROW = 2
CONST_ANI_FIRE = 3
CONST_ANI_ENERGY = 4
CONST_ANI_POISONARROW = 5
CONST_ANI_BURSTARROW = 6
CONST_ANI_THROWINGSTAR = 7
CONST_ANI_THROWINGKNIFE = 8
CONST_ANI_SMALLSTONE = 9
CONST_ANI_DEATH = 10
CONST_ANI_LARGEROCK = 11
CONST_ANI_SNOWBALL = 12
CONST_ANI_POWERBOLT = 13
CONST_ANI_POISON = 14
CONST_ANI_INFERNALBOLT = 15
CONST_ANI_HUNTINGSPEAR = 16
CONST_ANI_ENCHANTEDSPEAR = 17
CONST_ANI_REDSTAR = 18
CONST_ANI_GREENSTAR = 19
CONST_ANI_ROYALSPEAR = 20
CONST_ANI_SNIPERARROW = 21
CONST_ANI_ONYXARROW = 22
CONST_ANI_PIERCINGBOLT = 23
CONST_ANI_WHIRLWINDSWORD = 24
CONST_ANI_WHIRLWINDAXE = 25
CONST_ANI_WHIRLWINDCLUB = 26
CONST_ANI_ETHEREALSPEAR = 27
CONST_ANI_ICE = 28
CONST_ANI_EARTH = 29
CONST_ANI_HOLY = 30
CONST_ANI_SUDDENDEATH = 31
CONST_ANI_FLASHARROW = 32
CONST_ANI_FLAMMINGARROW = 33
CONST_ANI_SHIVERARROW = 34
CONST_ANI_ENERGYBALL = 35
CONST_ANI_SMALLICE = 36
CONST_ANI_SMALLHOLY = 37
CONST_ANI_SMALLEARTH = 38
CONST_ANI_EARTHARROW = 39
CONST_ANI_EXPLOSION = 40
CONST_ANI_CAKE = 41
CONST_ANI_WEAPONTYPE = 254
CONST_ANI_NONE = 255

TALKTYPE_SAY = 1
TALKTYPE_WHISPER = 2
TALKTYPE_YELL = 3
TALKTYPE_PRIVATE_PN = 4
TALKTYPE_PRIVATE_NP = 5
TALKTYPE_PRIVATE = 6
TALKTYPE_CHANNEL_Y = 7
TALKTYPE_BROADCAST = 11
TALKTYPE_CHANNEL_R1 = 12
TALKTYPE_PRIVATE_RED = 13
TALKTYPE_CHANNEL_O = 14
TALKTYPE_CHANNEL_R2 = 16
TALKTYPE_ORANGE_1 = 18
TALKTYPE_ORANGE_2 = 19

MESSAGE_STATUS_CONSOLE_RED = 17
MESSAGE_STATUS_CONSOLE_ORANGE = 19
MESSAGE_STATUS_WARNING = 20
MESSAGE_EVENT_ADVANCE = 21
MESSAGE_EVENT_DEFAULT = 22
MESSAGE_STATUS_DEFAULT = 23
MESSAGE_INFO_DESCR = 24
MESSAGE_STATUS_SMALL = 25
MESSAGE_STATUS_CONSOLE_BLUE = 26

TEXTCOLOR_BLUE = 5
TEXTCOLOR_LIGHTBLUE = 35
TEXTCOLOR_LIGHTGREEN = 30
TEXTCOLOR_TEAL = 65
TEXTCOLOR_PURPLE = 83
TEXTCOLOR_PLATINUMBLUE = 89
TEXTCOLOR_LIGHTGREY = 129
TEXTCOLOR_DARKRED = 144
TEXTCOLOR_RED = 180
TEXTCOLOR_ORANGE = 198
TEXTCOLOR_YELLOW = 210
TEXTCOLOR_WHITE_EXP = 215
TEXTCOLOR_NONE = 255

ITEM_TYPE_DEPOT = 1
ITEM_TYPE_MAILBOX = 2
ITEM_TYPE_TRASHHOLDER = 3
ITEM_TYPE_CONTAINER = 4
ITEM_TYPE_DOOR = 5
ITEM_TYPE_MAGICFIELD = 6
ITEM_TYPE_TELEPORT = 7
ITEM_TYPE_BED = 8

CONST_PROP_BLOCKSOLID = 0
CONST_PROP_HASHEIGHT = 1
CONST_PROP_BLOCKPROJECTILE = 2
CONST_PROP_BLOCKPATHFIND = 3
CONST_PROP_ISVERTICAL = 4
CONST_PROP_ISHORIZONTAL = 5
CONST_PROP_MOVEABLE = 6
CONST_PROP_BLOCKINGANDNOTMOVEABLE = 7
CONST_PROP_SUPPORTHANGABLE = 8

SKILL_FIST = 0
SKILL_CLUB = 1
SKILL_SWORD = 2
SKILL_AXE = 3
SKILL_DISTANCE = 4
SKILL_SHIELD = 5
SKILL_FISHING = 6

CONTAINER_POSITION = 65535

STACKPOS_GROUND = 0
STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1
STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2
STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3
STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4
STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5
STACKPOS_TOP_CREATURE = 253
STACKPOS_TOP_FIELD = 254
STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255

RETURNVALUE_NOERROR = 1
RETURNVALUE_NOTPOSSIBLE = 2
RETURNVALUE_NOTENOUGHROOM = 3
RETURNVALUE_PLAYERISPZLOCKED = 4
RETURNVALUE_PLAYERISNOTINVITED = 5
RETURNVALUE_CANNOTTHROW = 6
RETURNVALUE_THEREISNOWAY = 7
RETURNVALUE_DESTINATIONOUTOFREACH = 8
RETURNVALUE_CREATUREBLOCK = 9
RETURNVALUE_NOTMOVEABLE = 10
RETURNVALUE_DROPTWOHANDEDITEM = 11
RETURNVALUE_BOTHHANDSNEEDTOBEFREE = 12
RETURNVALUE_CANONLYUSEONEWEAPON = 13
RETURNVALUE_NEEDEXCHANGE = 14
RETURNVALUE_CANNOTBEDRESSED = 15
RETURNVALUE_PUTTHISOBJECTINYOURHAND = 16
RETURNVALUE_PUTTHISOBJECTINBOTHHANDS = 17
RETURNVALUE_TOOFARAWAY = 18
RETURNVALUE_FIRSTGODOWNSTAIRS = 19
RETURNVALUE_FIRSTGOUPSTAIRS = 20
RETURNVALUE_CONTAINERNOTENOUGHROOM = 21
RETURNVALUE_NOTENOUGHCAPACITY = 22
RETURNVALUE_CANNOTPICKUP = 23
RETURNVALUE_THISISIMPOSSIBLE = 24
RETURNVALUE_DEPOTISFULL = 25
RETURNVALUE_CREATUREDOESNOTEXIST = 26
RETURNVALUE_CANNOTUSETHISOBJECT = 27
RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE = 28
RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE = 29
RETURNVALUE_YOUAREALREADYTRADING = 30
RETURNVALUE_THISPLAYERISALREADYTRADING = 31
RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT = 32
RETURNVALUE_DIRECTPLAYERSHOOT = 33
RETURNVALUE_NOTENOUGHLEVEL = 34
RETURNVALUE_NOTENOUGHMAGICLEVEL = 35
RETURNVALUE_NOTENOUGHMANA = 36
RETURNVALUE_NOTENOUGHSOUL = 37
RETURNVALUE_YOUAREEXHAUSTED = 38
RETURNVALUE_PLAYERISNOTREACHABLE = 39
RETURNVALUE_CANONLYUSETHISRUNEONCREATURES = 40
RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE = 41
RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER = 42
RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE = 43
RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE = 44
RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE = 45
RETURNVALUE_YOUCANONLYUSEITONCREATURES = 46
RETURNVALUE_CREATUREISNOTREACHABLE = 47
RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS = 48
RETURNVALUE_YOUNEEDPREMIUMACCOUNT = 49
RETURNVALUE_YOUNEEDTOLEARNTHISSPELL = 50
RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL = 51
RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL = 52
RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE = 53
RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE = 54
RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE = 55
RETURNVALUE_YOUCANNOTLOGOUTHERE = 56

maleOutfits = {128, 129, 130, 131, 132, 133, 134, 143, 144, 145, 146, 151, 152, 153, 154, 251, 268, 273, 278, 289}
femaleOutfits = {136, 137, 138, 139, 140, 141, 142, 147, 148, 149, 150, 155, 156, 157, 158, 252, 269, 270, 279, 288}

doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111, [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139, [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283, [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194, [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254, [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895, [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046, [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550}
verticalOpenDoors = {1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131, 5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044, 7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556}
horizontalOpenDoors = {1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118, 5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893, 6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558}
openSpecialDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133, 5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558}
questDoors = {1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049, 8551, 8553}
levelDoors = {1227, 1229, 1245, 1247, 1259, 1261, 3540, 3549, 5103, 5112, 5121, 5130, 5292, 5294, 6206, 6208, 6263, 6265, 6896, 6905, 7038, 7047, 8555, 8557}
keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092}

BLUEBERRYBUSH_DECAY_INTERVAL = 300000

ITEMCOUNT_MAX = 100

ITEM_GOLD_COIN = 2148
ITEM_PLATINUM_COIN = 2152
ITEM_CRYSTAL_COIN = 2160
ITEM_FISH = 2667
ITEM_WORM = 3976
ITEM_BLUEBERRY = 2677
ITEM_BLUEBERRYBUSH = 2785
ITEM_BUSH = 2786
ITEM_PARCEL = 2595
ITEM_LABEL = 2599

function doPlayerGiveItem(cid, itemid, count, charges)
	local hasCharges = (isItemRune(itemid) == TRUE or isItemFluidContainer(itemid) == TRUE)
	if(hasCharges and charges == nil) then
		charges = 1
	end
	while count > 0 do
		local tempcount = 1
		if(isItemStackable(itemid) == TRUE) then
			tempcount = math.min (100, count)
		end
		local ret = doPlayerAddItem(cid, itemid, tempcount, charges)
		if(ret == LUA_ERROR) then
			ret = doCreateItem(itemid, tempcount, getPlayerPosition(cid))
		end
		if(ret ~= LUA_ERROR) then
			if(hasCharges) then
				count = count - 1
			else
				count = count - tempcount
			end
		else
			return LUA_ERROR
		end
	end
	return LUA_NO_ERROR
end

function doPlayerTakeItem(cid, itemid, count)
	if(getPlayerItemCount(cid,itemid) >= count) then
		while count > 0 do
			local tempcount = 0
			if(isItemStackable(itemid) == TRUE) then
				tempcount = math.min (100, count)
			else
				tempcount = 1
			end
			local ret = doPlayerRemoveItem(cid, itemid, tempcount)
			if(ret ~= LUA_ERROR) then
				count = count-tempcount
			else
				return LUA_ERROR
			end
		end
		if(count == 0) then
			return LUA_NO_ERROR
		end
	else
		return LUA_ERROR
	end
end

function doPlayerBuyItemContainer(cid, container, itemid, charges, cost, count)
	if getPlayerFreeCap(cid) > (getItemWeightById(itemid, 20)*count + getItemWeightById(container, count)) then
		if doPlayerRemoveMoney(cid, cost) == TRUE then
			for i = 1, count do
				local containerItem = doPlayerAddItem(cid, container, 1)
				for x = 1, 20 do
					doAddContainerItem(containerItem, itemid, charges)
				end
			end
			return LUA_NO_ERROR
		end
	else
		return
	end
	return LUA_ERROR
end


function doPlayerSellItem(cid, itemid, count, cost)
	if(doPlayerTakeItem(cid, itemid, count) == LUA_NO_ERROR) then
		if doPlayerAddMoney(cid, cost) ~= TRUE then
			error('Could not add money to ' .. getPlayerName(cid) .. '(' .. cost .. 'gp)')
		end
		return LUA_NO_ERROR
	end
	return LUA_ERROR
end

function isInRange(pos, fromPos, toPos)
	if pos.x >= fromPos.x and pos.y >= fromPos.y and pos.z >= fromPos.z and pos.x <= toPos.x and pos.y <= toPos.y and pos.z <= toPos.z then
		return TRUE
	end
	return FALSE
end

function isPremium(cid)
	return (isPlayer(cid) == TRUE and (getPlayerPremiumDays(cid) > 0 or getConfigInfo('freePremium') == "yes")) and TRUE or FALSE
end

function rows(connection, sql_statement)
	local cursor = assert(connection:execute(sql_statement))
	return function ()
		return cursor:fetch()
	end
end

function getMonthDayEnding(day)
	if day == "01" or day == "21" or day == "31" then
		return "st"
	elseif day == "02" or day == "22" then
		return "nd"
	elseif day == "03" or day == "23" then
		return "rd"
	else
		return "th"
	end
end

function getMonthString(m)
	return os.date("%B", os.time{year = 1970, month = m, day = 1})
end

function getArticle(str)
	return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
end

function isNumber(str)
	return tonumber(str) ~= nil and TRUE or FALSE
end

function getDistanceBetween(firstPosition, secondPosition)
	local xDif = math.abs(firstPosition.x - secondPosition.x)
	local yDif = math.abs(firstPosition.y - secondPosition.y)

	local posDif = math.max(xDif, yDif)
	if(firstPosition.z ~= secondPosition.z) then
		posDif = posDif + 9 + 6
	end
	return posDif
end

function doPlayerAddAddons(cid, addon)
	for i = 0, table.maxn(maleOutfits) do
		doPlayerAddOutfit(cid, maleOutfits[i], addon)
	end

	for i = 0, table.maxn(femaleOutfits) do
		doPlayerAddOutfit(cid, femaleOutfits[i], addon)
	end
end

function numRows(cursor)
	local row = cursor:fetch()
	local rows = 0
	while row do
		rows = rows + 1
		row = cursor:fetch()
	end
	cursor:close()
	return rows
end

function isSorcerer(cid)
	if(isPlayer(cid) == FALSE) then
		debugPrint("isSorcerer: Player not found.")
		return false
	end

	return (isInArray({1,5}, getPlayerVocation(cid)) == TRUE)
end

function isDruid(cid)
	if(isPlayer(cid) == FALSE) then
		debugPrint("isDruid: Player not found.")
		return false
	end

	return (isInArray({2,6}, getPlayerVocation(cid)) == TRUE)
end

function isPaladin(cid)
	if(isPlayer(cid) == FALSE) then
		debugPrint("isPaladin: Player not found.")
		return false
	end

	return (isInArray({3,7}, getPlayerVocation(cid)) == TRUE)
end

function isKnight(cid)
	if(isPlayer(cid) == FALSE) then
		debugPrint("isKnight: Player not found.")
		return false
	end

	return (isInArray({4,8}, getPlayerVocation(cid)) == TRUE)
end

function getConfigInfo(info)
	if (type(info) ~= 'string') then return nil end

	dofile('config.lua')
	return _G[info]
end

function getPlayerMoney(cid)
	return ((getPlayerItemCount(cid, ITEM_CRYSTAL_COIN) * 10000) + (getPlayerItemCount(cid, ITEM_PLATINUM_COIN) * 100) + getPlayerItemCount(cid, ITEM_GOLD_COIN))
end

function table.find(table, value)
	for i,v in pairs(table) do
		if (v == value) then
			return i
		end
	end
	return nil
end

function doPlayerBuyItemContainer(cid, container, itemid, count, cost, charges)
	if doPlayerRemoveMoney(cid, cost) == TRUE then
		for i = 1, count do
			local containerItem = doPlayerAddItem(cid, container, 1)
			for x = 1, 20 do
				doAddContainerItem(containerItem[1], itemid, charges)
			end
		end
		return LUA_NO_ERROR
	end
	return LUA_ERROR
end
rune.lua
PHP:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid) 			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid) 		end
function onCreatureSay(cid, type, msg) 		npcHandler:onCreatureSay(cid, type, msg) 	end
function onThink() 							npcHandler:onThink() 						end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule) 

shopModule:addBuyableItem({'wand of voodoo', 'voodoo'},			8922, 22000,		'wand of voodoo')
shopModule:addBuyableItem({'wand of inferno', 'inferno'},		2187, 15000,		'wand of inferno')
shopModule:addBuyableItem({'wand of decay', 'decay'},			2188, 5000,			'wand of decay')
shopModule:addBuyableItem({'wand of draconia', 'plague'}, 		8921, 7500,			'wand of draconia')
shopModule:addBuyableItem({'wand of starstorm', 'starstorm'},	8920, 18000,		'wand of starstorm')
shopModule:addBuyableItem({'wand of cosmic energy', 'cosmic'},	2189, 10000,		'wand of cosmic energy')
shopModule:addBuyableItem({'wand of vortex', 'vortex'},			2190, 50,			'wand of vortex')
shopModule:addBuyableItem({'wand of dragonbreath', 'dragon'},	2191, 1000,			'wand of dragonbreath')
shopModule:addBuyableItem({'northwind rod', 'northwind'},		8911, 7500,			'northwind rod')
shopModule:addBuyableItem({'underworld rod', 'underworld'},		8910, 22000,		'underworld rod')
shopModule:addBuyableItem({'hailstorm rod', 'hailstorm rod'},	2183, 15000,		'hailstorm rod')
shopModule:addBuyableItem({'terra rod', 'terra'},				2181, 10000,		'terra rod')
shopModule:addBuyableItem({'snakebite rod', 'snakebite'},		2182, 500,			'snakebite rod')
shopModule:addBuyableItem({'necrotic rod', 'necrotic'},			2185, 5000,			'necrotic rod')
shopModule:addBuyableItem({'moonlight rod', 'moonlight'},		2186, 1000,			'moonlight rod')
shopModule:addBuyableItem({'springsprout rod', 'springsprout'},	8912, 18000,		'springsprout rod')
shopModule:addBuyableItem({'ultimate health potion', 'uhp'},	8473, 200,			'ultimate health potion')
shopModule:addBuyableItem({'great health potion', 'ghp'},		7591, 100,			'great health potion')
shopModule:addBuyableItem({'strong health potion', 'shp'},		7588, 50,			'strong health potion')
shopModule:addBuyableItem({'health potion', 'hp'},				7618, 20,			'health potion')
shopModule:addBuyableItem({'great spirit potion', 'gsp'},		8472, 190,			'great spirit potion')
shopModule:addBuyableItem({'great mana potion', 'gmp'},			7590, 100,			'great mana potion')
shopModule:addBuyableItem({'strong mana potion', 'smp'},		7589, 50,			'strong mana potion')
shopModule:addBuyableItem({'mana potion', 'mp'},				7620, 20,			'mana potion')
shopModule:addBuyableItem({'light wand', 'lightwand'},			2163, 500,			'magic light wand')
shopModule:addBuyableItem({'heavy magic missile', 'hmm'},		2311, 50,	100,	'heavy magic missile rune')
shopModule:addBuyableItem({'great fireball', 'gfb'},			2304, 50,	100,	'great fireball rune')
shopModule:addBuyableItem({'explo', 'xpl'},						2313, 50,	100,	'explosion rune')
shopModule:addBuyableItem({'ultimate healing', 'uh'},			2273, 50,	100,	'ultimate healing rune')
shopModule:addBuyableItem({'sudden death', 'sd'},				2268, 50,	100,	'sudden death rune')
shopModule:addBuyableItem({'blank', 'rune'},					2260, 5,			'blank rune')
shopModule:addBuyableItem({'spellbook'}, 						2175, 150, 			'spellbook')
shopModule:addBuyableItem({'aol', 'amulet of life'}, 			2173, 10000, 		'aol')
shopModule:buyContainer({'bp sd'},                  2003, 2268, 1000, 20,  'Backpack of sudden death')
shopModule:buyContainer({'bp uh'},                  2002, 2273, 1000, 20,  'Backpack of ultimate healing')
shopModule:buyContainer({'bp gfb'},              2000, 2304, 1000, 20,  'Backpack of great fireball')
shopModule:buyContainer({'bp hmm'},              2001, 2311, 1000, 20,  'Backpack of heavy magic missile')
shopModule:buyContainer({'bp exp'},              2001, 2313, 1000, 20,  'Backpack of explosion rune')
shopModule:buyContainer({'bp hp'},                  1998, 7618, 500, 1,   'backpack health potion')
shopModule:buyContainer({'bp shp'},            1998, 7588, 1000, 1,     'Backpack strong health potion')
shopModule:buyContainer({'bp ghp'},            1998, 7591, 2000, 1,      'backpack great health potion')
shopModule:buyContainer({'bp mp'},                  2004, 7620, 500, 1,      'Backpack mana potion')
shopModule:buyContainer({'bp smp'},            2004, 7589, 1000, 1,      'Backpack strong mana potion')
shopModule:buyContainer({'bp gmp'},            2004, 7590, 2000, 1,      'Backpack great mana potion') 

npcHandler:addModule(FocusModule:new())
 
It still says:
02:42 Truchero:Do you want to buy 1 |ITEMNAME| for X gps?

It isnt saying the correct item name, and it sells the charges that you set at spells.xml, when you set

PHP:
shopModule:buyContainer({'bp uh'},                  2002, 2273, 1000, 20,  'Backpack of ultimate healing')

The 20 doesnt works as a charge on the rune.
 
@up
no it indicates the number of runes you get in the bp.. there are 20 slots in the bp..and therefor it sells 20 50X-UH runes for example..in a bp
so set the charges you want in spells.xml and it should be working-at some point. Even
though he say "02:42 Trucheroo you want to buy 1 |ITEMNAME| for X gps?" he gives you the correct items
 
The latest Tfs has an builded in BuyContainer this is only for older versions
 
It still says:
02:42 Truchero:Do you want to buy 1 |ITEMNAME| for X gps?

It isnt saying the correct item name, and it sells the charges that you set at spells.xml, when you set

PHP:
shopModule:buyContainer({'bp uh'},                  2002, 2273, 1000, 20,  'Backpack of ultimate healing')

The 20 doesnt works as a charge on the rune.
Easy to fix :)
 
I see lately only this kind of replys from you.. If you thinks its easy to fix, why don't you do it then?:O
I dont have 'normal' data folder from TFS. I can't post change XX to YY, because I don't know XX (bug) :p
I only have my server files with all known bugs fixed.
-------------------------------------------------------
I fixed all reported bugs and add new functions in my NPC libs :>
My NPC folder:
* all NPC problems with items count/runes charges fixed, when you set 50 charges is sell runes with 50 charges, if of runes with 50 charges it sell bp of runes with 50 charges
* you can buy item without "buy":
23:24 GOD Gesior [150]: 2 bp sd
23:24 Varkhal: Do you want to buy 2 backpack of sudden death runes for 8000 gold coins?
* you can use trade window (8.2 system) and buy/sell items like in old system (talk with NPC)
* NPCs don't drop eq on floor when you buy too much
23:26 GOD Gesior [150]: 22 bp sd
23:26 Varkhal: Do you want to buy 22 backpack of sudden death runes for 88000 gold coins?
23:26 GOD Gesior [150]: yes
23:26 Varkhal: Here you are 3 backpack of sudden death runes for 12000 gp, though you don't got space to carry the rest.
23:27 GOD Gesior [150]: 12 sd
23:27 Varkhal: Do you want to buy 12 sudden death rune for 2400 gold coins?
23:27 GOD Gesior [150]: yes
23:27 Varkhal: You don't have enough space to carry these items.
(space or capacity)
Same msg when you use trade window and normal talk with NPC
MY NPC LIBs and SCRIPTs (6 NPCs) DOWNLOAD
 
Hey bro,

-My ot had actually ur npc system.I tried with it but it didnt worked on tfs mystic 0.2.21.
-So i updated completly modules.lua, global.lua and runes.lua.
I put the prices, rune id etc how u said in ur tutorial.

But it dont work.

I am saying Hi, bp sd.
He answer me : Want buy .... for 1 gold.
If i am saying yes he dont say nothing and i dont bought any bp's.

So i checked console and this comes..

Lua script error: (npc interface)
data/npc/scripts/runes.lua:eek:nCreatureSay

data/npc/lib/npcsystem/modules.lua:767: in function 'callback'
data/npc/lib/npcsystem/keywordhandler.lua:40: in function 'processmessage

data/npc/lib/npcsystem/keywordhandler.lua:173 in function 'proccessNodeMessage

data/npc/lib/npcsystem/keywordhandler.lua:126: in function 'processMessage'

and everytime if i wrote this it get more errors with same how i write but sometimes in other line
 
I'm happy to see it's still useable a few years later. Have fun with it.
 
I got this working to sell BP of blank runes. I've run into two problems:
  • Will only sell 1 BP at a time (or whatever number is in the charge parameter)
  • I cannot ender the fluid ID for mana fluid (2006 7), so the default gives vial of water (2006 1). Changing the charge parameter will produce x amount of backpacks => give 7 bp of vial of water instead of 1 bp of vial mana fluid

buy container module
Lua:
function ShopModule:buyContainer(names, container, itemid, cost, charges, realname)
        for i, name in pairs(names) do
            local parameters = {
                    container = container,
                    itemid = itemid,
                    cost = cost,
                    charges = charges,
                    eventType = SHOPMODULE_BUY_CONTAINER,
                    module = self
                }
            if(realname ~= nil) then
                parameters.realname = realname
            end
            if(isItemRune(itemid) == TRUE or isItemFluidContainer(itemid) == TRUE) then
                parameters.charges = charges
            end
            keywords = {}
            table.insert(keywords, name)
            local node = self.npcHandler.keywordHandler:addKeyword(keywords, ShopModule.tradeItem, parameters)
            node:addChildKeywordNode(self.yesNode)
            node:addChildKeywordNode(self.noNode)
        end
    end


added buy container module to trade item module
Code:
    function ShopModule.tradeItem(cid, message, keywords, parameters, node)
        local module = parameters.module
        if(cid ~= module.npcHandler.focus) then
            return false
        end
        local count = module:getCount(message)
        module.amount = count
        local tmpName = nil
        local article = nil
        if count > 1 then
            tmpName = getItemDescriptions(parameters.itemid).plural
        else
            article = getItemDescriptions(parameters.itemid).article
            if(parameters.eventType == SHOPMODULE_SELL_ITEM) then
                tmpName = node:getKeywords()[2]
            elseif(parameters.eventType == SHOPMODULE_BUY_CONTAINER) then
                tmpName = node:getKeywords()[3]
            elseif(parameters.eventType == SHOPMODULE_BUY_ITEM) then
                tmpName = node:getKeywords()[1]
            end
        end

added buy container module to on confirm module
Lua:
elseif(parentParameters.eventType == SHOPMODULE_BUY_CONTAINER) then
            local ret = doPlayerBuyItemContainer(cid, parentParameters.container, parentParameters.itemid, parentParameters.charges, parentParameters.cost*module.amount, module.amount)
        if(ret == LUA_NO_ERROR) then

would this work to override mana fluid? its checking if the item is a fluid and if it is, set the charge to 7 (hardcoded). Also anything in there that suggests why npc only sells 1 bp?
Code:
function doPlayerBuyItemContainer(cid, container, itemid, charges, cost, count)
    if getPlayerFreeCap(cid) > (getItemWeightById(itemid, 20)*count + getItemWeightById(container, count)) then
        if doPlayerRemoveMoney(cid, cost) == TRUE then
            for i = 1, count do
                local containerItem = doPlayerAddItem(cid, container, 1)
                for x = 1, 20 do
                    if(isItemFluidContainer(itemid) == TRUE) then
                        doAddContainerItem(containerItem, itemid, 7) --OVERRIDE TO GIVE MANA FLUID
                    else
                        doAddContainerItem(containerItem, itemid, charges)
                end
            end
            return LUA_NO_ERROR
        end
    else
        return
    end
    return LUA_ERROR
end
Post automatically merged:

I like to believe that posting bad code of what youre trying to do is a magic way of finding the solution on your own. I got this working and the problem for me was that the order or module.amount and parentParameters.charges was not in the right order for my code.

my solution:

Lua:
elseif(parentParameters.eventType == SHOPMODULE_BUY_CONTAINER) then
            local ret = doPlayerBuyItemContainer(cid, parentParameters.container, parentParameters.itemid, module.amount, parentParameters.cost*module.amount, parentParameters.charges)
 
Last edited:
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